Obtaining Paradox ShardsParadox Shards are earned from Rift content—normal rift loot (including 5x bundles in Minor Rifts), difficulty bonus rolls, and boss rift loot. For full details on drops, who gets loot, and rates, see Rift Loot Mechanics.



Paradox Shards
In Age of Ymir, collecting Paradox Shards is the gateway to enchanting your gear and awakening its hidden power.


How It Works
Each gear can have up to three slots enchanted. The first slot has a 30% success rate and the second and third slot have a 100% success rate. Each slot gives different enchantments that vary in power. Simply double click a Paradox Shard and then select the equipment you want to enchant.
Enchantment UI
![]() Enchantment UIDouble-click Paradox Shard, then select equipment The interface where you use Paradox Shards to enchant your gear. Double-click a Paradox Shard, choose the equipment to enchant, and fill up to three slots—Slot 3, Slot 2, and Slot 1 (by type: Headgear, Armor, Weapon, Accessory). The first slot has a 30% success rate; the second and third have 100% success. How it works:
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Using Paradox Shards to EnchantParadox Shards are used to enchant equipment: double-click a Paradox Shard, then select the piece of gear you want to enchant. Each piece has up to three slots—Slot 3, Slot 2, and Slot 1 (by type: Headgear, Armor, Weapon, Accessory). The first slot has a 30% success rate; the second and third slots have 100% success. Enchantments scale with your gear's Grade; see the sections below for available options per slot.
Slot 3

- Decreases After Skill Delay by 2%

- Decreases After Skill Delay by 4%

- AGI +3
- LUK -3

- AGI +3
- STR -3. When equipped with AGI+3 LUK-3: LUK +3
- STR +3

- Increases Healing skills effectiveness by 3%

- Increases Healing skills effectiveness by 5%. Increases SP Consumption by 3%

- ASPD +1

- ASPD +2

- Decreases Variable Casting Time by 6%

- Critical +4

- DEF +20

- DEF +12

- Increases Attack Speed (decreases After Attack Delay by 4%)

- DEX +3
- AGI -3
- When equipped with DEX+3 VIT-3: VIT +3
- AGI +3

- DEX +3
- VIT -3

- SP Consumption -2%

- Increases Ranged Physical Damage by 2%

- Increases Ranged Physical Damage by 3%

- Increases Melee Physical Damage by 4%

- Increases Melee Physical Damage by 6%

- Increases Magical Damage with every element by 4%

- Increases Magical Damage with every element by 6%

- Increases Critical Damage by 2%. Critical +1

- Increases Critical Damage by 4%. Critical +2

- ATK +6
- HIT +3

- ATK +8
- HIT +4

- FLEE +6

- HIT +5

- MaxHP +200

- INT +3
- DEX -3

- INT +3
- VIT -3. When equipped with INT+3 DEX-3: DEX +3
- VIT +3

- LUK +3
- INT -3. When equipped with LUK+3 STR-3: STR +3
- INT +3

- LUK +3
- STR -3

- MDEF +3

- Max HP +3%

- Max SP +3%

- Max SP +5%
Slot 2

- Decreases After Skill Delay by 6%

- AGI +4

- Increases Healing skills effectiveness by 5%
- Increases SP Consumption by 3%

- ATK +4%

- ATK +7%

- Decreases Variable Casting Time by 10%

- Critical +6

- DEX +4

- Increases Ranged Physical Damage by 4%

- Increases Melee Physical Damage by 8%

- Increases Magical Damage with every element by 8%

- Increases Critical Damage by 6%
- Critical +3

- ATK +21
- HIT +5

- FLEE +10

- HIT +10

- MaxHP +400

- Decreases damage taken from Neutral elemental attacks by 4%

- INT +4

- LUK +4

- MATK +4%

- MATK +7%

- MDEF +5

- MaxHP +5%
Slot 1 (Headgear)

- Perfect Dodge +5
- Refine Level +7: AGI +5

- Perfect Dodge +7
- Refine Level +7: AGI +6
- Refine Level +11: AGI +1

- Increases Ranged Physical Damage by 5%
- Refine Level +7: DEX +5

- Increases Ranged Physical Damage by 7%
- Refine Level +7: DEX +6
- Refine Level +11: DEX +1

