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Age of Ymir · Class Hub

Paladin

Paladins are transcendent holy frontliners that upgrade the Crusader branch into a sturdier mix of bodyguard utility, ranged shield burst, and party-wide support.

Class GuideTranscendent Second ClassTank, Shield, Support
Transcendent Class GuidesPaladin
Paladin

Paladin is the transcendent continuation of CrusaderCrusader, keeping the branch's holy and defensive identity while adding four defining upper-class skills: PressurePressure, Shield ChainShield Chain, GospelGospel, and SacrificeSacrifice.


Paladin stays tanky while gaining real offensive and support tools, especially for players coming from INT Crusader or shield-based Crusader routes. On Age of Ymir, that same identity translates well into an endgame Swordman branch where DevotionDevotion, GospelGospel, and shield-based burst can all matter at the same time. That holy carryover matters even more here because inherited Grand CrossGrand Cross keeps AoY's stacked-target behavior from the Crusader line, so INT Paladins still retain meaningful clustered holy damage instead of dropping the skill entirely.

Details

Paladin is a transcendent tank-support bruiser that keeps Crusader's holy defense core while adding better shield burst, HP-based offense, and one of the branch's strongest party buff tools.

AoY Divider
Job Bonuses
STR+9
AGI+8
VIT+10
INT+7
DEX+8
LUK+3
TypeTankSupportShield
Max Job Level70
Skill Access4 Paladin skills layered on top of the full CrusaderCrusader kit.
Progression BranchEndgame Crusader branch on Age of Ymir, with later horizontal expansion handled through Shadow RunesShadow Runes.
Job Change AreaJob ChangerAoY Job Changer
Signature ToolsShield ChainShield Chain, SacrificeSacrifice, GospelGospel, and PressurePressure.

Builds

Shield Chain

Shield Chain

This is the cleanest Paladin leveling route from the iRO guide because Shield ChainShield Chain gives strong single-target ranged damage and can delete monsters in the Paladin leveling range with the right shield setup.



The core stats here are STR for damage, enough DEX to make HIT reliable, and a healthy VIT floor so you still feel like a frontliner. The build especially rewards shield weight and refine because those directly feed the skill's damage.

Recommended Stats by Base 99
STR85
AGI1
VIT80
INT1
DEX70
LUK1

Sacrifice Frontline

Sacrifice

This route leans into Paladin's HP pool and melee durability. SacrificeSacrifice empowers your next five physical hits, but each boosted attack drains 9% of your max HP, so the build wants heavy VIT, high maximum HP, and enough sustain to survive its own burst cycle.



It fits players who want Paladin to stay aggressive in melee while still carrying the branch's defensive identity. In party play, this route pairs naturally with inherited tools like DevotionDevotion because you already plan around tank positioning and incoming damage.

Recommended Stats by Base 99
STR90
AGI1
VIT90
INT1
DEX50
LUK1

INT Pressure / Gospel

Gospel

The iRO page specifically points out that many INT Crusaders can continue into Paladin because the class gains real support and holy-damage options. This route uses PressurePressure for holy magic burst while reserving the skill points and SP economy needed to make GospelGospel meaningful in parties.



It is the most support-oriented Paladin route in the guide. High INT and DEX smooth out holy casting, while VIT keeps you durable enough to stand near the party and hold defensive responsibility. If you came up through INT or Grand CrossGrand Cross Crusader, AoY's Game Changes still matter here because inherited Grand Cross hits every monster standing on the same stacked cell. Live AoY item data also makes Rideword HatRideword Hat more appealing for this route, since its AoY notice says the HP/SP absorb works on magical attacks as well.

Recommended Stats by Base 99
STR20
AGI1
VIT80
INT80
DEX60
LUK1

Skills

AoY keeps the same four Paladin skills the iRO guide references, but the live tooltips show the current server-facing names alongside the classic ones: Pressure is Gloria Domini, Shield Chain is Rapid Smiting, Gospel is Battle Chant, and Sacrifice is Martyr's Reckoning. The important inherited AoY note for this branch is that Grand CrossGrand Cross still keeps the Crusader-line custom behavior from Game Changes, hitting all monsters stacked on the same cell.

IconSkillMax LevelDescription
PressureMagic5Paladin's holy magic nuke. AoY lists it as Pressure, while the iRO guide refers to the same skill as Gloria Domini.
Shield ChainRanged5Five-hit ranged shield strike whose damage scales with HIT, base level, shield weight, and refine. This is the AoY name for Rapid Smiting.
GospelSupport10Large hymn that can grant random party buffs and random enemy debuffs in range. AoY calls it Gospel, while the iRO guide calls it Battle Chant.
SacrificeBurst5Enhances your next five physical attacks at the cost of max HP per hit. This is the AoY label for Martyr's Reckoning.

