Secondary Class Guides

Rogue is the flexible continuation of , trading pure assassin-style burst for utility, farming efficiency, and access to copied skills. On Age of Ymir, Rogue stands out through , , , and .
The class is especially good for players who want to farm efficiently, solo flexibly, and level with either dagger or bow weapons while keeping a clean path into .
Details
Rogue is a utility-driven second class with strong solo farming tools, good dodge, flexible weapon choices, and skill-copying mechanics that open up multiple leveling styles.

| Job Bonuses | STR+6 AGI+7 VIT+6 INT+4 DEX+7 LUK+0 |
|---|---|
| Type | UtilityMeleeRanged |
| Max Job Level | 50 |
| Skill Access | 20 Rogue skills + 1 quest skill |
| Next Job | |
| Job Change Area | |
| Core Role | Rogue blends loot-focused farming from and with copied-skill flexibility from and utility pressure from the strip line. |
Builds
This is the classic Rogue farming route. It builds around for extra loot, for zeny farming, and copied skills through . AoY's Game Changes also make this route more rewarding because equipment with Random Options can be stolen from regular monsters here.
It is the strongest general-purpose PvM Rogue route if your goal is efficient solo grinding and loot gain rather than PvP-specific utility.
Bow Rogue trades some melee pressure for safer ranged farming. It uses and , then scales through copied skills and strong ranged positioning.
This is the safer choice if you want to level from range while keeping access to Rogue utility instead of fully committing to dagger combat.
This route leans harder into the utility identity of the class. , , and the strip line let Rogue solve fights with copied offense and debuff pressure rather than only auto-attacks.
It is less straightforward for raw leveling than Dagger Gank, but it is the most representative route if you want the full Rogue class identity.
Skills
| Skill | Description |
|---|---|
| is Rogue's main weapon skill and one of the clearest reasons to stay on the class. On AoY, it follows the Renewal-style behavior from Game Changes, teleporting to the target and applying from any direction. | |
| adds automatic steal attempts to normal attacks and is the core reason Dagger Gank Rogue remains one of the most efficient farming variants. | |
| provides direct zeny farming value and works naturally with loot-focused Rogue progression. | |
| is the bridge into Rogue’s copied-skill playstyle and one of the class’s defining tools outside of pure farm efficiency. | |
| lets Rogue retain enemy-used skills and turns the class into a flexible leveling platform rather than a fixed weapon-only class. | |
| improves hidden movement and supports safer positioning for dagger or utility Rogue styles. | |
| , , , and are what give Rogue its disruptive class identity beyond PvM farming. | |
| and are what make Bow Rogue viable instead of just a gimmick side route. | |
| remains relevant for dagger and one-handed sword Rogue setups, and AoY currently exposes custom tuning on the live skill tree for this skill. |
Equipment
For early beginners on AoY, the are still the cleanest starting point. The dagger and bow upgrades both fit Rogue well, which makes the page easier to progress regardless of whether you stay melee or switch ranged.
| Equipment | Description |
|---|---|
| are the best free baseline for early Rogue gearing, with both dagger and bow paths remaining relevant while you decide your long-term route. | |
| is one of the standard carded dagger options for PvM Rogue and stays useful if you want flexible damage slotting. | |
| and are still the classic status or utility dagger choices. | |
| and are the premium options for higher-DEF targets once your gearing is already established. | |
| is the usual indestructible elemental dagger choice when you want a stable weapon rather than a fully carded slot platform. | |
| is one of the stronger Rogue bow options, while stays a cheap early fallback. | |
| , , and cover most of Rogue’s common top-headgear directions. | |
| , , , and shield options like are the usual practical baseline pieces. | |
| , , , , and are the normal defensive shield progression for dagger Rogue. Bow Rogue cannot attack while a shield is equipped because bows are two-handed weapons. | |
| is still a practical neutral-damage reduction option when you do not want to rely on a card slot, while and remain cheap Rogue staples when paired with the Panties line. | |
| , , , , , and cover most of the common utility accessory choices. | |
| are the stable general option, while become attractive when paired with for the extra ATK at the cost of weight. | |
| , , , , and cover the main utility, damage, and stat-threshold accessory routes for Rogue. |
Leveling
| Level Range | Location | Notes |
|---|---|---|
| 55-70 | Fresh Rogues can transition directly from Thief leveling by pairing with , , and . | |
| 70-85 | and related Clock Tower targets are a stable midgame option if your Rogue already has its main utility and copied-skill flow online. | |
| 85-99 | and are common late solo targets while preparing for Stalker. |
Job Change
You can become a Rogue once your Thief reaches Job Level 40 or 50. On Age of Ymir, you have two practical routes:
| Route | What You Get | Notes |
|---|---|---|
| Official Rogue class access through the guild tests on , including the written test, item collection, and maze segment. | This is the full guild route and the one to take if you want the complete class-change process rather than only the final class unlock. | |
| Immediate Rogue advancement and automatic quest/platinum skills through . | The Job Master route is the convenience option for second classes. It skips the official tests and does not add a separate secondary-class reward bundle. |
Recommendation
- Take the official route if you want the full Rogue guild questline.
- Use the AoY Job Master if you want to move directly into Rogue utility and faster progression.
Source referenced for class guide details: iRO Wiki: Rogue

Details
Builds
Skills
Equipment
Leveling
Job Change