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Age of Ymir · Class Hub

Assassin Cross

Assassin Cross is the transcendent thief finisher for players who want faster katar pressure, stronger poison burst, and a more flexible mix of melee and ranged kill tools.

Class GuideTranscendent Second ClassEDP, Katar, Soul Destroyer
Transcendent Class GuidesAssassin Cross
Assassin Cross

Assassin Cross is the transcendent continuation of AssassinAssassin, keeping the class's familiar katar burst, dual-dagger flexibility, stealth, and poison identity while adding five upper-class tools: Advanced Katar MasteryAdvanced Katar Mastery, Create Deadly PoisonCreate Deadly Poison, Enchant Deadly PoisonEnchant Deadly Poison, Soul DestroyerSoul Destroyer, and Meteor AssaultMeteor Assault.


Assassin Cross leans into stealth, confusion, and lethal poison-use, and that still translates well on AoY. One of the class's defining strengths is that Enchant Deadly PoisonEnchant Deadly Poison turns it into one of the few melee branches that can legitimately thrive on buffed auto-attacks instead of only skill spam. AoY keeps that identity intact and also gives Soul DestroyerSoul Destroyer a clearly physical-ranged role with extra scaling from Base Level, STR, INT, and part of your critical setup, which makes hybrid gearing more relevant than it first appears.

Details

Assassin Cross is a transcendent burst assassin that upgrades the regular Assassin kit with stronger katar scaling, poison-bottle damage windows, ranged hybrid pressure, and a real melee AoE option.

AoY Divider
Job Bonuses
STR+9
AGI+15
VIT+3
INT+0
DEX+10
LUK+8
TypeMeleeBurstPoison
Max Job Level70
Skill Access5 Assassin Cross skills layered on top of the full AssassinAssassin kit, with inherited quest skills like Sonic AccelerationSonic Acceleration still mattering for katar burst.
Progression BranchEndgame Thief branch on Age of Ymir, with later horizontal growth handled through Shadow RunesShadow Runes.
Job Change AreaJob ChangerAoY Job Changer
Signature ToolsEnchant Deadly PoisonEnchant Deadly Poison, Soul DestroyerSoul Destroyer, Meteor AssaultMeteor Assault, and Advanced Katar MasteryAdvanced Katar Mastery.

Builds

EDP Katar Auto-Attack

Enchant Deadly Poison

This is the closest match to the iRO page's most important gameplay note: Assassin Cross is one of the few melee classes that can feel genuinely strong using buffed Ctrl-Click instead of only spamming skills. The core is Enchant Deadly PoisonEnchant Deadly Poison plus Advanced Katar MasteryAdvanced Katar Mastery, a high-ATK katar, and enough sustain to stay in melee.



It naturally keeps inherited katar tools relevant too. Sonic BlowSonic Blow becomes your finisher or spike skill instead of your only damage button, and Chick HatChick Hat or Sidewinder CardSidewinder Card can push the old iRO katar Double Attack trick even further. AoY also keeps the inherited Assassin tuning here, so those Double AttackDouble Attack procs can crit and Sonic BlowSonic Blow is smoother because the old hit lock is gone.

Recommended Stats by Base 99
STR90
AGI90
VIT50
INT1
DEX50
LUK40

Soul Destroyer Hybrid

Soul Destroyer

Soul DestroyerSoul Destroyer is the iRO page's dedicated ranged option, and AoY's live tooltip makes the hybrid stat logic even clearer by calling out scaling from Base Level, STR, INT, and part of your critical setup. That pushes this route away from pure AGI auto-attacks and toward a more deliberate dagger-leaning setup with better range control.



This is the right build if you want safer single-target pressure on tougher maps, more freedom to kite awkward enemies, and a bridge into future assassin-line ranged or utility play without abandoning your melee roots. It still likes solid weapon ATK, but it values stat balance more than the pure katar route does.

Recommended Stats by Base 99
STR80
AGI30
VIT50
INT70
DEX70
LUK1

Meteor Assault Mobber

Meteor Assault

This build exists because Assassin Cross finally gets a real close-range AoE in Meteor AssaultMeteor Assault. The iRO page specifically warns that the skill is interruptible unless you use a Orlean's GownOrlean's Gown or a Phen-style solution, so this route cares much more about cast safety and mob control than the other two builds do.



It is not the skill that best represents pure poison burst, but it does make Assassin Cross feel distinctly more advanced than regular Assassin when you want to grind dense melee packs instead of only focusing on single-target deletion.

