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Refinement
Refining System
Age of Ymir · Systems

Refining System

Refining on Age of Ymir has been completely reworked to feel more rewarding, progression-friendly, and less punishing. Ores now act as usable items that open a dedicated refining interface, allow ore deconstruction, and support a global drop ecosystem that keeps even low-tier materials valuable at every stage of the game.

Ore DeconstructionGlobal Ore DropsProgression Friendly
Refining OverviewHow the Refining System Works

The refining system no longer uses Refine Certificates. Refinement is now driven by globally dropped ores, ore deconstruction, and zeny costs tuned for long‑term progression. Refining ore(s) are usable items that open a dedicated refining UI, give access to deconstruction options, and let you convert high‑tier ores into lower‑tier materials. Ores drop globally with rates that scale by monster level, so high‑level content offers better ores without making low‑tier materials obsolete.

Refine System Refining Overview

  • Requirements: Equipment to upgrade, required zeny, and the correct refining ore
  • Optional Protection: Blacksmith Blessing can be used from +7 to +14 to preserve refine level on failure
  • How to Refine: Drag equipment into the center slot; required ore appears in the blue hexagon, optional Blessing in the red hexagon
  • Success & Costs: Success rate is shown at the top of the UI; total zeny cost appears next to the zeny icon on the Refine button
  • Ore Sources: Refining ores are globally dropped by monsters; see Global Ore Drop Sources below

Refine UI Refinement UI

Location IconIn-Game Preview
Charm Elder
Refine UIAge of Ymir Refinery

The interface responsible for upgrading your equipment. It uses a clear drag‑and‑drop layout that shows required ores, zeny costs, success rates, and optional protection, letting you safely progress through higher refine tiers.

Services:
  •   Refines eligible equipment using the correct ore and zeny cost
  •   Lets you drag equipment into the center slot to begin refining
  •   Shows required reagent (ore) in the blue hexagon and success rate at the top
  •   Allows optional Blacksmith Blessing from +7 to +14 to preserve refine level on failure (red hexagon)
  •   Displays total zeny cost next to the zeny icon on the Refine button
Ore Drops: All ores are globally dropped by monsters. Refer to the Global Ore Drop Sources.

Zeny Costs: Refinement zeny costs have been fully reworked for long‑term progression, using scaling fees with global ores and deconstruction to make each successful upgrade feel impactful while keeping your economy in check.


Ore Deconstruction Ore Deconstruction System

Location IconIn-Game Preview
Ore Deconstruction UI
Deconstruct UIAge of Ymir Refinery

The interface that lets you break down higher-tier ores into lower-tier materials. It is intended as a resource recycling tool, not a guaranteed refund—useful for turning endgame ores into lower-tier materials without farming low-level monsters.

How it works:
  • The system first rolls whether you receive anything at all.
  • On success, it rolls which tier of ore you receive and how many.
  • Higher-tier ores give higher success chances, better output quality, and increased yield.
  • Keeps low-level ores essential at every refinement stage.
Ore TypeSuccess ChanceOn Success
50%
60%

70% → 2× Rough Ores


30% →

EluniumElunium/OrideconOridecon
70%

50% → 2× Rough Ores


30% →

EluniumElunium/OrideconOridecon

20% →

HD EluniumHD Elu./HD OrideconHD Ori.
80%

40% → 3× Rough Ores


25% →

EluniumElunium/OrideconOridecon

20% →

HD EluniumHD Elu./HD OrideconHD Ori.

15% →

Enriched EluniumEnri. Elu/Enriched OrideconEnri. Ori
90%

10% → 5× Rough Ores


22.5% →

EluniumElunium/OrideconOridecon

22.5% →

HD EluniumHD Elu./HD OrideconHD Ori.

22.5% →

Enriched EluniumEnri. Elu/Enriched OrideconEnri. Ori

22.5% →

CarniumCarnium/BradiumBradium

Cannot be deconstructed. Shadowdecon is excluded from the recycling system to preserve its value and intended usage.

Info

Deconstruction Rolls: All deconstruction results are chance‑based. You are never guaranteed to get materials back, even from high‑tier ores.


