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Star Gladiator

Star Gladiator is the celestial combat route of Taekwon, built around map and target attunement, Heat auras, and high-pressure melee setups that become very strong once your Sun, Moon, and Star assignments are established.

Class GuideExpanded ClassSun / Moon / Star Path
Expanded Class GuidesStar Gladiator
Star Gladiator

Star Gladiator trades the straightforward kick flow of TaekwonTaekwon for a much more specialized celestial system. The core loop revolves around assigning Places and Targets through Feeling of Sun Moon StarFeeling of Sun Moon Star and Hatred of Sun Moon StarHatred of Sun Moon Star, then converting those assignments into damage through Warmth of the SunWarmth of the Sun, Warmth of the MoonWarmth of the Moon, and Warmth of the StarWarmth of the Star.


Once the setup is in place, the class can push very high damage through Fusion of Sun Moon StarFusion of Sun Moon Star, Anger of the SunAnger of the Sun, Anger of the MoonAnger of the Moon, and Anger of the StarAnger of the Star, while still keeping some of TaeKwon’s mobility through LeapLeap. The tradeoff is that Star Gladiator is less forgiving than most routes, because map assignment, enemy selection, and day restrictions matter much more here than on standard melee classes.

Details

Star Gladiator is an expanded second-stage melee class that turns assigned Places, Targets, and celestial timing into burst damage, utility, and very map-specific farming power.

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Job Bonuses
STR+12
AGI+12
VIT+0
INT+0
DEX+6
LUK+0
TypeExpandedMeleeCelestial
Max Job Level50
Skill Access18 class skills with 74 total class skill points.
Progression BranchExpanded second-stage class with its own Sun, Moon, and Star specialization instead of a standard weapon-line progression.
Job Change AreaComodoComodo
Core IdentityAssigns maps and monsters with Feeling of Sun Moon StarFeeling of Sun Moon Star and Hatred of Sun Moon StarHatred of Sun Moon Star, then converts those assignments into Warmth, Anger, Blessing, and Fusion scaling.
EquipAttack Speed
Bare Handed156
Shield-6
Book-10
ASPD PotionsUsable

Builds

STR / VIT All-Purpose Heat

Fusion of Sun Moon Star

This is the broadest Star Gladiator route and the most forgiving when you want to farm, tank, and still keep strong Warmth damage. The build leans on Fusion of Sun Moon StarFusion of Sun Moon Star plus the Warmth line to stay aggressive while using high VIT to absorb return damage and make healing items more efficient.



It is the practical route when you expect to take hits often or want one build that can pivot between normal field farming, tougher mobs, and map-specific assignments without becoming too fragile.

Recommended Stats by Base 99
STR110-130
AGI1
VIT90-110
INT1
DEX1
LUK1-9

STR / DEX Warmth Specialist

Anger of the Sun

This route pushes your offensive ceiling higher by trading survivability for much stronger Warmth consistency and better natural HIT. It pairs especially well with Anger of the SunAnger of the Sun, Anger of the MoonAnger of the Moon, and Anger of the StarAnger of the Star when you are farming assigned targets and want raw output over safety.



The build is more dependent on controlling the fight and choosing the right maps, but once those conditions line up it delivers the cleanest damage spikes of the common Star Gladiator routes.

Recommended Stats by Base 99
STR110-130
AGI1
VIT20-40
INT1
DEX100-120
LUK1-9

AGI Kicker

Demon of Sun Moon Star

This route stays closer to the Taekwon kick identity by emphasizing speed, kick procs, and avoidance. It works around Demon of Sun Moon StarDemon of Sun Moon Star, Comfort of the StarComfort of the Star, and the old TaeKwon kick package to pressure monsters quickly before they can collapse your FLEE.



It is less universal than the Warmth builds, but it is still a valid route if you want faster attack cycles and a more mobile feel instead of pure aura-based grinding.

Recommended Stats by Base 99
STR110-130
AGI70-90
VIT1-50
INT1-12
DEX50-70
LUK1-20

