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Age of Ymir · Class Hub

Alchemist

Alchemists are utility-heavy second-class merchants built around potion support, Homunculus management, chemical protection skills, and the choice between melee, consumable burst, or brewing specialization.

Class GuideSecond ClassHomunculus or Brewing Path
Secondary Class GuidesAlchemist
Alchemist

Alchemist is the utility-focused continuation of MerchantMerchant, shifting the Merchant line away from pure cart pressure and into potion support, Homunculus progression, and specialized consumable damage. On Age of Ymir, Alchemist can still lean on Merchant staples like Cart RevolutionCart Revolution and MammoniteMammonite, then layer in class-defining tools like PharmacyPharmacy, Call HomunculusCall Homunculus, and Acid TerrorAcid Terror. AoY's Game Changes add one important limitation to plan around, though: Homunculus EXP stops if the owner is not roaming for 30 seconds.


The class rewards planning more than raw simplicity. You can build it as a stable melee Merchant upgrade, a support-oriented potion thrower, a Homunculus-centered farming route, or a specialized brewer preparing for CreatorCreator.

Details

Alchemist is a utility-heavy Merchant evolution with strong support options, scalable consumable damage, and one of the most distinct class side-systems in the game through Homunculus progression.

AoY Divider
Job Bonuses
STR+5
AGI+6
VIT+3
INT+7
DEX+9
LUK+0
TypeUtilitySupportHomunculus
Max Job Level50
Skill Access15 Alchemist skills + 1 quest skill, plus Homunculus management utilities on the class tree
Next JobCreatorCreator
Job Change AreaAl De BaranAl De Baran
Core RoleAlchemist combines Merchant fundamentals with PharmacyPharmacy, Potion PitcherPotion Pitcher, Call HomunculusCall Homunculus, and chemical protection skills to become one of the most flexible Merchant-line classes.

Builds

Cart Revolution Build

Cart Revolution

This is the most straightforward combat bridge from Merchant. It stays centered on Cart RevolutionCart Revolution for AoE pulls, while MammoniteMammonite remains your single-target finisher. It is the cleanest choice if you want a second class that still levels like an aggressive Merchant but gains utility on top.



This path is generally the least setup-heavy way to enter Alchemist while you decide whether to stay combat-oriented or branch harder into Homunculus and brewing later.

Recommended Stats by Base 99
STR80
AGI40
VIT80
INT1
DEX50
LUK30

AGI Melee / Homunculus Start

Axe Mastery

This is the practical low-cost route for players who want to melee quickly while building into the class systems. It uses high attack speed, some FLEE support from gear, and straightforward weapons while gradually adding BioethicsBioethics and Call HomunculusCall Homunculus into the build. It is also the cleaner fit for AoY's roaming rule, because Homunculus EXP stops after 30 seconds of standing still.



It is the least punishing entry point for players who want to learn the class without immediately paying for high consumable usage. Since Alchemist does not get a native FLEE steroid, it helps to pair this route with gear such as Snake Head [1]Snake Head [1], Chick HatChick Hat, and a FLEE garment like a whisper-carded manteau.

Recommended Stats by Base 99
STR80
AGI90
VIT60
INT1
DEX50
LUK30

Acid Terror / Demonstration

Acid Terror

This is the higher-cost offensive route for players who want faster burst and are comfortable maintaining bottles. It relies on Acid TerrorAcid Terror for focused ranged pressure and DemonstrationDemonstration for persistent fire-zone damage.



It is strong, but it is also the most resource-intensive Alchemist leveling path. If you do not want regular bottle costs, the melee or Cart Revolution routes are easier to sustain.

Recommended Stats by Base 99
STR85
AGI1
VIT80
INT1
DEX40
LUK30

Tank / Aid Potion Support

Potion Pitcher

This route trades some direct damage for steadier front-line presence and stronger party utility. It uses higher VIT, enough AGI to stay comfortable, and leans more heavily on Potion PitcherPotion Pitcher and the chemical protection suite.



It is the best fit if you want Alchemist to function as a durable support bridge instead of purely a leveling damage class.

Recommended Stats by Base 99
STR40+
AGI70+
VIT70-90
INT1+
DEX30-50
LUK20-40

Homunculus / AFKemist

Call Homunculus

This route exists to reach stable Homunculus play as efficiently as possible. You keep personal combat investment low, push survivability and AGI high enough to reach the class systems, then let the Homunculus carry more of the long-term farming load. On AoY, though, it is not truly an idle AFK route because Homunculus EXP stops after 30 seconds without roaming.



It is not the fastest early combat route, but it is the most direct path for players whose main goal is long-term Homunculus utility.

Recommended Stats by Base 99
STR1
AGI90+
VIT90+
INT1
DEX30-50
LUK20-40

Brewer

Pharmacy

This is the dedicated potion-creation route. It pushes brewing success rates as hard as possible, but in return it is one of the least comfortable leveling builds and usually depends on outside support or later-stage progression.



If you have access to support from GypsyGypsy or ClownClown, especially with Marionette Control support, the stat pressure becomes easier to manage. Without that support, it is usually better to treat brewing as a later specialization instead of your first Alchemist experience.