Ore Drop Sources Global Ore Drop Sources

Ores are dropped globally across Midgard, with drop chances that scale based on monster level. Higher-level monsters drop higher-tier ores, but early-game content still contributes useful materials.

Ore TierTypical SourcesRole in Progression
Low-level monstersEntry-level refinement material; used in deconstruction outputs and early upgrades.
Mid-level monstersCore refining ores for armors and weapons.
High-level monstersHigher safety and success options for valuable gear.
Very high-level monstersPremium ores with strong success rates and better deconstruction returns.
Endgame monstersEndgame-focused ores for pushing late refinement stages.
High-end and boss-tier contentTop-tier ores for risky, high-value refinements and powerful deconstruction yields.
Special acquisition methods (events, rare content, or unique systems)Luxury refinement option for maxed equipment; not part of normal drop tables.
Tip

Upgrade Tip: Low-tier ores stay valuable at every stage of progression thanks to global drops and deconstruction. Do not ignore Rough Ores— they quietly fuel many of your upgrades.


Refinement Tables Refinement Tables

Detailed refinement tables for all equipment types, showing success rates, decrease chances, break risks, and required materials for each refinement level.

Armor Refinement Armor Refinement

Refine LevelRefine OreSuccess %Decrease %Break %BSBMob Drop Level Range
+1Rough EluniumRough Elunium100%0%0%-3% · Lv 1–50
+2Rough EluniumRough Elunium100%0%0%-3% · Lv 1–50
+3Rough EluniumRough Elunium100%0%0%-3% · Lv 1–50
+4Rough EluniumRough Elunium90%10%0%-3% · Lv 1–50
+5EluniumElunium70%20%0%02% · Lv 51–90
+6EluniumElunium60%40%0%02% · Lv 51–90
+7EluniumElunium60%40%0%22% · Lv 51–90
+8HD EluniumHD Elunium50%40%10%41% · Lv 91–120
+9HD EluniumHD Elunium40%50%10%41% · Lv 91–120
+10Enriched EluniumEnriched Elunium30%60%10%60.5% · Lv 91–120
+11Enriched EluniumEnriched Elunium25%50%25%70.5% · Lv 91–120
+12Enriched EluniumEnriched Elunium25%50%25%80.5% · Lv 91–120
+13CarniumCarnium20%50%30%10-
+14CarniumCarnium20%40%40%20-
+15CarniumCarnium20%40%40%40-
+16HD CarniumHD Carnium10%0%90%--
+17HD CarniumHD Carnium10%0%90%--
+18HD CarniumHD Carnium10%0%90%--
+19HD CarniumHD Carnium5%0%95%--
+20HD CarniumHD Carnium5%0%95%--

Level 1 Weapons Level 1 Weapons

Refine LevelRefine OreSuccess %Decrease %Break %BSBMob Drop
+1PhraconPhracon100%0%0%-NPC
+2PhraconPhracon100%0%0%-NPC
+3PhraconPhracon100%0%0%-NPC
+4PhraconPhracon100%0%0%-NPC
+5PhraconPhracon100%0%0%-NPC
+6PhraconPhracon100%0%0%-NPC
+7PhraconPhracon100%0%0%-NPC
+8PhraconPhracon80%20%0%-NPC
+9PhraconPhracon60%60%0%-NPC
+10PhraconPhracon40%60%0%-NPC

Level 2 Weapons Level 2 Weapons

Refine LevelRefine OreSuccess %Decrease %Break %BSBMob Drop
+1EmveretarconEmveretarcon100%0%0%-NPC
+2EmveretarconEmveretarcon100%0%0%-NPC
+3EmveretarconEmveretarcon100%0%0%-NPC
+4EmveretarconEmveretarcon100%0%0%-NPC
+5EmveretarconEmveretarcon100%0%0%-NPC
+6EmveretarconEmveretarcon100%0%0%-NPC
+7EmveretarconEmveretarcon100%0%0%-NPC
+8EmveretarconEmveretarcon80%20%0%-NPC
+9EmveretarconEmveretarcon60%60%0%-NPC
+10EmveretarconEmveretarcon30%70%0%-NPC