Recommended Stats by Base 99
STR90
AGI70
VIT70
INT1
DEX50
LUK1

Skills

IconSkillMax LevelDescription
Advanced Katar MasteryPassive5The cleanest direct upgrade from Assassin. It pushes katar damage even higher and is one of the main reasons the iRO page keeps returning to katar-centered Assassin Cross play.
Create Deadly PoisonCrafting1Brews the poison bottles needed for Enchant Deadly PoisonEnchant Deadly Poison. The iRO guide explicitly calls out dedicated brewer alts because the skill cares about DEX and LUK success scaling.
Enchant Deadly PoisonSupport5The defining Assassin Cross buff. On iRO it multiplies weapon and equipment attack, and it is the main reason Assassin-line classes become so effective with buffed auto-attacks instead of only skill rotations.
Meteor AssaultAoE10Melee AoE centered on the caster with status chances and strong scaling per level. The iRO guide specifically notes that it is interruptible, so gear that protects your cast matters much more here than it does for standard Assassin play.
Soul DestroyerRanged10Ranged physical burst that gives Assassin Cross a real hybrid angle. AoY's live tooltip explicitly ties the damage to Base Level, STR, INT, and part of your critical package, which makes it more than just a novelty side skill.

Tactics

FocusHow To Play It
Poison Bottle EconomyThe iRO guide treats Create Deadly PoisonCreate Deadly Poison as a real support skill for your future damage, not a side gimmick. If you plan to live in Enchant Deadly PoisonEnchant Deadly Poison, keep materials or finished poison bottles ready before you start a long session.
Ctrl-Click WindowsAssassin Cross is strongest when you treat Enchant Deadly PoisonEnchant Deadly Poison as a sustained damage window instead of only as a burst toggle for one skill. Let the buff carry your normal hits, then use Sonic BlowSonic Blow when you actually need a finish. AoY's no-hit-lock Sonic Blow makes that burst timing much less awkward than older official behavior.
Weapon DisciplineThe iRO weapon section starts by reminding you that some skills care about weapon type, and that matters a lot here. Katar routes want Advanced Katar MasteryAdvanced Katar Mastery, Sonic BlowSonic Blow, and crit uptime; dagger routes give cleaner card tailoring and usually fit Soul DestroyerSoul Destroyer more naturally.
Interrupt ProtectionIf you are building around Meteor AssaultMeteor Assault, protect the cast. The iRO guide specifically mentions Phen-style protection, and on AoY the simplest gear translation of that advice is Orlean's GownOrlean's Gown.
Dual-Wield InterfaceThe iRO page ends with a dual-wielding reminder that is still worth repeating: in the equipment window, the left slot column is your right-hand weapon and the right slot column is your left-hand weapon. Keep that straight before moving expensive cards or refining split daggers.

Equipment

The iRO Assassin Cross page says most transcendent assassins can keep reusing Eden GroupEden Group equipment while they transition, and that still makes sense on AoY. It also recommends checking later assassin-line equipment before overinvesting too hard into a temporary piece, which is a good habit here too.

The most important source note is the weapon logic: think about what skills require, and for physical classes prioritize high ATK. The old iRO DB weapon search is still a useful comparison tool, and the page explicitly calls out Chick HatChick Hat or Sidewinder CardSidewinder Card as the easy way to make katars proc Double AttackDouble Attack.

AoY's live item database does not perfectly mirror those older iRO labels anymore, so the rows below keep the iRO recommendations intact while pointing out where the live server has renamed or reclassified an item.

