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Age of Ymir · Class Hub

Gypsy

Gypsies refine the Dancer route into a transcendent performer built around one-handed Arrow Vulcan burst, stronger dances, stat-sharing utility, and disruptive WoE control.

Class GuideTranscendent Second ClassArrow Vulcan, Tarot Card of Fate, Service For You
Transcendent Class GuidesGypsy
Gypsy

Gypsy is the transcendent continuation of DancerDancer, and its core identity stays intact on AoY: graceful support and siege control backed by real ranged kill pressure, now sharpened through Arrow VulcanArrow Vulcan, Marionette ControlMarionette Control, Tarot Card of FateTarot Card of Fate, and inherited Dancer tools like Service For YouService For You, Fortune's KissFortune's Kiss, and Please Don't Forget MePlease Don't Forget Me.


AoY does use a few live labels that differ from older Gypsy shorthand. The inherited ranged whip skill many older guides call Slinging Arrow appears here as Throw ArrowThrow Arrow, Skilled Special Singer appears as Skillful Professional MusicianSkillful Professional Musician, and Sheltering Bliss appears as Moonlit Water Mill (Sheltering Bliss)Moonlit Water Mill (Sheltering Bliss).


AoY's inherited Archer and Dancer tuning matters enough to call out directly on Gypsy. Live tooltips show Owl's EyeOwl's Eye gains extra DEX at Base 90+, Improve ConcentrationImprove Concentration scales harder again at Base 103+, Double StrafeDouble Strafe gets extra ratio at Base 100+, and inherited Dancing LessonDancing Lesson is explicitly custom-tuned with whip damage, critical, Max SP, and later transcend scaling. That makes Gypsy feel noticeably stronger than a plain old trans-Dancer summary would suggest.

Details

Gypsy is the transcendent Dancer apex for disruptive dances, one-handed whip burst, stat-sharing support, and siege utility.

AoY Divider
Job Bonuses
STR+6
AGI+14
VIT+2
INT+5
DEX+16
LUK+2
TypeRangedSupportWoE Utility
Max Job Level70
Skill Access6 Gypsy skills layered on top of the full DancerDancer kit, with inherited tools like Throw ArrowThrow Arrow, Please Don't Forget MePlease Don't Forget Me, and Service For YouService For You still defining the class.
ASPDAttack speed values do not change after transcending, so your established bow and whip pacing from DancerDancer carries over directly.
Progression BranchEndgame Archer performer branch on Age of Ymir, with later horizontal growth handled through Shadow RunesShadow Runes instead of a local Wanderer promotion chain.
Job Change AreaJob ChangerAoY Job Changer
Signature ToolsArrow VulcanArrow Vulcan, Marionette ControlMarionette Control, Tarot Card of FateTarot Card of Fate, Hermode's RodHermode's Rod, and Skillful Professional MusicianSkillful Professional Musician.

Builds

The current iRO Gypsy page points readers toward broader Wanderer and Dancer planning rather than publishing fixed stat templates, so the build groupings below are an AoY-focused inference from that page's class overview, new-skill emphasis, and equipment notes.

Arrow Vulcan / Solo Gypsy

Arrow Vulcan

This is the clearest translation of the iRO Gypsy overview: strong ranged burst from Arrow VulcanArrow Vulcan, backed by the safety of a one-handed whip and shield. The official page specifically praises this setup for early transcendent leveling because the skill can remove many targets in one or two casts once the whip and arrow element are right.



DEX is still the main damage and HIT stat, INT stabilizes SP for repeated nukes, and VIT keeps you upright between casts. AoY's custom Dancing LessonDancing Lesson, Owl's EyeOwl's Eye, and Improve ConcentrationImprove Concentration all make this route scale more cleanly than older Gypsy shorthand suggests.

Recommended Stats by Base 99
STR1
AGI20
VIT50
INT70
DEX99
LUK1

Service For You / Support Gypsy

Service For You

This follows the support side of the iRO Gypsy page most closely: stay rooted in inherited Dancer utility through Service For YouService For You, Fortune's KissFortune's Kiss, and Please Don't Forget MePlease Don't Forget Me, then add Gypsy utility without abandoning the party role.



This route favors high INT and DEX so your support rotation stays smooth, plus enough VIT to survive mob pressure and PvP splash. Arrow VulcanArrow Vulcan remains a good side tool for soloing, but your main job is still enabling the party.