Tactics

FocusNotes
Devotion AnchoringDevotionDevotion is still one of Paladin's most important inherited tools. Stay close enough to the party members you are protecting and be ready for their incoming damage to become yours.
Gospel PositioningGospelGospel only works if you can safely stay near the group, and the AoY tooltip still notes the song is canceled if you are silenced while casting. Treat positioning and status protection as part of the skill, not as an afterthought.
Shield Weight MattersShield ChainShield Chain scales from shield weight and refine, so your shield is part offensive gear as much as defensive gear. If you pick a shield route, do not evaluate shields by DEF alone.
HP WindowsSacrificeSacrifice is strongest when you can predict the burst window. Because it consumes HP with each empowered strike, go into each activation with healing already prepared instead of reacting late.
Holy Burst RoutingPressurePressure gives Paladin a real holy magic angle, which is especially helpful on targets where pure physical routes feel less efficient. It also gives INT support Paladins something active to do between bodyguard duties, and AoY's Rideword HatRideword Hat is a much better sustain piece here because its HP/SP absorb also works on magical attacks.
Grand Cross CarryoverDo not treat inherited Grand CrossGrand Cross as dead weight just because you reached Paladin. AoY's custom Crusader change still applies here, so the skill hits every monster stacked on the same cell and remains a real option for INT and holy-oriented carryover builds.
Ranged Defense UtilityDefending AuraDefending Aura remains part of the Paladin toolkit through Crusader inheritance. It is still one of the branch's best answers to ranged-heavy pulls or party content with projectile pressure.

Equipment

The iRO page recommends reusing Eden GroupEden Group equipment where it still fits and avoiding expensive dead-end upgrades. On AoY, that same idea still works well: buy gear that clearly supports your chosen Paladin route instead of trying to own every weapon and shield path at once.

EquipmentDescription
The iRO guide explicitly calls out Eden spear progression as a good reusable path for Crusader and future classes. That still makes it a practical bridge for spear-oriented Paladins or players who have not fully moved into shield specialization yet.
For Shield ChainShield Chain, heavier or sturdier shields matter because shield weight feeds damage while the shield itself still carries your defensive card choices.
Valkyrja's Shield [1]Valkyrja's Shield [1] is a strong all-purpose shield when you want one item that still works for tanking, party protection, and shield-skill setups.
Rideword HatRideword Hat deserves special mention for holy and INT carryover Paladins. The live AoY item page keeps the usual HP/SP absorb text and adds an AoY notice that the absorb works on magical attacks as well, which makes it surprisingly useful for PressurePressure and inherited Grand CrossGrand Cross play.
INT and support Paladins benefit from practical accessory pieces like Clip [1]Clip [1] and Nile Rose [1]Nile Rose [1] when you need more stat utility for PressurePressure or longer support uptime.
Budget armor packages like Pantie [1]Pantie [1] plus Undershirt [1]Undershirt [1] or the Odin line remain efficient if you need a simple survivability baseline before upgrading into more specialized gear.
Paladin routes that tank, spam shield skills, or use SacrificeSacrifice aggressively still need cheap, repeatable healing. Fresh FishFresh Fish remains the standard low-cost sustain item.

Leveling

Level RangeLocationNotes
80-88This is a smooth first stretch for fresh Paladins because it still supports spear and holy carryover from Crusader while giving Shield ChainShield Chain a practical target range to work on.
88-95Holy-heavy Paladins still perform well on undead content. This is a good stretch for INT routes that want to keep holy pressure relevant while melee and shield routes continue building job levels safely.
95-99Once your gear and sustain are settled, Paladin handles harder mobbing better than many classes at the same stage because it can combine tank stats, inherited Crusader defense tools, and real single-target finishers when needed.

Job Change

On official iRO, Paladin normally sits behind the transcendent flow and Valhalla job change process in Juno. On Age of Ymir, that path is adapted into a direct transcendent promotion once your Crusader reaches Base Level 80 and Job Level 50.

RouteWhat You GetNotes
Official RouteOfficial iRO ReferenceThe iRO guide sends players through the PaladinBook of Ymir and Valhalla route from JunoJuno.That rebirth-era flow is useful as historical class context, but it is not the actual progression path AoY uses for Paladin.
EzekielAoY Job ChangerDirect Paladin advancement through Job ChangerEzekiel, with automatic platinum skill unlocks for the branch.AoY's Job Changer page states that transcendent changes require Base Level 80 and Job Level 50, no rebirth. You must spend all remaining skill points and unequip your Peco Peco before changing.

Recommendation

  • Use the AoY Job Changer for the actual Paladin progression flow on this server.
  • Use the iRO page as the reference for Paladin skill purpose, class identity, and traditional gearing priorities.

Source referenced for class guide details: iRO Wiki: Paladin