Primary Class Guides

A Novice is the starting point for every Human character in Ragnarok Online, and on Age of Ymir that means your first few levels are about learning the game, deciding on a class branch, and collecting useful beginner support. Even with only a few skills, Novices can already make practical use of , , and while they work toward a first class or an expanded path like .
Novice is all about learning the basics, reaching your first milestones safely, and deciding which class route fits the way you want to play. The guide below focuses on efficient early progression, useful beginner systems, and the class paths that open once you are ready to move forward.
Details
Novices are the starting class for all Human characters, with no death EXP penalty, simple utility skills, and the freedom to branch into almost any early-game job path.

| Job Bonuses | STR+0 AGI+0 VIT+0 INT+0 DEX+0 LUK+0 |
|---|---|
| Type | StarterUtilityBeginner |
| Max Job Level | 10 |
| Base Skills | 1 core + 2 quest skills |
| Death Penalty | No EXP penalty on death and you recover 50% HP when respawning. |
| Primary First Jobs | , , , , , or |
| Equip | Attack Speed |
|---|---|
| Bare Handed | 156 |
| Shield | -10 |
| Dagger | -15 |
| Sword (One Handed) | -17 |
| Axe (One Handed) | -10 |
| Mace | -10 |
| Rod (One Handed) | -25 |
Builds
This is the standard Novice route for players who want to stretch the class toward . Since Novice has no real combat skills, the focus is on one-target auto-attacks while using to disengage from danger. Ideal monsters are passive targets like and , so you can level safely without getting mobbed.
The alternative recommendation is to use any slotted with for mobbing, but that is usually a luxury route rather than a fresh-start option.
Skills
| Icon | Skill | Max Level | Description |
|---|---|---|---|
| Passive | 9 | Enables core interface functions like trading, Kafra use, party creation, and other baseline systems that every character needs. | |
| Quest | 1 | Consumes 3 SP to restore 5 HP. It is minor, but still a useful early utility button for fresh characters. | |
| Quest | 1 | Pretend to be dead to avoid monster and player aggression, making it the signature safety tool for extended Novice leveling. |
Equipment
For brand new players, the are especially helpful once your character is ready for them, because they provide a very reliable beginner gear path that smooths out early progression.
| Equipment | Description |
|---|---|
| A simple starter weapon is enough for most Novices unless you are specifically stretching toward Super Novice. Early progression is more about safe targets than gear optimization. | |
| Simple starter armor helps while you clear the Academy and early Izlude-area quests. Any survivability piece is more than enough for a normal path to first job. | |
| The guide specifically mentions this as the premium option for giving Novices access to Magnum Break-style AoE leveling through a carded accessory. | |
| After speaking with Lime Evenor, this gives you practical Eden access and becomes one of the most useful starter items for ongoing progression. | |
| AoY’s Eden onboarding and beginner support routes often hand out convenience items like this, which help reduce downtime while you are still moving between training systems. |
Academy
| Stage | Location | Notes |
|---|---|---|
| Shipwreck to Town | After the tutorial shipwreck, the guide points players toward Izlude proper so they can begin real training and decide on a class path. | |
| Academy Training | Complete training and newbie quests here to reach Job Level 10, test class directions, and collect beginner-friendly support before committing to your first job. | |
| Sprakki Check-In | After your first job change, talk to Sprakki at iz_ac01 102, 43 to trigger the Academy registration step tied to future transcendent progression. | |
| Eden Registration | Once Lime Evenor appears, register for Eden to receive support items like and start moving into AoY’s wider progression systems. |
Next Jobs
Once your Novice reaches Job Level 10, you can branch into one of the main first classes. If you are aiming for Super Novice, you will also need Base Level 45.
Primary First Classes
| Class | Path |
|---|---|
| Frontline melee route that later branches into Knight or Crusader. | |
| Magic-focused route for Wizard or Sage progression. | |
| Economic and physical route leading to Blacksmith or Alchemist. | |
| Support and holy route leading to Priest or Monk. | |
| Fast physical route leading to Assassin or Rogue. | |
| Ranged route leading to Hunter or Bard/Dancer. |
Expanded Paths
| Class | Requirement / Notes |
|---|---|
| Requires Base Level 45 in addition to the Novice route. | |
| Expanded route that later leads toward Star Gladiator or Soul Linker branches. | |
| Expanded physical and magical hybrid route. | |
| Expanded ranged firearm route. |
| Route | What You Get | Notes |
|---|---|---|
| , , and . | Use for first-job progression. Quest and platinum skills are granted automatically on later job changes, so you do not need to circle back for separate skill quests. |
Source referenced for class guide details: iRO Wiki: Novice

Details
Builds
Skills
Equipment
Academy
Next Jobs