Secondary Class Guides

Wizard is the destructive continuation of , turning a Mage's elemental basics into large-area battlefield control and heavy spell burst. On Age of Ymir, that means access to iconic spells like , , , and control tools like .
Wizards scale primarily through INT for MATK and SP, DEX for cast time reduction, and enough VIT to survive while casting. They are one of the strongest choices for players who enjoy spell layering, safe farming through crowd control, and a clean path into .
Details
Wizards are destructive elemental casters with powerful AoE, strong battlefield control, and some of the most efficient spell-based farming tools in the Mage branch.

| Job Bonuses | STR+1 AGI+8 VIT+1 INT+12 DEX+6 LUK+2 |
|---|---|
| Type | MagicAoEControl |
| Max Job Level | 50 |
| Skill Access | 13 Wizard skills + 1 quest skill |
| Next Job | |
| Job Change Area | |
| Core Role | Wizard focuses on full-screen spell pressure through , , and , while and add control and safety. |
Builds
This is the standard Wizard leveling route. It concentrates on high INT for damage and SP, strong DEX for cast-time reduction, and enough VIT to survive while positioning big spells. , , and are the core late-Mage to Wizard spell package.
Support from party tools like Magic Strings or faster-cast support can smooth the build out even more, but even without them this is the most reliable all-purpose Wizard path.
This route leans harder on for focused burst, then backs it up with control from , , and .
It is a good fit if you prefer more deliberate single-target play, tighter positioning, and control-heavy farming rather than relying mostly on one large AoE spell package.
Skills
| Skill | Type | Summary | |
|---|---|---|---|
| Offensive | Earth | Multi-hit earth spell that gives Wizard a direct single-target tool against enemies weak to Earth damage. On AoY, is extended to level 10 and hits from 1 to 10 times by skill level. | |
| Trap | Fire | Places a delayed fire trap that can help hold space or stack damage on enemies that path into it. | |
| Control | Water | Freezes enemies around you and gives Wizard an emergency control tool at close range. | |
| AoE | Earth | Ground-based earth AoE that is especially useful for enemies hidden under cloaking-style effects. | |
| Control | Utility | Creates a line of ice that blocks movement and is one of Wizard's signature survival and positioning tools. | |
| Burst | Wind | High-damage wind nuke with knockback that stays valuable for focused kills and disruption. | |
| AoE | Wind | Large-area wind spell that shines on grouped enemies and helps define Wizard's screen-wide pressure. | |
| AoE | Fire | Wide fire AoE with stun potential and one of the class's most iconic high-impact leveling tools. | |
| Debuff | Control | Slows enemies and reduces AGI/DEX, making it one of the best support-control spells in the tree. | |
| Utility | Analysis | Reveals monster stats and resistances so you can make better spell and element choices. | |
| Offensive | Fire | Launches the Sight fireball outward for knockback damage and rounds out the fire toolkit. | |
| AoE | Water | Heavy blizzard AoE with freeze chance and one of the strongest farming spells available to Wizard. |
Equipment
For early beginners on AoY, the are still one of the best starting systems to lean on. The Eden staff route is especially useful for Wizards because most of the class's damage comes from weapon MATK more than anything else.
When planning longer-term upgrades, it is usually better to look toward eventual Warlock-compatible gear instead of overspending on short-lived stopgaps. That keeps your Wizard progression efficient while still giving you a clear target for later caster upgrades.
| Equipment | Description |
|---|---|
| Free Eden gear is a strong place to start for Wizard, and the staff route gives you a clean baseline for MATK-focused leveling. | |
| For broader base-weapon comparisons outside the AoY database, a weapon search tool is still useful. Wizard generally wants as much MATK as possible, and weapon upgrades contribute a large share of that damage. | |
| remains one of the best early Wizard weapon paths because it is free and gives reliable MATK for leveling spells. | |
| Other useful MATK-oriented staff choices include , Survivor's Rod [1] variants, Evil Bone Wand, Gentleman Staff [1], Wizardry Staff, and Soul Staff depending on your budget and shield preference. | |
| Shield choices like and matter a lot once you start building racial or general survival sets for denser maps. | |
| Accessory options like , , , , , and all work depending on your stage of progression and whether you need MATK, SP, or utility more. | |
| , , , , and are all useful depending on whether you want self-heal, teleport, hiding, or uninterrupted casting. |
Leveling
| Level Range | Location | Notes |
|---|---|---|
| 55-70 | Wizard transitions smoothly from Mage by continuing and using larger AoE control to handle grouped targets more safely than earlier spell routes. | |
| 70-85 | and make this kind of grouped leveling much more manageable, especially when enemies can be held in place or slowed before they reach you. | |
| 85-99 | Once your cast speed and survival are stable, Wizard's large spell package handles dense maps very well. This is also where better shields, anti-hit casting options, and stronger MATK weapons start to matter much more. |
Job Change
You can become a Wizard once your Mage reaches Job Level 40 or 50. On Age of Ymir, you have two practical routes:
| Route | What You Get | Notes |
|---|---|---|
| Wizard class access through the full guild route in , including item collection, a written test, and a battle test. | This is the full official progression flow for players who want the complete Geffen Tower wizard exam route. | |
| Immediate Wizard advancement and automatic quest/platinum skills through . | The current script documents explicit incentive item bundles for first-job changes, but it does not list a separate Wizard-specific reward package. What it does guarantee here is convenience and automatic quest/platinum skill unlocks. |
Recommendation
- Take the official route if you want the full Wizard guild process.
- Use the AoY Job Master if you want to skip the quest chain and move directly into the class for progression.
Source referenced for class guide details: iRO Wiki: Wizard

Details
Builds
Skills
Equipment
Leveling
Job Change