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Age of Ymir · Class Hub

Swordsman

Swordsmen are durable melee frontliners with strong HP, reliable early-game damage, and flexible weapon choices that lead naturally into either Knight or Crusader.

Class GuideMelee FrontlinerKnight or Crusader Path
Primary Class GuidesSwordsman
Swordsman

A Swordsman is a straightforward but dependable first class built around staying alive and holding the front line. The class starts with strong base HP, solid weapon access, and practical early skills like BashBash, ProvokeProvoke, and Magnum BreakMagnum Break. Swordsmen are presented here as durable leaders trained in Swordswords and Shieldshields, but they can also branch into spears, axes, maces, and daggers depending on what you have available.


Swordsman is one of the cleanest early class routes for players who want durable melee progression, straightforward skill value, and a smooth transition into Knight or Crusader. The guide below focuses on practical leveling, useful gear, and the core tools that make the class reliable from the start.

Details

Swordsmen are versatile frontline fighters with strong HP, practical self-sustain, and enough damage to level comfortably while preparing for Knight or Crusader.

AoY Divider
Job Bonuses
STR+7
AGI+2
VIT+4
INT+0
DEX+3
LUK+2
TypeMeleeFrontlineTanking
Max Job Level50
Base Skills7 core + 3 quest skills
Next Jobs

KnightKnight or CrusaderCrusader

Job Change AreaIzludeIzlude
EquipAttack SpeedFrom Novice
Bare Handed1560
Shield-5+5
Dagger-7+8
Sword (One Handed)-7+10
Sword (Two Handed)-14N/A
Axe (One Handed)-15−5
Axe (Two Handed)-20N/A
Mace-100
Spear (One Handed)-17N/A
Spear (Two Handed)-25N/A

Builds

Magnum Break Mobber

Magnum Break

This is the more efficient early leveling route in the guide. Gather monsters, pull passive targets with ProvokeProvoke, and clear packs with Magnum BreakMagnum Break. A One-Handed Swordone-handed sword plus a Shieldshield is recommended here for survivability, and maxing Sword MasterySword Mastery helps smooth out the damage while you mob.



Suggested base stats around level 40: STR 40, AGI 1, VIT 30, INT 16, DEX 20, LUK 1. This route is especially comfortable if you can pair with an AcolyteAcolyte or carry solid recovery items.

Base Level 40 Stats
STR40
AGI1
VIT30
INT16
DEX20
LUK1

Bash Auto-Attack

Bash

This route focuses on softening or finishing enemies one at a time with BashBash and fast follow-up attacks. The guide recommends a Two-Handed Swordtwo-handed sword with Two-Handed Sword MasteryTwo-Handed Sword Mastery for stronger raw damage. Good early targets are passive monsters like WillowWillow and BigfootBigfoot.



Suggested base stats around level 40: STR 26, AGI 50, VIT 1, INT 1, DEX 20, LUK 1. This path is cheaper to start with, but the mobbing route tends to age better as you progress.

Base Level 40 Stats
STR26
AGI50
VIT1
INT1
DEX20
LUK1

Skills

IconSkillMax LevelDescription
BashOffensive10Single-target strike that scales from 130% to 400% ATK and gains bonus accuracy as you level it.
EndureActive10Prevents flinching for several hits, lasts longer at higher levels, and also raises MDEF while active.
Increase HP RecoveryPassive10Boosts natural HP regeneration while stationary and improves the effectiveness of HP healing items.
Magnum BreakOffensive10Creates a 5x5 fire-property blast around the user, pushes enemies back, and serves as the core early mobbing skill.
ProvokeActive10Raises the target's ATK while lowering its DEF, making it easier to kill and useful for pulling passive monsters.
Sword MasteryPassive10Adds flat ATK when using one-handed swords and daggers, making it the key mastery for shield-based leveling.
Two-Handed Sword MasteryPassive10Adds flat ATK with two-handed swords and supports the higher-damage Bash auto-attack route.
BerserkQuest1Triggers a Provoke-like state when HP drops below 25%, raising offense in exchange for lower defense.
Fatal BlowQuest1Allows Bash at higher levels to stun targets, adding useful control while leveling and during early party play.
HP Recovery While MovingQuest1Lets your HP regeneration continue while moving, pairing naturally with Increase HP Recovery for smoother field leveling.

Equipment

For early beginners on AoY, the Eden Group Equipment QuestsEden Group Equipment Quests are one of the most helpful progression systems once you can start them, since they provide free gear that can comfortably carry your class through the early and mid-game.

EquipmentDescription
The official Swordman guild quest rewards this starter weapon, and on AoY it remains the cleanest opening option if you are taking the full job-change route.
The iRO guide strongly recommends the early Enchanter Mounds route for a Cotton Shirt with Max HP +100 and Max SP +50, which is still excellent value while gearing a fresh Swordman.
If you keep that early armor for a while, HP-focused cards like PupaPupa Card or Evil TreeDecorated Evil Tree Card are strong low-budget upgrades.
The iRO leveling route calls this out as a fast-track item for early AoE leveling, especially if you want to move into Sunken Ship immediately.
If your class path ever lacks an AoE option, the iRO guide highlights this card as a way to access Magnum Break-style farming utility earlier.
For survivability, the guide still favors a one-handed sword and shield setup on the mobbing route, while two-handed swords are better when you want raw Bash and auto-attack damage.

Leveling

Level RangeLocationNotes
3-56The fast iRO route uses Catherina Von BloodCatherina Von Blood to start AoE leveling early. If you can mob well, this skips a lot of slower field grinding.
10-21Without the fast-track item route, focus on WillowWillow until about level 21.
21-41Continue with passive targets like BigfootBigfoot. This fits the Bash auto-attack route especially well.
41-55Shift into Eden GroupEden Group leveling quests and target Orc WarriorOrc Warrior, Orc LadyOrc Lady, and Orc BabyOrc Baby.
55-60Keep working through Eden GroupEden Group quests while cycling Orc WarriorOrc Warrior and Orc LadyOrc Lady kills to finish this stretch efficiently before your next class change plan.

Job Change

You can become a Swordsman once your Novice reaches Job Level 10. On Age of Ymir, you have two practical routes:

RouteWhat You GetNotes
Official RouteOfficial Swordman QuestNovice FalchionNovice Falchion plus quest skills like BerserkBerserk, Fatal BlowFatal Blow, and HP Recovery While MovingHP Recovery While Moving.Go to IzludeIzlude, enter the Swordman Guild on the west side of town, and speak to the guild NPC in the center room.
EzekielAoY Job MasterBeginner Mark [1]Beginner Mark [1], Ring of ExperienceRing of Experience, Halter Lead BoxHalter Lead Box, Swordman FigureSwordman Figure, and a BladeBlade.Use Job MasterJob Master. Ezekiel in the Main Office grants quest/platinum skills automatically and skips the official guild quest.

Recommendation

  • If you want the classic experience and the free starter weapon, do the official quest.
  • If convenience matters more, use the AoY Job Master and continue gearing through our database and progression systems.

Source referenced for class guide details: iRO Wiki: Swordman