1st Phase of OBT ETA: Early 2026
✧ Progression
Classes
Age of Ymir class roster collage
Age of Ymir · Class Hub

Chart every job path from Novice to Upper Second.

Your Job (class) determines your skills, stats, and gear in Ragnarok Online. This page explains the full class system in Age of Ymir.

Overview Class Overview

All characters start as a level 1 Novice, then branch into a Primary Class. From there, most jobs can advance into a Second Class, and some can continue further into an Upper Second Class.

Age of Ymir Custom Changes:

  • There is no rebirth system. You won't transcend into High Novice at level 99 instead, you can job change directly into Upper Second Classes once you hit level 80.
  • Expanded classes work differently here. Taekwon, Super Novice, Gunslinger, and Ninja are treated as Primary Classes, while Soul Linker and Star Gladiator count as Second Classes.

Beginner Icon Primary Class

Second Class Icon Second Class

Upper Class Icon Upper Second Class

Main Classes Icon Main Classes

These are the end-game jobs available on Age of Ymir. Some are Primary or Second Classes that don't have an Upper Second advancement, but don't let that fool you. They're balanced to be just as viable in late-game content.

Lord Knight
Frontline, Offensive, AoE

Lord Knight

Upper Second Class

Master weapon specialists with exceptional HP, powerful physical AoE, and a mix of offensive and defensive skills that let them pressure enemies or tank when needed.

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High Wizard
Magic Damage

High Wizard

Upper Second Class

Unrivaled masters of elemental magic who control battlefields with massive AoE nukes. Mystical Amplification pushes their spell damage to devastating levels.

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Assassin Cross
Stealth, Burst

Assassin Cross

Upper Second Class

Masters of poison-use who move unseen and delete targets before they can react. Their huge repertoire of lethal arts makes them feared in any encounter.

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Sniper
Ranged Damage, Traps

Sniper

Upper Second Class

Hunters who refined their archery into lethal precision. Snipers excel at long-range burst and laying deadly traps.

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High Priest
Healer, Support

High Priest

Upper Second Class

The backbone of any party, High Priests wield unmatched healing, protective buffs, and clutch defensive spells. Their mastery keeps allies alive through chaos, turning the tide of battles with skill and precision.

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Champion
Damage, Burst

Champion

Upper Second Class

Martial artists who channel spiritual energy into explosive combos. Champions excelt at instant movenemtn and can unleash Asura Strike, the most devastating single-hit skill in the game.

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Paladin
Tank, Burst, Utility

Paladin

Upper Second Class

Holy warriors who turn incoming damage into party-wide protection. Sacrifice lets them absorb hits meant for allies while Battle Chant buffs the entire team. They also have several powerful offensive spells.

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Biochemist
Crafting, Damage, Utility, Summoner

Creator

Upper Second Class

Alchemists who weaponize chemistry through Acid Demonstration, homunculus support, and powerful potion-based utility and potion brewing. Creators blend massive MVP damage with summoning, healing, and full chemical protection for their party.

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Scholar
Magic Damage, Disables, Utility

Professor

Upper Second Class

Anti-mage specialists who counter enemy casters with Dispel, Magnetic Earth, and powerful SP-drain tools. Scholars also provide wide-area support, crowd control, and reliable bolt damage, making them one of the most versatile control classes in the game.

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Stalker
Utility, Stealth

Stalker

Upper Second Class

Stealth specialists whose Chase Walk keeps them hidden even from detection skills. Stalkers harass backlines, copy enemy abilities, and strip gear from key PvP targets, while also excelling at fast farming with Auto Steal. They're highly versatile able to fight with bows, melee, or even build into magic casting.

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Mastersmith
Damage, Crafting

Whitesmith

Upper Second Class

Whitesmiths push Blacksmith skills to their limit, hitting harder, crafting weapons. Their Cart Termination delivers huge burst damage, Meltdown destroys enemy equipment, and their forging and refining rates make them the backbone of any economy focused player.

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Soul Linker
Support

Soul Linker

Second Class

Spirit-channeling mystics who empower other classes with exclusive Soul Link buffs. Ka-type defensive magic and Es-type offensive spells make them unique

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Clown
Support, Ranged Damage

Clown

Upper Second Class

Versatile performers who control the flow of battle with powerful songs, crowd control, and party-wide stat boosts. Their ensembles with Gypsies unlock some of the strongest support effects in the game, making them essential in coordinated group play.

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Gypsy
Support, Ranged Damage

Gypsy

Upper Second Class

Agile dancers who weave support, debuffs, and ranged pressure into a single toolkit. Their duet skills with Clowns amplify entire parties, while their solos can disrupt enemy formations or bolster allies when it matters most.

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Star Gladiator
Damage, Burst

Star Gladiator

Second Class

Martial artists who mark specific targets and maps for huge damage bonuses. Their Solar, Lunar, and Stellar Heat zones shred enemies in chosen maps, letting them solo areas normally reserved for parties.

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Gunslinger
Ranged Damage

Gunslinger

Primary Class

Ranged damage dealers who wield pistols, rifles, shotguns, gatling guns, and grenade launchers. Each weapon unlocks different tactical options.

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Ninja
Magic Damage

Ninja

Primary Class

Ninjas are versatile fighters, able to specialize in magic, throwing, or melee combat. Masters of evasion with skills like Cicada Skin Shed and Mirror Image, they also wield unique spells that set them apart from other classes.

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Super Novice
Flexible

Super Novice

Primary Class

Super Novices are ultra-versatile, able to use nearly every first-class skill and equip Novice-only gear, with strong armor and shields to resist elemental attacks. They enjoy true freedom in builds and can be deadly in the right hands.

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