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Age of Ymir · Class Hub

Ninja

Ninjas are expanded hybrid damage dealers with three distinct routes: magic, throwing, and melee, all backed by evasive tools like Cicada Skin Shed and Mirror Image.

Class GuideExpanded ClassKagerou / Oboro Path
Expanded Class GuidesNinja
Ninja

Ninjas are one of the most flexible expanded classes because they can branch into spellcasting, ranged throwing, or stealth-focused melee gameplay. On Age of Ymir, that means one class can pivot between tools like Blaze ShieldBlaze Shield, Exploding DragonExploding Dragon, Throw KunaiThrow Kunai, and Haze SlasherHaze Slasher depending on your budget and preferred pacing.


The class is extremely stylish, but Ninja is not especially beginner-friendly. Magic and throwing paths both consume catalysts or ammunition, while melee Ninja is more of a specialist or “for fun” route than a fast leveling option.

Details

Ninja is the first expanded stealth-and-mysticism class, combining ranged tools, ninpou magic, and powerful evasion skills rather than relying on one conventional combat pattern.

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Job Bonuses
STR+1
AGI+8
VIT+1
INT+5
DEX+6
LUK+4
TypeExpandedHybridStealth
Max Job Level70
Skill Access23 class skills with 175 total skill points on the iRO reference path.
Next JobsKagerouKagerou or OboroOboro
Job Change AreaAmatsuAmatsu
Core ResourcesUses ShurikenShuriken, KunaiKunai, Huuma ShurikenHuuma Shuriken, and catalyst stones like Flame StoneFlame Stone, Ice StoneIce Stone, and Wind StoneWind Stone.

Builds

Ninpou (Magic)

Exploding Dragon

This is the strongest Ninja leveling route on the iRO reference and the one most players should default to if they want performance. The build revolves around AoE spell pressure through Blaze ShieldBlaze Shield and Exploding DragonExploding Dragon, with Snow Flake DraftSnow Flake Draft, First WindFirst Wind, and Freezing SpearFreezing Spear rounding out element coverage.



The most important defensive layer is Cicada Skin ShedCicada Skin Shed, while Ninja AuraNinja Aura gives a useful stat boost for spell damage.

Recommended Stats by Base 99
STR1
AGI1
VIT50
INT90
DEX90
LUK1

Togatana (Throwing)

Throw Huuma Shuriken

Throwing Ninja uses ranged weapon-style pressure without actually behaving like Archer or Gunslinger. The route scales from STR for damage, needs enough DEX for HIT and cast time support, and uses Throw ShurikenThrow Shuriken, Throw KunaiThrow Kunai, and Throw Huuma ShurikenThrow Huuma Shuriken for its damage profile.



It is harder to level efficiently than magic Ninja because the ammunition management is real and the AoE option has a long cast and after-cast delay, but it can still be very effective if you enjoy ranged physical gameplay and can keep up with supplies.

Recommended Stats by Base 99
STR90
AGI1
VIT90
INT20
DEX40
LUK1

Taijutsu (Melee)

Haze Slasher

This is the niche route. It plays like a stealth skirmisher by cycling Haze SlasherHaze Slasher, Shadow SlashShadow Slash, and Shadow LeapShadow Leap on one target at a time while leaning on Ninja evasion tools to survive.



The iRO guide is very blunt here: melee Ninja is mostly a “for fun” build. It lacks strong AoE leveling and demands more care for less payoff, so it is best treated as a specialist route rather than the default recommendation.

Recommended Stats by Base 99
STR90
AGI80
VIT80
INT15
DEX50
LUK30

Skills

IconSkillMax LevelDescription
Cicada Skin ShedBuff5The core Ninja survival tool, giving automatic physical dodges and forced backstep repositioning.
Mirror ImageBuff10Advanced evasion tool for long- and short-range physical attacks once your setup is deeper into the tree.
Blaze ShieldActive10The main low-to-mid ninpou AoE, surrounding the caster with repeated fire hits while consuming Flame Stones.
Exploding DragonActive5High-value fire AoE that lands around the target and helps carry magic Ninja deep into the leveling curve.
Snow Flake DraftActive5Caster-centered water AoE that expands your element coverage and brings strong freezing pressure.
First WindActive5Longer-range wind magic that cuts through a line of enemies, useful for element coverage and safer targeting.
Throw ShurikenActive10Cheap ranged throwing skill that always hits, making it a dependable early single-target option for Togatana builds.
Throw KunaiActive5A stronger throwing skill with elemental Kunai support, forming the main single-target upgrade over basic shuriken.
Throw Huuma ShurikenActive5The throwing AoE option. Extremely strong on paper, but the long cast and follow-through make it much harder to use comfortably.
Haze SlasherActive10Melee opener that immediately places you into Hiding, enabling the Shadow Leap and Shadow Slash loop.

Equipment

Ninja gearing is heavily influenced by build choice. Magic Ninja needs catalyst access and cast support, Throwing Ninja needs ammunition flow and survivability, and Melee Ninja depends on specialist gear more than the other two paths.

Slot / CategoryRecommendation
Official Starter RewardThe iRO job change rewards an Asura [2]Asura [2], which is a clean early weapon for the official route.
Throwing SuppliesKeep stacks of ShurikenShuriken, KunaiKunai, and a usable Huuma ShurikenHuuma Shuriken ready if you are playing the ranged physical route.
Magic CatalystsMagic Ninja needs a steady supply of Flame StoneFlame Stone, Ice StoneIce Stone, and Wind StoneWind Stone to keep the ninpou rotation active.
Helpful CardsDolomedesDolomedes Card, DropsDrops Card, ZeromZerom Card, Archer SkeletonArcher Skeleton Card, PupaPupa Card, Yellow NovusYellow Novus Card, and VitataVitata Card are all useful iRO-style suggestions depending on whether you need DEX, ranged damage, HP, or utility.
Beginner ProgressionEden Group Equipment Quests remain helpful for early beginners even on Ninja, especially if you need stopgap armor while your ammunition or catalyst spending stays high.

Leveling

RangeWhereWhy It Works
Base 3-56Sunken ShipSunken ShipWith Catherina Von Blood [1]Catherina Von Blood [1], this is still the standard fast route. Magic Ninja handles this best because ninpou AoE clears grouped undead far more comfortably than melee or throwing Ninja.
Base 1-21Payon FieldPayon FieldWithout the fast route, start on safe targets like Roda FrogRoda Frog while you bring your first branch online.
Base 21-41Payon ForestPayon ForestBigfootBigfoot is a reliable next step if you want a simple single-target field target while your supplies stay manageable.
Base 41-60Orc MapsOrc MapsAoY does not use bounty boards, so pair Orc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc Baby with Eden Group Leveling Quests.
SustainIzludeIzlude, PayonPayonCheap sustain matters a lot when tanking while casting. Nepeta CatariaNepeta Cataria and Fresh FishFresh Fish remain two of the classic low-cost recovery options from the iRO route.

Job Change

RouteWhat You GetNotes
Official RouteOfficial QuestAsura [2]Asura [2]Once you reach Job 10 as NoviceNovice, you can use the Ninja Classroom in IzludeIzlude or travel through AlbertaAlberta toward AmatsuAmatsu for the traditional route.
AoY Job MasterAoY Job MasterBeginner Mark [1]Beginner Mark [1], Ring of ExperienceRing of Experience, and Halter Lead BoxHalter Lead BoxEzekiel provides the AoY shortcut and also grants quest skills on job changes, so you do not need to chase separate platinum-skill unlocks afterward.

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