✦ AoY has officially entered 1st OBT phase! ✦
Taekwon class guide banner
Age of Ymir · Class Hub

Taekwon

Taekwon is an expanded martial-arts class built around mobility, stance-triggered kicks, and elemental self-enchants. It is stylish and rewarding once learned, but it asks more from the player than most early classes because its damage comes from setting up the right stance before the kick can fire.

Class GuideExpanded ClassStar Gladiator / Soul Linker Path
Expanded Class GuidesTaekwon
Taekwon

TaeKwon Kids fight barehanded and turn mobility into pressure through skills like SprintSprint, Tornado KickTornado Kick, Counter KickCounter Kick, and Mild WindMild Wind. On Age of Ymir, the live skill tree makes it much easier to see those stance relationships before you commit points, which helps a lot on a class like this.


TaeKwon is not the easiest beginner class. You cannot equip a normal weapon at this stage, your kick skills rely on stance procs, and early gameplay is smoother when you choose passive or slower monsters instead of trying to brute-force crowded maps.

Details

Taekwon is the first expanded unarmed class, using movement, kick chains, and elemental adaptation instead of conventional weapon progression.

AoY Divider
Job Bonuses
STR+6
AGI+6
VIT+0
INT+0
DEX+6
LUK+0
TypeExpandedMeleeCombo
Max Job Level50
Skill Access17 class skills with 88 total skill points on the iRO reference path.
Next Jobs

Star GladiatorStar Gladiator or Soul LinkerSoul Linker

Job Change AreaPayonPayon
Core IdentityFights barehanded, uses stance-based kick chains, and gains a large part of its damage from SprintSprint and elemental swapping through Mild WindMild Wind.
EquipAttack Speed
Bare Handed156
Shield-6
ASPD PotionsUsable

Builds

Tornado Kick

Tornado Kick

This is the strongest general leveling path from the iRO guide because Tornado KickTornado Kick is your only true early AoE. The play pattern is to enable Tornado StanceTornado Stance, gather small packs, and keep auto-attacking until the kick procs.



The build likes enough VIT to survive the mobs you gather, enough AGI to increase ASPD and proc kicks more often, and enough STR to keep your damage relevant. SprintSprint, Flying KickFlying Kick, LeapLeap, and Mild WindMild Wind make the route much smoother.

Recommended Stats by Base 40
STR40
AGI20
VIT30
INT1
DEX20
LUK1

Counter Kick & Roundhouse

Counter Kick

This route is better for one-on-one farming and works especially well on passive monsters like WillowWillow or BigfootBigfoot. You keep Counter Kick StanceCounter Kick Stance active for reliable single-target damage, then swap to Roundhouse StanceRoundhouse Stance when you need space or an emergency stun.



The iRO recommendation here is higher AGI for ASPD and FLEE, enough DEX to make your auto-attacks land so the stances can trigger, and STR as your long-term damage stat. It is a more controlled style than Tornado mobbing, but much safer while you are still learning TaeKwon timing.

Recommended Stats by Base 40
STR20
AGI52
VIT1
INT1
DEX20
LUK1

Skills

IconSkillMax LevelDescription
SprintActive10Core movement skill that also boosts unarmed damage and kick damage, with the famous +10 STR Spurt effect at higher levels.
Tornado StanceBuff1Enables the Tornado Kick proc chain and is the main setup skill for TaeKwon AoE leveling.
Tornado KickActive7Your primary leveling kick for mobbing, dealing AoE damage around the target once the stance chain procs.
Heel Drop StanceBuff1Sets up Heel Drop, the control-focused kick path that can stun a target and create safer one-on-one farming.
Heel DropActive7Single-target kick that stuns the enemy, making it one of the safest control tools in the TaeKwon kit.
Roundhouse StanceBuff1Setup for Roundhouse, useful whenever you need to knock back and briefly control nearby monsters.
Roundhouse KickActive7Strong kick that pushes back and stuns surrounding enemies, giving TaeKwon a reliable panic button in crowded fights.
Counter Kick StanceBuff1The setup for Counter Kick and one of the best early stance choices for clean single-target leveling.
Counter KickActive7A high-damage kick that never misses, making it excellent against evasive monsters and low-DEX early builds.
TumblingBuff1Supportive dodge skill that also enables Flying Kick as a counterattack, adding mobility and survivability at the same time.
Flying KickActive7Gap-closing mobility kick that moves instantly to the target, helping TaeKwon stick to enemies and reposition between pulls.
Peaceful BreakPassive10Recovers HP faster while sitting next to another TaeKwon-line class and benefits further from using /doridori.
Happy BreakPassive10Restores SP more quickly while sitting and also helps conserve Earth Spike Scrolls, which gives it niche utility beyond pure regeneration.
KihopPassive5Adds party-based attack power, making it especially useful when leveling with even one extra person on the same map.
Mild WindActive7Self-endows your attacks with multiple elements and is one of the biggest reasons TaeKwon can still hit very hard without wielding a normal weapon.
LeapActive5Exceptional map mobility tool that jumps over cells and obstacles, letting TaeKwon move through fields in ways most early classes cannot.
Taekwon MissionActive1Assigns hunting targets for the ranker system and is the gateway skill if you want to engage with classic TaeKwon mission gameplay.

