Secondary Class Guides

Knight is the classic second-class continuation of , turning an already durable melee base into a true frontline bruiser. The class gains signature tools like , , , and . AoY's Game Changes also matter a lot here because keeps its chain reaction without the old demi gutter bug, and the splash now ranges from 2 to 20 cells.
Knights are valued for their ability to shift between fast single-target damage and practical mobbing depending on weapon choice. On Age of Ymir, that same flexibility makes Knight one of the cleanest midgame melee routes if you want strong survivability, scalable AoE, and a smooth transition into .
Details
Knights are durable melee second classes with excellent mob control, strong large-target damage, and one of the most reliable frontline progressions in the Swordman branch.

| Job Bonuses | STR+8 AGI+2 VIT+10 INT+0 DEX+6 LUK+4 |
|---|---|
| Type | MeleeFrontlineAoE |
| Max Job Level | 50 |
| Skill Access | 10 core Knight skills + 1 quest skill |
| Next Job | |
| Job Change Area | |
| Signature Tools | , , , and mounted mobility from . |
Builds
This is the most classic Knight route in the guide. It centers on high STR, strong VIT, enough DEX to stay reliable, and spear-exclusive skills like , , and .
It is the cleanest all-purpose Knight leveling route if you want to mob comfortably, perform well on large targets, and make full use of mounted play with and .
This route is the more beginner-friendly single-target Knight path in the guide. It leans on high attack speed from , strong melee uptime, and steady finishing damage from .
If you enjoy field grinding, cheaper sustained leveling, and simpler weapon progression, the two-handed sword route stays one of the smoothest Knight playstyles. It also pairs well with cards or gear that reward fast auto-attacks while still keeping AoE available when needed.
Hybrid Knights try to keep the best parts of both the AGI and VIT routes. This build is framed as a flexible option for players who want respectable survivability, mob control, and enough attack speed to keep and feeling smooth.
It is a practical middle ground if you want one Knight that can handle solo field play, party tanking, and general progression without committing too heavily to either extreme.
Skills
| Icon | Skill | Max Level | Description |
|---|---|---|---|
| Passive | 10 | Adds flat ATK with spears and remains the foundation of every spear-oriented Knight route. | |
| Offensive | 10 | Multi-hit spear attack that becomes especially efficient against large monsters. | |
| AoE | 10 | Front-facing spear swing that deals ranged physical damage to enemies in front of the Knight. | |
| Control | 10 | Line attack with knockback utility, useful when you want more control over enemy spacing. | |
| Ranged | 5 | Ranged spear throw that gives Knights a practical pull tool without losing their weapon. | |
| Support | 10 | Greatly improves attack speed for two-handed sword builds and adds hit and critical support while active. | |
| Reactive | 5 | Blocks an incoming hit and returns a critical strike, rewarding timing-based sword play. | |
| AoE | 10 | Signature Knight AoE that strikes in a wide area and remains one of the class's defining mobbing skills. On AoY, the chain reaction works without the old demi gutter bug and splashes from 2 to 20 cells. | |
| Mounted | 1 | Lets the Knight ride a Peco Peco, unlocking mounted movement and cavalry-focused play. | |
| Mounted | 5 | Removes most of the mounted attack speed penalty and makes Peco play fully practical in combat. | |
| Quest | 1 | Knight quest skill that rushes a target and deals more damage based on the distance closed. |
Equipment
For early beginners on AoY, the are still one of the best early systems to lean on. The iRO Knight guide also specifically calls out Eden gear as a strong starting point, especially if you want an easy bridge into spear or two-handed sword leveling.
| Equipment | Description |
|---|---|
| The iRO reference highlights the Eden spear route as one of the cleanest gearing options for Knights and their future classes, especially for and play. | |
| If you prefer the AGI route, a strong stays the easiest way to capitalize on . | |
| When mobbing or tanking groups, the iRO Knight guide strongly recommends cheap healing items. remains one of the most practical low-cost sustain items for Knights. | |
| is one of the classic size-based damage upgrades for Knights, especially if you spend a lot of time using into large targets. | |
| The iRO guide calls out SP sustain cards as useful for Knights that cast often. is a notable example if your build is skill-hungry. | |
| For more durable general-use gear, the classic Knight card pool includes , , and depending on the content you are facing. |
Leveling
| Level Range | Location | Notes |
|---|---|---|
| 55-70 | Knights transition cleanly from Swordman leveling by continuing and farming , , and while their new AoE tools come online. | |
| 70-85 | This is a strong stretch for spear Knights because are large targets that reward well. It is also a solid place to keep weaving in Eden quest progression. | |
| 85-99 | Once your gear and sustain are stable, Knights handle mob-heavy maps well. Fire-focused gear like can help if you want a sturdier Magma route for repeated or clears. |
Job Change
You can become a Knight once your Swordsman reaches Job Level 40 or 50. On Age of Ymir, you have two practical routes:
| Route | What You Get | Notes |
|---|---|---|
| Knight class access through the full guild process, including the classic test chain and later access to quest skills like . | The official route sends you to for item collection, a written test, battle test, word association quiz, self-control test, and personality quiz. | |
| Immediate Knight advancement and automatic quest/platinum skills through . | The current script documents explicit incentive item bundles for first-job changes, but it does not list a separate Knight-specific reward package. What it does guarantee here is convenience and automatic quest/platinum skill unlocks. |
Recommendation
- Take the official route if you want the full Knight guild process.
- Use the AoY Job Master if you want to skip the quest chain and move directly into the class for progression.
Source referenced for class guide details: iRO Wiki: Knight

Details
Builds
Skills
Equipment
Leveling
Job Change