Skills

IconSkillUse
Feeling of Sun Moon StarFeeling of Sun Moon StarAssigns a map as your Sun, Moon, or Star Place, which is the foundation for the rest of the class.
Hatred of Sun Moon StarHatred of Sun Moon StarAssigns monsters or player classes as your Sun, Moon, or Star Targets for Anger and Blessing scaling.
Warmth of the SunWarmth of the SunCreates the Sun-aligned damage aura that hits nearby enemies in your assigned Sun Place.
Warmth of the MoonWarmth of the MoonCreates the Moon-aligned damage aura that works in your assigned Moon Place.
Warmth of the StarWarmth of the StarCreates the Star-aligned damage aura for your assigned Star Place.
Anger of the SunAnger of the SunAdds attack power against your assigned Sun Targets and is part of the main specialist damage package.
Anger of the MoonAnger of the MoonBoosts attack power against Moon Targets and supports the higher-DEX offensive route.
Anger of the StarAnger of the StarBoosts attack power against Star Targets and rounds out the full celestial damage package.
Comfort of the SunComfort of the SunImproves survivability in a Sun Place and supports more stable Warmth grinding.
Comfort of the MoonComfort of the MoonImproves survivability in a Moon Place and helps stabilize longer farming sessions.
Comfort of the StarComfort of the StarImproves survivability in a Star Place and is especially useful on the faster AGI route.
Blessing of the SunBlessing of the SunImproves rewards and progression value against your assigned Sun Targets.
Blessing of the MoonBlessing of the MoonImproves rewards and progression value against your assigned Moon Targets.
Blessing of the StarBlessing of the StarImproves rewards and progression value against your assigned Star Targets.
Demon of Sun Moon StarDemon of Sun Moon StarTrades sight for a permanent ASPD boost and supports the faster AGI-style kick setup.
Friend of Sun Moon StarFriend of Sun Moon StarImproves interaction with Monk combo users when Counter Kick is involved.
Knowledge of Sun Moon StarKnowledge of Sun Moon StarRaises carry capacity and class utility when you log in on an assigned celestial Place.
Fusion of Sun Moon StarFusion of Sun Moon StarHigh-risk burst mode that increases movement speed, ignores DEF, and makes attacks never miss at the cost of HP per hit.

Equipment

SlotRecommended OptionsWhy It Helps
AccessoryMedal of HonorMedal of HonorA straightforward offensive accessory for expanded physical classes and one of the few pieces directly called out for this route.
WeaponBook [3]Book [3]Star Gladiator can stay barehanded for Sprint-related value or swap to books when you want a more direct physical weapon option.
Base GearTaekwon equipmentTaeKwon EquipmentMost of the headgear, armor, garment, shield, and accessory logic still overlaps with the Taekwon foundation, so the earlier gear page remains relevant here.
Beginner ProgressionEden Group Equipment QuestsEden Group Equipment QuestsEden gear is still helpful while you stabilize the rest of the setup, especially if you are short on zeny after the job-change material handoff.
ASPD / SustainConcentration PotionConcentration Potion, Awakening PotionAwakening Potion, and Berserk PotionBerserk PotionASPD support matters more here than on slower weapon builds because Warmth and kick routes both get smoother when your attack cycle accelerates.
Healing SupportFresh FishFresh Fish and Nepeta CatariaNepeta CatariaFusion and Warmth can make incoming or self-draining damage much more noticeable, so cheap stackable sustain items stay valuable.

Leveling

Level RangeMapMonstersWhy It Works
55-75Orc MapsOrc MapsOrc WarriorOrc Warrior and Orc LadyOrc LadySolid transition zone while you finish setting Places and Targets and start testing Warmth-based pulls on sturdier mobs.
70-90Clock Tower 3Clock Tower 3AlarmAlarmGood default for a physical expanded class once accuracy and survivability settle in, especially if your assigned target setup lines up well here.
41-55 QuestsEden Group Leveling QuestsEden Group Leveling QuestsOrc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc BabyEden routing remains a practical AoY fallback while you finish the jump from Taekwon into a stable Star Gladiator setup.

Job Change

RouteWhat You GetNotes
Official RouteOfficial Star Gladiator QuestJob change to Star GladiatorAt Job Level 40 as TaekwonTaeKwon, speak with MooHyun in PayonPayon, then continue to the Wandering Master in ComodoComodo. The official route consumes Flame HeartFlame Heart, Mystic FrozenMystic Frozen, Rough WindRough Wind, Great NatureGreat Nature, Star CrumbStar Crumb, and Star DustStar Dust.
AoY Job MasterAoY Job MasterDirect convenience job changeFor expanded second-stage classes, the Job Master is the convenience route. It does not grant the first-job incentive bundle, but it handles the job change directly and grants quest/platinum skills automatically. See Job MasterJob Master for the NPC system page.

Progression Notes

  • Set your Places and Targets deliberately. Star Gladiator is much stronger when your assigned map and assigned enemy are actually where you plan to grind.
  • If you want the safest general route, start from the STR / VIT Warmth setup and only move into higher DEX or AGI specialization once the class feels stable.
  • Fusion of Sun Moon StarFusion of Sun Moon Star is one of the class’s biggest power spikes, but it is also where sustain management starts to matter much more.
  • Star Gladiator can still lean on several Taekwon fundamentals, so keeping the Taekwon guide nearby is practical when you are still learning how the kick package overlaps with the celestial kit.

Source referenced for class guide details: iRO Wiki: TaeKwon Master