- MATK +5%
- Refine Level +7: INT +5

- MATK +7%
- Refine Level +7: INT +6
- Refine Level +11: INT +1

- Increases Critical Damage by 5%
- Refine Level +7: LUK +5

- Increases Critical Damage by 7%
- Refine Level +7: LUK +6
- Refine Level +11: LUK +1

- ATK +5%
- Refine Level +7: STR +5

- ATK +7%
- Refine Level +7: STR +6
- Refine Level +11: STR +1

- MaxHP +5%
- Refine Level +7: VIT +5

- MaxHP +7%
- Refine Level +7: VIT +6
- Refine Level +11: VIT +1

- ATK +2%
- Grade D: ATK +10
- Grade C: P CLASS DMG +5%
- Grade B: ATK +5%
- Grade A: P CLASS DMG +10%

- MATK +2%
- Grade D: MATK +10
- Grade C: M CLASS DMG +5%
- Grade B: MATK +5%
- Grade A: M CLASS DMG +10%

- RANG DMG +2%
- Grade D: ATK +10
- Grade C: RANG DMG +5%
- Grade B: RANG DMG +5%
- Grade A: P CLASS DMG +10%

- CRIT DMG +2%
- Grade D: CRIT +10
- Grade C: CRIT DMG +5%
- Grade B: CRIT DMG +5%
- Grade A: CRIT DMG +10%

- HP +2%
- Grade D: HP +200
- Grade C: HP +3%
- Grade B: HP +300
- Grade A: HP +5%

- Resist to All CLASS +2%
- Grade D: Resist to All SIZE +2%
- Grade C: Resist to All CLASS +3%
- Grade B: Resist to All SIZE +3%
- Grade A: Resist to All Elements +5%

- ALL ELEM MDMG +2%
- Grade D: ALL ELEM MDMG +3%
- Grade C: CAST TIME -10%
- Grade B: ALL ELEM MDMG +5%
- Grade A: MATK +10%
Slot 1 (Armor)

- Perfect Dodge +5
- Refine Level +7: AGI +5

- Increases Ranged Physical Damage by 5%
- Refine Level +7: DEX +5

- MATK +5%
- Refine Level +7: INT +5

- Increases Critical Damage by 5%
- Refine Level +7: LUK +5

- ATK +5%
- Refine Level +7: STR +5

- MaxHP +5%
- Refine Level +7: VIT +5

- ATK +2%
- Grade D: ATK +10
- Grade C: P CLASS DMG +5%
- Grade B: ATK +5%
- Grade A: P CLASS DMG +10%

- MATK +2%
- Grade D: MATK +10
- Grade C: M CLASS DMG +5%
- Grade B: MATK +5%
- Grade A: M CLASS DMG +10%

- RANG DMG +2%
- Grade D: ATK +10
- Grade C: RANG DMG +5%
- Grade B: RANG DMG +5%
- Grade A: P CLASS DMG +10%

- CRIT DMG +2%
- Grade D: CRIT +10
- Grade C: CRIT DMG +5%
- Grade B: CRIT DMG +5%
- Grade A: CRIT DMG +10%

- HP +2%
- Grade D: HP +200
- Grade C: HP +3%
- Grade B: HP +300
- Grade A: HP +5%

- Resist to All CLASS +2%
- Grade D: Resist to All SIZE +2%
- Grade C: Resist to All CLASS +3%
- Grade B: Resist to All SIZE +3%
- Grade A: Resist to All Elements +5%

- ALL ELEM MDMG +2%
- Grade D: ALL ELEM MDMG +3%
- Grade C: CAST TIME -10%
- Grade B: ALL ELEM MDMG +5%
- Grade A: MATK +10%
Slot 1 (Weapon)