CategoryItemNotes
ToolWeapon Search TooliRO Weapon SearchThe source page uses this as the baseline comparison tool for deciding which dagger or katar best fits the skill package you actually plan to play.
Katar BoostChick HatChick Hat / Sidewinder CardSidewinder CardThis is one of the clearest iRO recommendations on the whole page. Both let katars proc Double AttackDouble Attack, which is a very efficient damage bump for EDP auto-attack setups, and AoY also allows those procs to crit.
WeaponScalpelScalpel [3]The iRO guide highlights this as the stronger 3-slot dagger upgrade over Gladius [3]Gladius [3]. AoY currently shows it as a Base Level 55 all-jobs dagger, so it still matters mainly because of slot efficiency rather than because it is now a trans-exclusive unlock.
WeaponSandstormSandstorm [4]The source page treats this as the strongest 4-slot dagger compared to Main Gauche [4]Main Gauche [4]. AoY currently lists it with a Base Level 30 Thief requirement, so the live-server takeaway is "excellent slot density," not "Assassin Cross-only progression piece."
WeaponInverse ScaleInverse ScaleThis is the clearest katar-specific upgrade in the iRO list. On AoY it is currently a Base Level 90 holy-element katar listed for the Assassin branch, with bonus damage to Dragons and Demons, which makes it a strong thematic fit for EDP katar play.
WeaponDesert TwilightDesert Twilight [2]Another old guild dagger pair from the iRO list. AoY currently labels it as a Base Level 30 Thief dagger, so it is better treated as a branch-wide option that can stay useful into Assassin Cross rather than a special trans-only unlock.
WeaponIvory KnifeIvory Knife [2]The iRO page includes this among the Assassin Cross weapon upgrades, and AoY currently keeps it as a broad Base Level 90 dagger with a Critical Wound autocast effect. It fits hybrid or Soul Destroyer setups more naturally than the pure katar route.
WeaponWeihnaWeihna [2]The iRO guide lists this as an Assassin Cross weapon, but AoY's live item page currently marks it for the Rogue Class. It stays here for source accuracy, but it is not one of the first Assassin Cross weapons to chase on AoY unless that live restriction changes.
ArmorDiabolus ArmorDiabolus Armor [1]On iRO this is the highest-defense slotted Assassin Cross armor and part of an old set package. AoY's live version is now a heavily customized artifact armor, so it is still a premium endgame chest but no longer for the exact same classic reasons.
ArmorBone PlateBone Plate [1]The iRO note emphasizes STR, MDEF, and DEF ignore against specific races. AoY's live item page instead pushes ATK and DEF penetration against Undead and Demon targets, which still makes it a very solid physical Assassin Cross armor.
ArmorClarity SuitClarity SuitThis is the live AoY item occupying the iRO guide's Claire Suits [1] slot. AoY currently names it Clarity SuitClarity Suit and gives it ranged-oriented bonuses, so it is more of a sidegrade than the old "better Chain Mail" description from iRO.
ArmorOrlean's GownOrlean's Gown [1]This is one of the easiest old-school ways to follow the iRO Meteor AssaultMeteor Assault advice, because AoY still keeps the "skill casting cannot be interrupted" line on the live item page.
ArmorThief ClothesThief Clothes [1]The iRO page calls this rare, extremely light, and worth carding carefully. AoY still keeps it very light with +1 AGI, so it remains a flavorful agility armor for thief-line characters rather than a generic defense piece.
ArmorChain MailChain Mail [1]The source page says this is the common practical choice because assassins usually have enough STR to tolerate the heavy weight. That still tracks on AoY if you simply want sturdier armor without chasing rarer alternatives immediately.
Armor SetMantleMantle [1], Formal SuitFormal Suit [1], Cotton ShirtCotton Shirt [1], CoatCoat [1]The iRO page groups these together because they are useful as different elemental armors on separate hotkeys. AoY still keeps them as easy-to-understand utility armor options, which makes that old advice surprisingly timeless.
Armor ComboPantiePantie, PantiePantie [1], and UndershirtUndershirtThe iRO guide keeps this as the cheap AGI combo recommendation. On AoY both pantie IDs currently show up under the live title Pantie; one version gives custom ASPD, while the other still keeps the classic UndershirtUndershirt combo for extra AGI and FLEE.

Leveling

Level RangeLocationNotes
80-88This is the smoothest opening stretch for a fresh Assassin Cross because it still rewards the same single-target rhythm as regular Assassin. Targets like MinorousMinorous let you feel the upgrade from Advanced Katar MasteryAdvanced Katar Mastery and early Enchant Deadly PoisonEnchant Deadly Poison without immediately demanding endgame armor.
88-95Dense melee pulls start rewarding Assassin Cross more clearly here. This is a good checkpoint for deciding whether you are staying with buffed katar pressure, moving toward Soul DestroyerSoul Destroyer, or leaning into Meteor AssaultMeteor Assault once your anti-interrupt gear is ready.
95-99Late pre-cap Assassin Cross loves maps where single-target deletion still matters. Enemies like AnubisAnubis are a good test of your EDP uptime, accuracy, and whether your ranged or katar route is truly ready for endgame farming.

Job Change

On official iRO, Assassin Cross sits behind the rebirth-era route through Juno and Valhalla. On Age of Ymir, that is replaced by a direct transcendent promotion once your Assassin reaches Base Level 80 and Job Level 50.

RouteWhat You GetNotes
Official RouteOfficial iRO ReferenceThe iRO guide sends players through Juno's Assassin CrossBook of Ymir and Valhalla route after the transcendent first-class requirements are met.That remains the correct historical job path for the source guide, but it is not how AoY unlocks Assassin Cross.
EzekielAoY Job ChangerDirect Assassin Cross advancement through Job ChangerEzekiel, with the server's usual convenience route for progression.AoY's Job Changer page states that transcendent changes require Base Level 80 and Job Level 50, with no rebirth step. Finish spending Assassin skill points before changing.

Recommendation

  • Use the AoY Job Changer for the real Assassin Cross progression path on this server.
  • Use the iRO page as the reference for class identity, new-skill priorities, and the old-school weapon and armor roadmap.

Source referenced for class guide details: iRO Wiki: Assassin Cross