Shadow Master
Seek the Shadow Master to inscribe your Shadow Equipment with potent runes, unlocking formidable new skills that grow in power with the Grade of your gear.



![]() Shadow MasterThe Wyvern Hub (2009rwc_03, 247, 193) The Shadow Master enchants Shadow Gear with Shadow Runes, unlocking reworked skills and new gameplay mechanics to enhance your class builds. |
Enchant Equipment
Enchant Shadow Armor, Shield, Shoes, and Accessories with Shadow Gemstones and unlock powerful new abilities for your class!


Enchantment Details
- Shadow Gear equipped (Armor, Shield, Shoes, or Accessories)
- x2 Shadow Gems required
- Item must have 3 slots or fewer (4-slot items cannot be enchanted)
- Shadow Runes can only be enchanted in slot 4 (furthest right)
- Slots 2–3 are reserved for future expansion
- Slot 1 is reserved for cards
- You can re-enchant to overwrite existing Shadow Runes in slot 4
- If slot 4 contains a card, it cannot be overwritten
Craft Shadow Gems
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| Material | Quantity |
|---|---|
| x10 | |
| x10 (Any combination) | |
| 10,000z | |
| x2 |
Shadow Runes
Lord Knight

Temper Spear Rune I (LK)
Runestone that contains a forgotten spear skill.
- Enables Level 1 Hundred Spears Lord Knights.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- RANGED DMG +5%
- HP -10%

Temper Air Rune I (LK)
Runestone that contains a forgotten air cutting skill.
- Enables Level 1 Wind Cutter Lord Knights.
- Skill level increases with gear Grade
- Grade D: CRIT +5
- Grade C: CRIT +5
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- CRIT DMG +5%
- HP -10%

Temper Ignite Rune I (LK)
Runestone that contains a forgotten explosive skill.
- Enables Level 1 Ignition Break Lord Knights.
- Skill level increases with gear Grade
- Grade D: CRIT +5
- Grade C: CRIT +5
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- CRIT DMG +5%
- HP -10%

Temper Sonic Rune I (LK)
Runestone that contains a forgotten wave skill.
- Enables Level 1 Sonic Wave Lord Knights.
- Skill level increases with gear Grade
- Grade D: CRIT +5
- Grade C: CRIT +5
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- CRIT DMG +5%
- HP -10%

Temper Bound Rune I (LK)
Runestone that contains a forgotten wave skill.
- Enables Level 3 Death Bound Lord Knights.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- DEF +100
- HP -10%

Temper Draco Rune I (LK)
Runestone that contains a forgotten dragon skill.
- Enables Level 1 Dragon Breath Lord Knights.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- RANGED DMG +5%
- HP -10%

Temper Sigilcite Rune I (LK)
[Unique Runestone]
- Enables Level 1 Rune Mastery Lord Knights.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +2 Skill Level
- Grade B: +3 Skill Level
- Grade A: +3 Skill Level

Temper Enchanting Rune I (LK)
Runestone that contains a forgotten magic enchanting skill.
- Enables Level 1 Enchant Blade Lord Knights.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +2 Skill Level
- Grade B: +3 Skill Level
- Grade A: +3 Skill Level
- Extends to Paladins
- MATK +5%
- HP -10%

Temper Wyrming Rune I (LK)
Runestone that contains a forgotten dragon training skill.
- Enables Level 1 Dragon Training Lord Knights.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Paladins
- HP -10%
Paladin

Sacred Halberd Rune I (PL)
Runestone that contains a forgotten holy spear skill.
- Enables Level 1 Cannon Spear Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- RANGED DMG +5%
- HP -10%

Sacred Targe Rune I (PL)
Runestone that contains a forgotten offensive shield skill.
- Enables Level 1 Shield Press Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +2 Skill Level
- Grade A: +2 Skill Level
- Extends to Lord Knights
- MELEE DMG +5%
- HP -10%

Sacred Reflector Rune I (PL)
Runestone that contains a forgotten reflecting buff skill.
- Enables Level 1 Reflect Damage Reduction Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- MELEE DMG +5%
- HP -10%

Sacred Pinpoint Rune I (PL)
Runestone that contains a forgotten equipment breaking skill.
- Enables Level 1 Pinpoint Attack Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- MELEE DMG +5%
- HP -10%

Sacred Branding Rune I (PL)
Runestone that contains a forgotten sacred offensive skill.
- Enables Level 1 Over Brand Paladins.
- Skill level increases with gear Grade
- Grade D: MELEE DMG +5%
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- MELEE DMG +5%
- HP -10%