Equipment

SlotRecommended OptionsWhy It Helps
Shield / Starter DefenseGuardGuardThe official TaeKwon job change rewards a GuardGuard, which is especially helpful because TaeKwon does not get normal weapon progression at this stage.
Armor / GarmentPantie [1]Pantie [1] and Undershirt [1]Undershirt [1]Light gear like this fits TaeKwon well because the class cares about movement, ASPD, and survivability more than raw weapon attack.
Beginner ProgressionEden Group Equipment QuestsEden Group Equipment QuestsEden Group equipment remains one of the best early catches for new players because it gives you consistent free starter gear while you work around TaeKwon's unusual progression curve.
Utility GearCatherina Von Blood [1]Catherina Von Blood [1]Even though TaeKwon is melee-focused, this is still one of the most useful early beginner accessories on AoY because of how much raw comfort it brings to low-level progression.
Healing SupportNepeta CatariaNepeta Cataria and Fresh FishFresh FishBecause TaeKwon often fights in melee without weapon upgrades, cheap healing items go a long way while learning stance timings and surviving grouped pulls.

Leveling

Level RangeMapMonstersWhy It Works
10-25Payon FieldPayon FieldWillowWillow and Roda FrogRoda FrogSafe early field for learning kick timings, movement, and elemental swaps without getting overwhelmed too quickly.
25-45Payon ForestPayon ForestBigfootBigfootThe iRO guide specifically likes passive monsters for TaeKwon's single-target kick routes, and Bigfoot is one of the cleanest fits for that style.
41-55Eden Group Leveling QuestsEden Group Leveling QuestsOrc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc BabyEden routing is the better AoY replacement for old bounty-board-style progression and lets TaeKwon cash in quest experience while using Tornado or Counter-based setups.
45+Orc MapsOrc MapsOrc WarriorOrc Warrior and Orc LadyOrc LadyGood place to finish job levels before second-job progression, especially once Mild WindMild Wind starts covering enemy weaknesses more consistently.

Job Change

RouteWhat You GetNotes
Official RouteOfficial TaeKwon QuestGuardGuardAt Job Level 10 as a Novice, either talk to Arang through the TaeKwon classroom route from IzludeIzlude or go directly to Phoenix in PayonPayon. This is the iRO route and rewards a GuardGuard.
AoY Job MasterAoY Job MasterBeginner Mark [1]Beginner Mark [1], Ring of ExperienceRing of Experience, and Halter Lead BoxHalter Lead BoxEzekiel in the Main Office offers the fast AoY alternative. He also grants quest skills on job changes, so you do not need to do separate platinum-skill quests afterward.

Progression Notes

  • If you are new to TaeKwon, start with Tornado StanceTornado Stance into Tornado KickTornado Kick. It is the smoothest leveling route from the iRO guide.
  • Use Mild WindMild Wind aggressively. TaeKwon gets a lot of value out of hitting monster weaknesses because it does not have normal weapon upgrades yet.
  • If you prefer safer one-target farming, lean into Counter Kick StanceCounter Kick Stance and Counter KickCounter Kick on passive monsters.

Source referenced for class guide details: iRO Wiki: TaeKwon Kid