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Age of Ymir · Class Hub

Wizard

Wizards are high-damage elemental casters built around large AoE spells, battlefield control, and powerful single-target magic backed by high INT and DEX.

Class GuideSecond ClassAoE Spellcaster
Secondary Class GuidesWizard
Wizard

Wizard is the destructive continuation of MageMage, turning a Mage's elemental basics into large-area battlefield control and heavy spell burst. On Age of Ymir, that means access to iconic spells like Storm GustStorm Gust, Lord of VermilionLord of Vermilion, Meteor StormMeteor Storm, and control tools like QuagmireQuagmire.


Wizards scale primarily through INT for MATK and SP, DEX for cast time reduction, and enough VIT to survive while casting. They are one of the strongest choices for players who enjoy spell layering, safe farming through crowd control, and a clean path into High WizardHigh Wizard.

Details

Wizards are destructive elemental casters with powerful AoE, strong battlefield control, and some of the most efficient spell-based farming tools in the Mage branch.

AoY Divider
Job Bonuses
STR+1
AGI+8
VIT+1
INT+12
DEX+6
LUK+2
TypeMagicAoEControl
Max Job Level50
Skill Access13 Wizard skills + 1 quest skill
Next JobHigh WizardHigh Wizard
Job Change AreaGeffenGeffen Tower
Core RoleWizard focuses on full-screen spell pressure through Storm GustStorm Gust, Lord of VermilionLord of Vermilion, and Meteor StormMeteor Storm, while QuagmireQuagmire and Ice WallIce Wall add control and safety.

Builds

Basic Leveling Wizard

Storm Gust

This is the standard Wizard leveling route. It concentrates on high INT for damage and SP, strong DEX for cast-time reduction, and enough VIT to survive while positioning big spells. Storm GustStorm Gust, Lord of VermilionLord of Vermilion, and Meteor StormMeteor Storm are the core late-Mage to Wizard spell package.



Support from party tools like Magic Strings or faster-cast support can smooth the build out even more, but even without them this is the most reliable all-purpose Wizard path.

Recommended Stats by Base 99
STR1
AGI1
VIT70
INT90
DEX70
LUK30

Wind / Single-Target Control

Jupitel Thunder

This route leans harder on Jupitel ThunderJupitel Thunder for focused burst, then backs it up with control from QuagmireQuagmire, Ice WallIce Wall, and Frost NovaFrost Nova.



It is a good fit if you prefer more deliberate single-target play, tighter positioning, and control-heavy farming rather than relying mostly on one large AoE spell package.

Recommended Stats by Base 99
STR1
AGI1
VIT60
INT90
DEX80
LUK20

Skills

SkillTypeSummary
Earth SpikeOffensiveEarthMulti-hit earth spell that gives Wizard a direct single-target tool against enemies weak to Earth damage. On AoY, Earth SpikeEarth Spike is extended to level 10 and hits from 1 to 10 times by skill level.
Fire PillarTrapFirePlaces a delayed fire trap that can help hold space or stack damage on enemies that path into it.
Frost NovaControlWaterFreezes enemies around you and gives Wizard an emergency control tool at close range.
Heaven's DriveAoEEarthGround-based earth AoE that is especially useful for enemies hidden under cloaking-style effects.
Ice WallControlUtilityCreates a line of ice that blocks movement and is one of Wizard's signature survival and positioning tools.
Jupitel ThunderBurstWindHigh-damage wind nuke with knockback that stays valuable for focused kills and disruption.
Lord of VermilionAoEWindLarge-area wind spell that shines on grouped enemies and helps define Wizard's screen-wide pressure.
Meteor StormAoEFireWide fire AoE with stun potential and one of the class's most iconic high-impact leveling tools.
QuagmireDebuffControlSlows enemies and reduces AGI/DEX, making it one of the best support-control spells in the tree.
SenseUtilityAnalysisReveals monster stats and resistances so you can make better spell and element choices.
SightrasherOffensiveFireLaunches the Sight fireball outward for knockback damage and rounds out the fire toolkit.
Storm GustAoEWaterHeavy blizzard AoE with freeze chance and one of the strongest farming spells available to Wizard.

Equipment

For early beginners on AoY, the Eden Group Equipment QuestsEden Group Equipment Quests are still one of the best starting systems to lean on. The Eden staff route is especially useful for Wizards because most of the class's damage comes from weapon MATK more than anything else.

When planning longer-term upgrades, it is usually better to look toward eventual Warlock-compatible gear instead of overspending on short-lived stopgaps. That keeps your Wizard progression efficient while still giving you a clear target for later caster upgrades.

EquipmentDescription
Free Eden gear is a strong place to start for Wizard, and the staff route gives you a clean baseline for MATK-focused leveling.
For broader base-weapon comparisons outside the AoY database, a weapon search tool is still useful. Wizard generally wants as much MATK as possible, and weapon upgrades contribute a large share of that damage.
Eden Staff IIEden Staff II remains one of the best early Wizard weapon paths because it is free and gives reliable MATK for leveling spells.
Other useful MATK-oriented staff choices include Dead Tree Cane StaffDead Tree Cane Staff, Survivor's Rod [1] variants, Evil Bone Wand, Gentleman Staff [1], Wizardry Staff, and Soul Staff depending on your budget and shield preference.
Shield choices like Valkyrja Shield [1]Valkyrja Shield [1] and Stone Buckler [1]Stone Buckler [1] matter a lot once you start building racial or general survival sets for denser maps.
Accessory options like Spiritual RingSpiritual Ring, Medal of HonorMedal of Honor, Pocket WatchPocket Watch, Belt [1]Belt [1], Clip [1]Clip [1], and Nile Rose [1]Nile Rose [1] all work depending on your stage of progression and whether you need MATK, SP, or utility more.
Vitata CardAccessory Utility Cards
VitataVitata Card, CreamyCreamy Card, SmokieSmokie Card, Bloody ButterflyBloody Butterfly Card, and PhenPhen Card are all useful depending on whether you want self-heal, teleport, hiding, or uninterrupted casting.

Leveling

Level RangeLocationNotes
55-70Wizard transitions smoothly from Mage by continuing Eden GroupEden Group quests and using larger AoE control to handle grouped targets more safely than earlier spell routes.
70-85Storm GustStorm Gust and QuagmireQuagmire make this kind of grouped leveling much more manageable, especially when enemies can be held in place or slowed before they reach you.
85-99Once your cast speed and survival are stable, Wizard's large spell package handles dense maps very well. This is also where better shields, anti-hit casting options, and stronger MATK weapons start to matter much more.

Job Change

You can become a Wizard once your Mage reaches Job Level 40 or 50. On Age of Ymir, you have two practical routes:

RouteWhat You GetNotes
Official RouteOfficial Wizard QuestWizard class access through the full guild route in GeffenGeffen Tower, including item collection, a written test, and a battle test.This is the full official progression flow for players who want the complete Geffen Tower wizard exam route.
EzekielAoY Job MasterImmediate Wizard advancement and automatic quest/platinum skills through Job MasterJob Master.The current Job ChangerJob Changer script documents explicit incentive item bundles for first-job changes, but it does not list a separate Wizard-specific reward package. What it does guarantee here is convenience and automatic quest/platinum skill unlocks.

Recommendation

  • Take the official route if you want the full Wizard guild process.
  • Use the AoY Job Master if you want to skip the quest chain and move directly into the class for progression.

Source referenced for class guide details: iRO Wiki: Wizard