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Age of Ymir · Class Hub

Super Novice

Super Novice is the expanded Novice route built around extreme flexibility, first-class skill access, and surprisingly creative physical or magical builds despite very fragile HP and SP.

Class GuideExpanded ClassFlexible but Fragile
Expanded Class GuidesSuper Novice
Super Novice

Super Novice is one of the most unusual class routes in Ragnarok because it trades specialization for freedom. On Age of Ymir, that means one character can blend tools like Magnum BreakMagnum Break, HealHeal, Improve ConcentrationImprove Concentration, Double AttackDouble Attack, and Fire BoltFire Bolt in one build.


The upside is true freedom across physical, magical, utility, and support-oriented leveling. The downside is that Super Novice remains much squishier than most other routes, has a very high skill ceiling, and is usually not recommended for completely new players unless they specifically want the challenge.

Details

Super Novice is the expanded Novice path for players who want broad first-job skill access, creative builds, and a class that rewards system knowledge more than raw safety.

AoY Divider
Job Bonuses
STR+5
AGI+5
VIT+5
INT+5
DEX+5
LUK+5
TypeExpandedHybridFlexible
Max Job Level99
Skill Access49 skills with access spread across nearly every first-job tree and 413 total skill points on the reference path.
RequirementsBase Level 45 and Job Level 10 as NoviceNovice
Next StageExpanded Super NoviceExpanded Super Novice after the later progression requirements are met.
Job Change AreaAl De BaranAl De Baran
Unique TraitsCan use a special Super Novice cart in Al De Baran, benefits from doridori SP recovery tricks on the reference path, and is known for Guardian Angel utility effects at key moments.

Builds

Magnum Break Physical

Magnum Break

This route plays like a sturdier first-job melee hybrid, centering on Magnum BreakMagnum Break and BashBash, then layers in support from HealHeal, BlessingBlessing, Increase AgiIncrease Agi, AngelusAngelus, and Improve ConcentrationImprove Concentration.



This is treated as the cleanest physical leveling route if you want to exploit Super Novice flexibility without going all-in on magic immediately.

Recommended Stats by Base 99
STR90
AGI1
VIT90
INT10
DEX50
LUK1

Auto-Attack Hybrid

Double Attack

This route leans on Double AttackDouble Attack, Improve DodgeImprove Dodge, and EnvenomEnvenom for smooth single-target farming, while still keeping Magnum BreakMagnum Break, HealHeal, and Improve ConcentrationImprove Concentration available.



It is one of the more comfortable Super Novice routes if you enjoy field grinding, passive monsters, and flexible emergency tools without committing to full caster play.

Recommended Stats by Base 99
STR90
AGI90
VIT1
INT10
DEX50
LUK1

Wind & Water Magic

Thunder Storm

This leveling build plays almost identically to the iRO Mage wind-and-water magic route, using Frost DiverFrost Diver and Lightning BoltLightning Bolt as the core skills to defeat and protect yourself from monsters.



Because Super Novice has a much deeper skill pool than Mage, Thunder StormThunder Storm and Safety WallSafety Wall are also very viable pickups. What makes this build especially strong is the added support layer from HealHeal, BlessingBlessing, Increase AgiIncrease Agi, AngelusAngelus, and especially Improve ConcentrationImprove Concentration.



You also have enough skill points to cover more elements if you want, plus quality-of-life tools like TeleportTeleport, Warp PortalWarp Portal, PushcartPushcart, Enlarge Weight LimitEnlarge Weight Limit, EndureEndure, and Improve DodgeImprove Dodge.



Primary Skills: Frost DiverFrost Diver, Lightning BoltLightning Bolt, Thunder StormThunder Storm, Safety WallSafety Wall.



Complementary Skills: HealHeal, BlessingBlessing, Increase AgiIncrease Agi, Improve ConcentrationImprove Concentration.

