Primary Class Guides

A Swordsman is a straightforward but dependable first class built around staying alive and holding the front line. The class starts with strong base HP, solid weapon access, and practical early skills like , , and . Swordsmen are presented here as durable leaders trained in and , but they can also branch into spears, axes, maces, and daggers depending on what you have available.
Swordsman is one of the cleanest early class routes for players who want durable melee progression, straightforward skill value, and a smooth transition into Knight or Crusader. The guide below focuses on practical leveling, useful gear, and the core tools that make the class reliable from the start.
Details
Swordsmen are versatile frontline fighters with strong HP, practical self-sustain, and enough damage to level comfortably while preparing for Knight or Crusader.

| Job Bonuses | STR+7 AGI+2 VIT+4 INT+0 DEX+3 LUK+2 |
|---|---|
| Type | MeleeFrontlineTanking |
| Max Job Level | 50 |
| Base Skills | 7 core + 3 quest skills |
| Next Jobs | or |
| Job Change Area |
| Equip | Attack Speed | From Novice |
|---|---|---|
| Bare Handed | 156 | 0 |
| Shield | -5 | +5 |
| Dagger | -7 | +8 |
| Sword (One Handed) | -7 | +10 |
| Sword (Two Handed) | -14 | N/A |
| Axe (One Handed) | -15 | −5 |
| Axe (Two Handed) | -20 | N/A |
| Mace | -10 | 0 |
| Spear (One Handed) | -17 | N/A |
| Spear (Two Handed) | -25 | N/A |
Builds
This is the more efficient early leveling route in the guide. Gather monsters, pull passive targets with , and clear packs with . A plus a is recommended here for survivability, and maxing helps smooth out the damage while you mob.
Suggested base stats around level 40: STR 40, AGI 1, VIT 30, INT 16, DEX 20, LUK 1. This route is especially comfortable if you can pair with an or carry solid recovery items.
This route focuses on softening or finishing enemies one at a time with and fast follow-up attacks. The guide recommends a with for stronger raw damage. Good early targets are passive monsters like and .
Suggested base stats around level 40: STR 26, AGI 50, VIT 1, INT 1, DEX 20, LUK 1. This path is cheaper to start with, but the mobbing route tends to age better as you progress.
Skills
| Icon | Skill | Max Level | Description |
|---|---|---|---|
| Offensive | 10 | Single-target strike that scales from 130% to 400% ATK and gains bonus accuracy as you level it. | |
| Active | 10 | Prevents flinching for several hits, lasts longer at higher levels, and also raises MDEF while active. | |
| Passive | 10 | Boosts natural HP regeneration while stationary and improves the effectiveness of HP healing items. | |
| Offensive | 10 | Creates a 5x5 fire-property blast around the user, pushes enemies back, and serves as the core early mobbing skill. | |
| Active | 10 | Raises the target's ATK while lowering its DEF, making it easier to kill and useful for pulling passive monsters. | |
| Passive | 10 | Adds flat ATK when using one-handed swords and daggers, making it the key mastery for shield-based leveling. | |
| Passive | 10 | Adds flat ATK with two-handed swords and supports the higher-damage Bash auto-attack route. | |
| Quest | 1 | Triggers a Provoke-like state when HP drops below 25%, raising offense in exchange for lower defense. | |
| Quest | 1 | Allows Bash at higher levels to stun targets, adding useful control while leveling and during early party play. | |
| Quest | 1 | Lets your HP regeneration continue while moving, pairing naturally with Increase HP Recovery for smoother field leveling. |
Equipment
For early beginners on AoY, the are one of the most helpful progression systems once you can start them, since they provide free gear that can comfortably carry your class through the early and mid-game.
| Equipment | Description |
|---|---|
| The official Swordman guild quest rewards this starter weapon, and on AoY it remains the cleanest opening option if you are taking the full job-change route. | |
| The iRO guide strongly recommends the early Enchanter Mounds route for a Cotton Shirt with Max HP +100 and Max SP +50, which is still excellent value while gearing a fresh Swordman. | |
| If you keep that early armor for a while, HP-focused cards like or are strong low-budget upgrades. | |
| The iRO leveling route calls this out as a fast-track item for early AoE leveling, especially if you want to move into Sunken Ship immediately. | |
| If your class path ever lacks an AoE option, the iRO guide highlights this card as a way to access Magnum Break-style farming utility earlier. | |
| For survivability, the guide still favors a one-handed sword and shield setup on the mobbing route, while two-handed swords are better when you want raw Bash and auto-attack damage. |
Leveling
| Level Range | Location | Notes |
|---|---|---|
| 3-56 | The fast iRO route uses to start AoE leveling early. If you can mob well, this skips a lot of slower field grinding. | |
| 10-21 | Without the fast-track item route, focus on until about level 21. | |
| 21-41 | Continue with passive targets like . This fits the Bash auto-attack route especially well. | |
| 41-55 | Shift into and target , , and . | |
| 55-60 | Keep working through while cycling and kills to finish this stretch efficiently before your next class change plan. |
Job Change
You can become a Swordsman once your Novice reaches Job Level 10. On Age of Ymir, you have two practical routes:
| Route | What You Get | Notes |
|---|---|---|
| plus quest skills like , , and . | Go to , enter the Swordman Guild on the west side of town, and speak to the guild NPC in the center room. | |
| , , , , and a . | Use . Ezekiel in the Main Office grants quest/platinum skills automatically and skips the official guild quest. |
Recommendation
- If you want the classic experience and the free starter weapon, do the official quest.
- If convenience matters more, use the AoY Job Master and continue gearing through our database and progression systems.
Source referenced for class guide details: iRO Wiki: Swordman

Details
Builds
Skills
Equipment
Leveling
Job Change