Recommended Stats by Base 99
STR1
AGI1
VIT1
INT46
DEX90
LUK94

Skills

SkillDescription
PharmacyPharmacy is the foundation of the class. It opens potion creation, supports brewing routes, and sits behind most of the consumable-based utility and damage tools.
Learning PotionLearning Potion boosts potion efficiency and improves brewing success, making it core for support, brewing, and consumable-damage routes alike.
Axe MasteryAxe Mastery is the direct damage passive for combat Alchemists who want to lean into axes or sword-based melee play.
Potion PitcherPotion Pitcher turns potions into targeted support and becomes especially useful once party play or Homunculus sustain starts to matter more.
DemonstrationDemonstration creates a fire-damage zone and gives Alchemist a consumable-based area-control option when you are willing to spend bottles.
Acid TerrorAcid Terror is the high-cost offensive skill for players who want stronger single-target ranged burst and armor pressure.
Bio CannibalizeBio Cannibalize gives Alchemist plant summons and helps reinforce the class’ utility identity rather than pure stat-based damage.
Summon Marine SphereSummon Marine Sphere is a niche but useful support summon and part of the class’ broader bottle-based toolkit.
BioethicsBioethics is the gate into Homunculus gameplay and is the key quest skill if you want the full class system instead of staying a simple Merchant upgrade.
Call HomunculusCall Homunculus and Resurrect HomunculusResurrect Homunculus are what make long-term Alchemist progression distinct from every other Merchant path. On AoY, the related Game Changes note that Homunculus EXP is disabled if the owner stops roaming for 30 seconds.
Chemical Protection WeaponChemical Protection Weapon, Chemical Protection ArmorChemical Protection Armor, Chemical Protection ShieldChemical Protection Shield, and Chemical Protection HelmChemical Protection Helm are what give Alchemist long-term support relevance in PvM and party utility setups.

Equipment

For early beginners on AoY, the Eden Group Equipment QuestsEden Group Equipment Quests are still the safest starting point. Free Merchant-line gear buys time while you decide whether your Alchemist is staying melee, transitioning into bottle damage, or setting up for brewing and Homunculus play. The one-handed sword route is especially practical early because it keeps your attack flow smoother while your build is still underfunded.

As your Alchemist develops, it is usually better to plan around future CreatorCreator goals instead of overspending on temporary gear. Combat builds generally want stronger ATK and clean weapon requirements, while brewing and support routes care more about stat utility and long-term class systems.

EquipmentDescription
Eden Group Equipment QuestsEden Group Equipment Quests are the cleanest free starting set, and the early one-handed sword progression is a practical fit for Alchemist before more specialized weapons take over.
Saber [3]Saber [3] is one of the cleaner sword choices for AGI and melee Alchemist setups that want card flexibility and steady attack speed.
NaganNagan is a lighter sword option with built-in offensive value if you prefer sword ASPD over slower axe swings.
Two-Handed AxeTwo-Handed Axe is the heavier damage choice for players who want to take full advantage of Axe MasteryAxe Mastery and elemental-forged melee play.
ExcaliburExcalibur is a useful brewing-leaning weapon because it adds INT and LUK, both of which support potion-creation routes more than pure combat builds.
Light EpsilonLight Epsilon is one of the more interesting spell-leaning weapon choices because it opens extra utility through Heal access while still functioning as an axe.
FireblendFireblend, Ice FalchionIce Falchion, CutlusCutlus, and TomahawkTomahawk are the main utility and autocast-style sidegrades if you want something more specialized than a plain melee weapon.
Snake Head [1]Snake Head [1] or Chick HatChick Hat, backed by Musketeer HatMusketeer Hat, CD in MouthCD in Mouth, Heroic Backpack [1]Heroic Backpack [1], Ring of Flame LordRing of Flame Lord, Medal of HonorMedal of Honor, or Bakonawa Agimat TattooBakonawa Agimat Tattoo, is a practical package for AGI Alchemist.
Heroic Backpack [1]Heroic Backpack [1] is one of the more useful general-purpose garments for AGI or hybrid Alchemist routes that still need flexible offensive stats.
Fresh FishFresh Fish remains one of the most practical low-cost sustain items when mobbing or when your build is still too early to support safer farming.
To set up Homunculus progression, create an Embryo with Morning Dew of YggdrasilMorning Dew of Yggdrasil, Seed of LifeSeed of Life, Glass TubeGlass Tube, Medicine BowlMedicine Bowl, and Potion Creation GuidePotion Creation Guide through PharmacyPharmacy.
Once your Call HomunculusCall Homunculus route is active, feed the matching pet line with ZargonZargon for Amistr, GarnetGarnet for Filir, Pet FoodPet Food for Lif, and ScellScell for Vanilmirth.

Leveling

Level RangeLocationNotes
55-70Fresh Alchemists can keep the same practical Merchant flow by pairing Eden GroupEden Group quests with Orc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc Baby while your class core comes online.
70-85WraithWraith and Evil DruidEvil Druid are stable midgame targets if you are pushing stronger single-target pressure or simply following common Eden progression routes.
85-99AnubisAnubis stays one of the cleaner late-game leveling targets if your damage and sustain are already stable and you are preparing for Creator progression.

Job Change

You can become an Alchemist once your Merchant reaches Job Level 40 or 50. On Age of Ymir, you have two practical routes:

RouteWhat You GetNotes
Official RouteOfficial Alchemist QuestOfficial Alchemist class access through the guild tests in Al De BaranAl De Baran, including item collection, a written exam, and the transformation experiment.This is the full guild route and the one to take if you want the entire class-change process instead of only the endpoint.
EzekielAoY Job MasterImmediate Alchemist advancement and automatic quest/platinum skills through Job MasterJob Master.The Job Master route is the convenience option for second classes. It skips the official tests and does not add a separate secondary-class reward bundle.

Recommendation

  • Take the official route if you want the full Alchemist guild questline.
  • Use the AoY Job Master if you want immediate access to Alchemist systems and faster progression.

Source referenced for class guide details: iRO Wiki: Alchemist