Level 3 Weapons Level 3 Weapons

Refine LevelRefine OreSuccess %Decrease %Break %BSBMob Drop Level Range
+1Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+2Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+3Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+4Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+5OrideconOridecon80%20%0%-2% · Lv 51–90
+6OrideconOridecon80%20%0%-2% · Lv 51–90
+7OrideconOridecon70%30%0%22% · Lv 51–90
+8HD OrideconHD Oridecon60%30%10%41% · Lv 91–120
+9HD OrideconHD Oridecon60%30%10%31% · Lv 91–120
+10Enriched OrideconEnriched Oridecon40%40%20%40.5% · Lv 91–120
+11Enriched OrideconEnriched Oridecon30%30%40%70.5% · Lv 91–120
+12Enriched OrideconEnriched Oridecon30%30%40%80.5% · Lv 91–120
+13BradiumBradium25%25%50%10-
+14BradiumBradium20%20%60%15-
+15BradiumBradium20%20%60%20-
+16HD BradiumHD Bradium10%20%70%--
+17HD BradiumHD Bradium10%0%90%--
+18HD BradiumHD Bradium10%0%90%--
+19HD BradiumHD Bradium5%0%95%--
+20HD BradiumHD Bradium5%0%95%--

Level 4 Weapons Level 4 Weapons

Refine LevelRefine OreSuccess %Decrease %Break %BSBMob Drop Level Range
+1Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+2Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+3Rough OrideconRough Oridecon100%0%0%-3% · Lv 1–50
+4Rough OrideconRough Oridecon80%20%0%-3% · Lv 1–50
+5OrideconOridecon80%20%0%-2% · Lv 51–90
+6OrideconOridecon70%30%0%-2% · Lv 51–90
+7OrideconOridecon70%30%0%22% · Lv 51–90
+8HD OrideconHD Oridecon60%30%10%31% · Lv 91–120
+9HD OrideconHD Oridecon50%40%10%41% · Lv 91–120
+10Enriched OrideconEnriched Oridecon40%40%20%50.5% · Lv 91–120
+11Enriched OrideconEnriched Oridecon30%30%40%80.5% · Lv 91–120
+12Enriched OrideconEnriched Oridecon25%35%50%90.5% · Lv 91–120
+13BradiumBradium25%25%50%12-
+14BradiumBradium20%20%60%18-
+15BradiumBradium20%20%60%20-
+16HD BradiumHD Bradium10%20%70%--
+17HD BradiumHD Bradium10%20%70%--
+18HD BradiumHD Bradium10%10%80%--
+19HD BradiumHD Bradium5%0%95%--
+20HD BradiumHD Bradium5%0%95%--

Shadow Gears Shadow Gears

Refine LevelRefine OreSuccess %Decrease %Break %BSBMob Drop
+1Shadowdecon OreShadowdecon Ore100%0%0%-MH
+2Shadowdecon OreShadowdecon Ore90%10%0%-MH
+3Shadowdecon OreShadowdecon Ore80%20%0%-MH
+4Shadowdecon OreShadowdecon Ore70%30%0%-MH
+5ShadowdeconShadowdecon60%40%0%2MH
+6ShadowdeconShadowdecon50%50%0%3MH
+7ShadowdeconShadowdecon40%60%0%4MH
+8ShadowdeconShadowdecon30%70%0%5MH
+9ShadowdeconShadowdecon20%80%0%6MH
+10ShadowdeconShadowdecon10%90%0%10MH

Mythical Ore Mythical Ore

Mythical Ore
A Luxury Refinement Option

A special Mythical Ore exists as the ultimate refinement material:

  • Can only be used on equipment that is already at least +10.
  • Guarantees refinement success when used.
  • Requires a very high zeny cost per attempt.
  • Obtained only through special acquisition methods, not regular monster drops.
Design Note

Design Note: Mythical Ore is built as a late-game luxury sink, not a shortcut that replaces normal refinement. Regular ores, the deconstruction system, and careful planning remain the backbone of your upgrade journey.