Recommended Stats by Base 99
STR20
AGI1
VIT70
INT90
DEX80
LUK1

Tarot / Marionette WoE Gypsy

Tarot Card of Fate

This is the siege-utility route the iRO page highlights most clearly through Tarot Card of FateTarot Card of Fate, Marionette ControlMarionette Control, choke control from Moonlit Water Mill (Sheltering Bliss)Moonlit Water Mill (Sheltering Bliss), and portal play through Hermode's RodHermode's Rod.



It leans on high VIT, INT, and DEX so you can stay alive, keep dances rolling, and still land your ranged utility. A bit of LUK is worthwhile if you specifically want to support brewer or forger setups with Marionette ControlMarionette Control.

Recommended Stats by Base 99
STR20
AGI1
VIT80
INT80
DEX80
LUK20

Tactics

Solo Farming and Weapon Swaps

The iRO Gypsy guide is right to treat Arrow VulcanArrow Vulcan as the defining solo upgrade. Keep elemental arrows ready, swap to a one-handed whip when you want the burst-and-shield setup, and fall back on bow pressure when that is safer or cheaper. AoY makes that bow fallback better than old Gypsy advice suggests because inherited Double StrafeDouble Strafe, Owl's EyeOwl's Eye, and Improve ConcentrationImprove Concentration all stay custom-tuned into the trans stage.

Dance Control and Cancel Management

One of the handiest practical notes on the iRO page is still true conceptually: Gypsy wants fast ways to end a current dance when you need to reposition or swap utility. Carrying a dagger for song cancellation is still useful because it lets you break out of the current dance without automatically giving up your shield slot the way a bow swap can. That matters more here than on a plain Dancer because Gypsy has real whip-based offense to go back to immediately.

Siege and Special Utility

The new Gypsy tools are where the class stops feeling like just a stronger Dancer. Tarot Card of FateTarot Card of Fate is the signature pressure skill for WoE, Marionette ControlMarionette Control is still prized for brewer support, Moonlit Water Mill (Sheltering Bliss)Moonlit Water Mill (Sheltering Bliss) is the portal-wall style ensemble tool, and Hermode's RodHermode's Rod is still the niche anti-magic option near portals. Skillful Professional MusicianSkillful Professional Musician matters because it lets you shed ensemble after-effects immediately instead of getting trapped after the play.

Skills

SkillSummary
Dancing LessonPassiveAoY-exclusive whip mastery. It raises whip damage, critical, and Max SP, and at Base Level 110+ it also adds Base ATK equal to half of the mastery attack.
Owl's EyePassiveAoY-exclusive Archer carryover. At Base Level 90+, it grants an extra +1 DEX per skill level, which is excellent value on Gypsy.
Improve ConcentrationSupportAoY-exclusive Archer self-buff tuning. It still grants AGI and DEX plus hidden detection, and at Base Level 103+ the bonus scaling improves again through the Wind Marshal effect.
Double StrafeOffenseAoY-exclusive ranged burst tuning. At Base Level 100+, it gains additional ratio, so it stays relevant as a bow fallback and also feeds directly into the Arrow Vulcan prerequisite path.
Throw ArrowOffenseThe inherited ranged whip skill older guides sometimes call Slinging Arrow. It remains useful for Dancer-side soloing and is a required step into Gypsy's Arrow Vulcan path.
Service For YouSupportStill the signature SP dance for party play, increasing Max SP and reducing SP consumption for 180 seconds while refusing to stack with other dance skills.
Arrow VulcanOffenseThe defining solo Gypsy nuke. It scales with Base Level, uses a Whip on Gypsy, consumes one arrow, and hits a 3x3 area at every skill level.
Marionette ControlSupportTransfers half of the Gypsy's stats to a targeted party member, capped so the target cannot exceed 99 in any stat. The link breaks if the target moves more than 7 cells away.
Moonlit Water Mill (Sheltering Bliss)EnsembleCreates a blocked area around the Gypsy and Clown pair that players and monsters cannot enter. It does not stop magic or long-range attacks and cannot be cast next to obstacles.
Hermode's RodUtilityWoE-only portal tool. It strips most positive statuses from friendly targets inside the area, blocks magic on those targets, and prevents skill use while active.
Skillful Professional MusicianUtilityThis is AoY's live label for the old Skilled Special Singer utility slot. It immediately removes the after-effects that usually follow Ensemble skills.
Tarot Card of FateDebuffRolls one of 14 possible effects on a single target. Skill level determines the success chance, scaling from 8% to 40%.

