Secondary Class Guides

Hunter is the ranged second-class continuation of , adding trap control, falcon support, and stronger bow-focused farming to the class line. On Age of Ymir, that means clean progression into tools like , , and trap damage from .
Hunter still values high DEX for ranged damage and accuracy, then branches depending on playstyle into VIT for safer Arrow Shower farming, INT for trap scaling, or AGI plus LUK for falcon-driven auto-attacks. It remains one of the cleanest ranged paths into .
Details
Hunters are versatile ranged second classes that can stay purely bow-focused, add strong trap control, or lean into falcon-based damage for lower-cost farming.

| Job Bonuses | STR+4 AGI+6 VIT+2 INT+4 DEX+10 LUK+4 |
|---|---|
| Type | RangedTrapsFalcon |
| Max Job Level | 50 |
| Skill Access | 18 Hunter skills + 1 quest skill |
| Next Job | |
| Job Change Area | |
| Core Role | Hunter handles ranged PvM through strong bow uptime, trap zoning from and , and falcon burst from with . |
Builds
This remains the most straightforward Hunter leveling route. It keeps the Archer core of and scales it with better bows, stronger ammunition, and much safer field control from .
High DEX remains your main damage and HIT stat, VIT keeps larger pulls stable, and a moderate amount of INT helps with SP recovery for repeated skill spam. This is also the cleanest route if you want to keep using elemental and .
This route is built around , , , and for elemental trap damage and strong pull control.
Trap damage scales from DEX and INT, so the build can safely use more defensive gear while still clearing clustered monsters efficiently. is what makes the whole setup practical, since it gives you time to layer or chain traps cleanly.
This is the lower-cost Hunter route for players who want to rely on falcon damage instead of constant arrow consumption. provides the core damage, while and turn the falcon package on.
DEX still holds the ranged core together, AGI improves ASPD and Flee, and LUK increases the chance of auto-proc falcon attacks when using a bow. It levels slower than Arrow Shower, but it is more economical and comfortable for solo play.
Skills
| Icon | Skill | Max Level | Description |
|---|---|---|---|
| Passive | 10 | Raises damage against Brute and Insect monsters and unlocks the falcon branch. | |
| Passive | 1 | Enables Falcon rental and is the requirement for the Hunter falcon toolkit. | |
| Falcon | 5 | Hunter’s defining falcon attack, with manual use and automatic proc potential on bow attacks. | |
| Passive | 10 | Directly increases falcon damage and is mandatory for any serious Blitz Beat route. | |
| Trap | 5 | Strong control trap that locks targets in place and makes ranged or trap-based farming far safer. | |
| Trap | 5 | AoY-tuned earth trap with INT and Base Level scaling, making it a real damage tool for trap Hunters. | |
| Trap | 5 | Water-element trap that adds freeze control while still dealing AoY-scaled trap damage. | |
| Trap | 5 | Timed wind trap with AoY-exclusive scaling that fits well into higher-control trap setups. | |
| Trap | 5 | Fire splash trap for clustered packs, and the strongest visual payoff in the trap branch. | |
| Utility | 4 | Uses the Falcon to reveal hidden targets from a distance. | |
| Utility | 5 | Lets the Falcon remove placed traps from range, adding convenience and tactical cleanup. | |
| Quest | 1 | Quest skill that fires a wind-element magic arrow without consuming ammunition and knocks the target back. |
Equipment
For early beginners on AoY, the remain the cleanest entry point. Hunter scales well from free bow progression, then branches into Hunter Bow, trap utility, or falcon-focused accessory/card upgrades depending on the build you choose.
| Equipment | Description |
|---|---|
| is the signature official quest reward at Job 50 and pairs best with for strong ranged damage. | |
| is the stronger long-term version if you want to slot ranged damage cards like . | |
| Keeping and other elemental arrow stock on hotkeys makes Hunter much safer and smoother during long grinding sessions. | |
| and remain strong free progression options if you do not want to rely on Hunter Bow alone. | |
| Accessory slots are usually where budget Hunter tuning starts. , , and are all practical upgrades depending on whether you need DEX, ranged damage, or more survivability. | |
| Cheap sustain is still important for Hunters that mob heavily. and are efficient recovery items to keep on hand for Arrow Shower and trap farming. |
Leveling
| Level Range | Location | Notes |
|---|---|---|
| 55-70 | is a strong bow target once your Hunter damage stabilizes. If you are still bridging out of Archer gear, keep the bow path active. | |
| 70-85 | is a standard ranged target here, while also support this stretch cleanly. | |
| 85-99 | is the classic late-game ranged leveling target. As alternatives, AoY’s quest flow also keeps and relevant through Eden routes. |
Job Change
You can become a Hunter once your Archer reaches Job Level 40 or 50. On Age of Ymir, you have two practical routes:
| Route | What You Get | Notes |
|---|---|---|
| Official Hunter access through the Hugel guild process, including the personality test, item collection, and hunting tasks. Reaching Job 50 also grants a , which pairs especially well with . | Go to the Hunter Guild in . This is the better route if you want the classic test flow and the Job 50 bow reward. | |
| Immediate Hunter advancement and automatic quest/platinum skills through . | The Job Master route is the convenience option for second classes. It skips the official Hugel test chain and does not add a separate secondary-class reward bundle. |
Recommendation
- Take the official route if you want the Hugel guild process and the Job 50 .
- Use the AoY Job Master if you want to skip directly into Hunter and keep your progression moving.
Source referenced for class guide details: iRO Wiki: Hunter

Details
Builds
Skills
Equipment
Leveling
Job Change