Recommended Stats by Base 99
STR1
AGI1
VIT50
INT90
DEX90
LUK1

Tips & Tactics

TopicGuidance
Izlude Tutorial StartThe iRO guide recommends using the Izlude tutorial and Academy support route to collect gear and experience before pushing into Super Novice progression. On AoY, that lines up well with the early Novice onboarding path and Academy support systems.
Fast Leveling RouteWith Catherina Von Blood [1]Catherina Von Blood [1], the iRO path recommends leveling from Base 3-56 at Sunken ShipSunken Ship. This remains one of the easiest acceleration routes on AoY as well.
Standard Field RouteWithout Catherina Von Blood [1]Catherina Von Blood [1], the iRO reference uses Roda FrogRoda Frog to 21, then BigfootBigfoot to 41, then Orc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc Baby to 60. AoY does not use bounty boards, so pair the same map progression with Eden Group Leveling Quests.
Quest Turn-insYou can accept multiple quests at once, but the iRO advice still applies: do not waste big turn-ins when they would overcap a single level or when you are about to job change.
Healing ItemsWhen mobbing or tanking groups, especially for AoE leveling, healing items often need to be consumed constantly. Cheap standards are Nepeta CatariaNepeta Cataria and Fresh FishFresh Fish.

Skills

Super Novice does not play like a normal first class. Instead of following a small isolated skill tree, it pulls from nearly every first-job line. The links below highlight the most important tools players usually build around first on AoY, while the live Jobs Database remains the best place to explore the full tree.

IconSkillRoleDescription
Magnum BreakPhysicalAoECore physical mobbing tool on many Super Novice routes.
BashPhysicalBurstReliable single-target melee damage, especially early in physical builds.
Double AttackPhysicalAutoMain driver for auto-attack Super Novice setups.
Improve DodgeUtilityFleeImproves survivability on agile field-grinding builds.
HealSupportRecoveryOne of the most important reasons Super Novice feels self-sufficient despite low HP.
BlessingSupportBuffStrong all-purpose stat support for both physical and magical routes.
Increase AgiSupportBuffAdds movement speed, AGI, and attack-speed value to many builds.
Improve ConcentrationSupportBuffExcellent stat buff for physical accuracy and hybrid routes.
Fire BoltMagicSingleFoundational caster skill for magical Super Novice progression.
Fire BallMagicAoEUseful pack-clearing spell on the fire-based leveling route.
Fire WallMagicControlOne of the best safety tools for controlling melee monsters as a caster.
TeleportUtilityTravelEssential mobility and escape button on such a fragile class.

Equipment

For early beginners on AoY, the Eden Group Equipment QuestsEden Group Equipment Quests are still worth checking where the class can use the gear, but Super Novice also leans heavily on Novice-only or All Jobs equipment and class-specific reward gear.

The iRO equipment overview also calls out the Angel Set, the Novice Card Set, the commonly called Light Gear sold through Lighthalzen and Juno vendors, and Eden Group equipment as some of the most important early and midgame foundations for the class.

EquipmentDescription
The official iRO Super Novice job change rewards this immediately after the Al De Baran quest turn-in.
One of the AoY Job Master route signature rewards and part of the early Super Novice gear package.
Another AoY-specific starter piece that helps flesh out the class route immediately.
Useful because Super Novice is fragile and benefits heavily from any defensive slot efficiency it can get.
Part of the AoY Job Master set and a convenient early survivability piece for the class.
Rounds out the AoY reward kit for players taking the convenience route instead of the official quest.
The fast iRO leveling route still points to this as the easiest way to accelerate AoE-friendly early progression.
Cheap recovery option if your build is forced to tank while leveling.
Another practical sustain item for a class that never gets much margin for mistakes.