- Increases damage of Double Strafe
- Musical Strike
- Arrow Vulcan
- Reverberation
- Severe Rainstorm
- Great Echo
- Metallic Sound
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of All Bolts
- Storm Gust
- Lord of Vermillion
- Meteor Storm
- Nepalm Vulcan
- Crimson Rock
- Comet
- Earth Strain
- Tetra Vortex
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Double Strafe
- Blitz Bear
- Falcon Assault
- Sharp Shooting
- Firing Trap
- Icebound Trap
- Aimed Bolt
- Arrow Storm
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of All Bolts
- Heaven's Drive
- Earth Grave
- Diamond Dust
- Psychic Wave
- Killing Cloud
- Varetyr Spear
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Finger Offensive
- Investigate
- Asura Strike
- Gate of Hell
- Fallen Empire
- Tiger Cannon
- Rampage Blaster
- +12s CD for Asura Strike
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Sonic Blow
- Grimtooth
- Soul Destroyer
- Meteor Assault
- Cross Impact
- Cross Ripper Slasher
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Acid Terror
- Demonstration
- Acid Bomb
- Cart Tornado
- Crazy Weed
- Cart Cannon
- +5s CD for Acid Bomb
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Double Strafe
- Raid
- Backstab
- Feint Bomb
- Triangle Shot
- Fatal Menace
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Mammonite
- Cart Termination
- Axe Boomerang
- Axe Tornado
- Magma Eruption
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Magnus Exorcismus
- Judex
- Adoramus
- Duple Light
- Healing Power +35%
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Magnum Break
- Holy Cross
- Grand Cross
- Pressure
- Shield Chain
- Sacrifice
- Pinpoint Attack
- Moon Slasher
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%

- Increases damage of Magnum Break
- Bowling Bash
- Pierce
- Spear Boomerang
- Spear Stab
- Brandish Spear
- Spiral Pierce
- Sonic Wave
- Grade D: J1 +15%
- J2 +10%
- J3 +5%
- Grade C: J1 +15%
- J2 +10%
- J3 +5%
- Grade B: J1 +15%
- J2 +10%
- J3 +5%
- Grade A: J1 +60%
- J2 +40%
- J3 +20%
Slot 1 (Accessory)

- Grade D: ACD -2%
- Grade C: ACD -3%
- Grade B: ACD -5%
- Grade A: ACD -10%
- At Grade A: ACD -20%

- Grade D: HP +300
- Grade C: HP +350
- Grade B: HP +400
- Grade A: HP +450
- At Grade A: HP +1500

- Effect activated when idling for 10s
- Grade D: +2% SP Recovery
- Grade C: +2% SP Recovery
- Grade B: +2% SP Recovery
- Grade A: +4% SP Recovery
- At Grade A: 10% SP Recovery Aura per 5 seconds

- Effect activated when idling for 10s
- Grade D: DEF +50 / MDEF +5
- Grade C: DEF +50 / MDEF +5
- Grade B: DEF +50 / MDEF +5
- Grade A: DEF +100 / MDEF +10
- At Grade A: DEF +250 / MDEF +25

- 20% chance to activate for 10s when attacking
- Grade D: Crit DMG +5%
- Grade C: Crit DMG +5%
- Grade B: Crit DMG +5%
- Grade A: Crit DMG +10%
- At Grade A: CRIT DMG +25%

- Grade D: Received Healing +25%
- Grade C: Received Healing +25%
- Grade B: Received Healing +25%
- Grade A: Received Healing +75%
- At Grade A: Received Healing +150%

- When wearing 1H/2H Staff
- Swords and Bows: 5% chance to cast Mystic Amplification
- Grade D: Lv1 Mystic Amplification
- Grade C: Lv2 Mystic Amplification
- Grade B: Lv3 Mystic Amplification
- Grade A: Lv4 Mystic Amplification
- At Grade A: 5% chance to autocast lv4 Mystic Amplification

- When wearing Katars or Daggers: Verdant Aura 7x7 increases FLEE
- Grade D: FLEE +10
- Grade C: FLEE +10
- Grade B: FLEE +10
- Grade A: FLEE +20
- At Grade A: FLEE +50

- 20% chance to activate for 10s when attacking
- Grade D: P CLASS DMG +5%
- Grade C: P CLASS DMG +5%
- Grade B: P CLASS DMG +5%
- Grade A: P CLASS DMG +5%
- At Grade A: P CLASS DMG +20%