Equipment

The current iRO Gypsy page keeps a cleaner equipment block than the Minstrel one, and its practical translation to AoY is straightforward: keep a solid bow for inherited Archer farming, a one-handed whip for Gypsy offensive skills, and a shield plus quick weapon swaps for safer support play.

CategoryRecommendations
Early / Reused GearMost transcendent Gypsies can reuse their earlier Archer and Dancer gear. If you still need bridge equipment, AoY's Eden Group Equipment QuestsEden Group Equipment Quests are still a clean catch-up path, and the iRO page is right that a bow remains a dependable fallback even on the performer route.
Bow RouteOrc Archer BowOrc Archer Bow with Steel ArrowSteel Arrow matches the classic ranged recommendation from iRO, and Gakkung [2] is still a solid budget bridge if you need a simple bow upgrade before fully committing to the whip route.
Whip RouteQueen's WhipQueen's Whip is the signature iRO recommendation for Arrow VulcanArrow Vulcan Gypsies, while Electric EelElectric Eel, Chemeti WhipChemeti Whip, and Skipping RopeSkipping Rope stay useful alternative whips depending on budget and availability. The important iRO takeaway still holds on AoY: Gypsy offensive skills want an actual whip equipped, and one-handed whip setups let you keep a shield online.
HeadgearUlle's CapUlle's Cap and Apple of ArcherApple of Archer remain clean ranged choices because Gypsy still scales heavily through DEX and inherited Archer stat bonuses. For more support-heavy routes, the iRO page also points players toward INT-oriented headgear like Crown of Deceit, Mage Hat, Purple Cowboy Hat, or Morpheus's Hood.
ShieldRound BucklerRound Buckler and Bradium ShieldBradium Shield are still straightforward shield choices. The main point is less about the specific shield and more about preserving the one-handed whip plus shield advantage that makes Gypsy sturdier than many ranged trans classes.
ArmorThe iRO page especially recommends Orleans's Gown [1] if you want non-interruptible casting for Arrow VulcanArrow Vulcan, while Dragon VestDragon Vest paired with Dragon ManteauDragon Manteau is the older AGI/FLEE lane if you specifically want a more evasive setup.
GarmentFallen Angel WingsFallen Angel Wings is still attractive for ranged damage, while Heroic Backpack, Nidhoggur's Shadow GarbNidhoggur's Shadow Garb, and Diabolus Manteau [1] are all practical carry pieces depending on whether you want ranged damage, durability, or general utility.
FootgearVariant ShoesVariant Shoes stays a strong all-purpose trans option and is the main footwear recommendation the iRO page explicitly singles out.
Utility SwapCarry a dagger as a utility swap. The iRO page's reasoning still makes sense on AoY: switching from whip to dagger is a clean way to interrupt your active dance without automatically giving up the shield slot you want to keep for the next Gypsy play.

Leveling

Level RangeLocationNotes
80-87This is a good first stop if you are carrying strong bow gear forward. Targets like Raydric ArcherRaydric Archer let you benefit immediately from AoY's stronger Archer-line DEX scaling before the full Gypsy toolkit is online.
87-94AnubisAnubis is a strong late trans target if your burst route is online. This is where the one-handed Arrow VulcanArrow Vulcan setup starts to feel distinctly better than old trans-Dancer farming.
94-99This is the straightforward final stretch if your damage and sustain are stable. Gypsy shines here by combining real single-target burst with enough inherited dance utility to stay party-relevant the whole way through.
Quest SupportIf your Gypsy is being built mostly for support or WoE, quest experience helps smooth the slower solo stretches without forcing you into an overcommitted Arrow Vulcan setup too early.

Job Change

On official iRO, Gypsy sits behind the rebirth-era route through Juno and Valhalla after your transcendent first-class Archer reaches Job Level 50. On Age of Ymir, that whole chain is replaced by a direct transcendent promotion once your Dancer reaches Base Level 80 and Job Level 50.

RouteWhat You GetNotes
Official RouteOfficial iRO ReferenceThe iRO guide sends players through Juno's GypsyBook of Ymir and Valhalla route after the classic transcendent first-class requirements are met.That remains the right historical context for the source guide, but it is not how AoY unlocks Gypsy.
EzekielAoY Job ChangerDirect Gypsy advancement through Job ChangerEzekiel, using AoY's standard transcendent shortcut flow.AoY's Job Changer page states that transcendent changes require Base Level 80 and Job Level 50, with no rebirth step. Spend all remaining Dancer skill points before changing.

iRO Wiki Source: Gypsy