Super Novice Secrets

FeatureExplanation
DoridoriThe classic /doridori head-shake trick is documented on iRO as speeding up SP recovery through the recovery-skill interaction.
Guardian AngelSuper Novice has its own special level-up angel behavior and may receive support effects such as Kyrie Eleison, Magnificat, Gloria, Suffragium, and Impositio Manus in the documented class events.
Never Give Up!At 99.0% to 99.9% EXP, the Guardian Angel may appear on 0 HP, refill health, and cast Mental Strength. The iRO note explains this must be reset by relogging or leveling before it can happen again.
Really Super Super NoviceIf the class reaches Job 70 and onward without a single death, iRO documents a +10 all-stats bonus. Dying later removes it unless Super Novice Spirit is used.
Super Novice CartThe class gets its own special cart for an added fee in Al De BaranAl De Baran near aldebaran 54,238.
A Novice's FuryThe iRO guide documents the chant interaction at 10% experience intervals that can grant a Fury state with CRIT +50 when performed correctly.
Life After 99At Base 99, Super Novice gains a permanent +2000 Max HP bonus and continues interacting with the class-specific secret systems by earning more experience beyond cap.

Primary Stats

StatCore Effect
STRRaises melee ATK, weight limit, and slightly improves ranged-type ATK.
AGIRaises Flee and ASPD, while improving resistance to Bleeding and Sleep.
VITRaises Max HP, healing-item value, and resistance to Stun, Poison, Deadly Poison, Burning, and Freezing.
INTRaises MATK, Max SP, SP recovery, SP-item value, reduces variable cast time, and improves resistance to Blind, Silence, and Chaos.
DEXReduces variable cast time, raises HIT, MATK, and ranged-type weapon damage while slightly helping melee-type ATK.
LUKRaises ATK, MATK, CRIT, HIT, Flee, Perfect Dodge, creation rates, and small resistance across many status effects.

Melee Weapons: Axes, Books, Daggers, Katars, Knuckles, Maces, and Spears.

Ranged Weapons: Bows, Guns, Instruments, and Whips.

Leveling

Level RangeLocationNotes
3-56The fast route uses Catherina Von Blood [1]Catherina Von Blood [1]. Physical builds usually lean on Magnum BreakMagnum Break, while magical builds can use fire spells and kiting.
10-21Without the fast route, target Roda FrogRoda Frog and keep your build focused instead of trying to level every skill line at once.
21-41Continue on passive targets like BigfootBigfoot, which works well for both auto-attack and safer caster progression.
41-60Move into Eden Group Leveling QuestsEden Group Leveling Quests and target Orc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc Baby.

Job Change

You can become a Super Novice once your Novice reaches Base Level 45 and Job Level 10. On Age of Ymir, you have two practical routes:

RouteWhat You GetNotes
Official RouteOfficial Al De Baran QuestPantiePantie and the official Super Novice class change.Go to the windmill building in southwest Al De BaranAl De Baran and speak with Tzerero. Bring Resin30 Resin and Sticky Mucus30 Sticky Mucus. The iRO reference also warns you to advance the dialogue carefully so you do not waste the quest items on the wrong prompt branch.
EzekielAoY Job MasterBeginner Mark [1]Beginner Mark [1], Ring of ExperienceRing of Experience, Halter Lead BoxHalter Lead Box, Novice FigureNovice Figure, Super Novice Hat [1]Super Novice Hat [1], Super Novice Shoes [1]Super Novice Shoes [1], Super Novice Shield [1]Super Novice Shield [1], Super Novice Manteau [1]Super Novice Manteau [1], and Super Novice Breastplate [1]Super Novice Breastplate [1].Use Job MasterJob Master. Ezekiel in the Main Office provides the convenience route and the AoY-specific starter gear package.
Recommendation:
  • If you want to follow the original iRO route exactly, do the official Al De Baran quest and bring the item set yourself.
  • If you want the smoothest AoY start, the Job Master route is much more practical because it skips the material turn-in and gives you a full class reward package immediately.

Source referenced for class guide details: iRO Wiki: Super Novice