Sacred Rook Rune I (PL)
Runestone that contains a forgotten sacred uniting defense skill.
- Enables Level 1 Banding Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- HP -10%

Sacred Moon Rune I (PL)
Runestone that contains a forgotten sacred moon blade skill.
- Enables Level 1 Moon Slasher Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- MELEE DMG +5%
- HP -10%

Sacred Genesis Rune I (PL)
Runestone that contains a forgotten holy ray skill.
- Enables Level 1 Genesis Ray Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- MATK +5%
- HP -10%

Sacred Drive Rune I (PL)
Runestone that contains a forgotten reckless shield skill.
- Enables Level 1 Earth Drive Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- MELEE DMG +5%
- HP -10%

Sacred Hesperus Rune I (PL)
Runestone that contains a forgotten damaging aura skill.
- Enables Level 1 Hesperus Lit Paladins.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- VIT +10
- HP -10%

Sacred Grace Rune I (PL)
Runestone that contains a forgotten regen skill.
- Enables Level 1 King's Grace for Paladins
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Lord Knights
- SP +15%
- HP -10%

Sacred Inspiring Rune I (PL)
[Unique Runestone]
- Enables Level 1 Inspiration Paladins at [A]
- Skill level increases with gear Grade
- Grade D: HP +200
- Grade C: HP +200
- Grade B: HP +200
- Grade A: Skill
Sniper

Cyclone Fear Rune I (SP)
Runestone that contains a forgotten technique to fire multiple arrows in a short amount of time.
- Enables Level 1 Fear Breeze Rangers.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Performers
- RANGED DMG +5%
- HP -10%

Cyclone Unleash Rune I (SP)
[Unique Runestone]
- Enables Level 1 Unlimit Rangers.
- Skill level increases with gear Grade
- Grade D: RANGED DMG +2%
- Grade C: RANGED DMG +2%
- Grade B: RANGED DMG +2%
- Grade A: +1 Skill Level

Cyclone Guerilla Rune I (SP)
Runestone that contains forgotten advanced hiding technique.
- Enables Level 1 Camouflage Rangers.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Performers
- RANGED DMG +5%
- HP -10%

Cyclone Ambush Rune I (SP)
Runestone that contains forgotten research trapping technique.
- Enables Level 1 Trap Research Rangers.
- Skill level increases with gear Grade
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level
- Extends to Performers
- INT +10
- HP -10%

Boreal Magicker Rune I (SP)
Runestone that contains forbidden aureal magic.
- Enables Level 1 Recognized Spell High Wizards.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Professors
- HP -10%
Clown/Gypsy

Aerolude Force Rune I (CG)
[Unique Runestone]
- Enables Level 1 of listed Ensemble Skill for Performers:
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Aerolude Mystic Rune I (CG)
[Unique Runestone]
- Enables Level 1 of listed Ensemble Skill for Performers:
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Aerolude Artistic Rune I (CG)
[Unique Runestone]
- Enables Level 1 Voice Lessons Performers:
- Skill level increases with gear Grade
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level

Aerolude Requiem Rune I (CG)
[Unique Runestone]
- Enables Level 1 of listed Skills for Performers:
- Skill level increases with gear Grade
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level

Aerolude Steel Rune I (CG)
Runestone that contains ancient offensive voice technique.
- Enables Level 1 Metallic Sound Performers.
- Skill level increases with gear Grade
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level
- Extends to Snipers
- MATK +5%
- HP -10%

Aerolude Tone Rune I (CG)
Runestone that contains ancient offensive music technique.
- Enables Level 1 Reverberation Performers.
- Skill level increases with gear Grade
- Grade D: MATK +2%
- Grade C: MATK +2%
- Grade B: MATK +2%
- Grade A: +1 Skill Level
- Extends to Snipers
- MATK +5%
- HP -10%

Aerolude Arrow Rune I (CG)
Runestone that contains ancient offensive music technique.
- Enables Level 1 Severe Rainstorm Performers.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Snipers
- RANGED DMG +5%
- HP -10%
High Wizard

Boreal Ignis Rune I (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Ignis Rune II (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Ignis Rune III (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Aqua Rune I (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Aqua Rune II (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Aqua Rune III (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Atmograv Rune I (HW)
[3x Runes on all offensive slots] | Runestone that contains forbidden planetary magic.
- Enables listed skills for High Wizards:
- Extends to Professors
- MATK +1%
- HP -9%

Boreal Atmograv Rune II (HW)
[3x Runes on all offensive slots] | Runestone that contains forbidden planetary magic.
- Enables listed skills for High Wizards:
- Extends to Professors
- MATK +1%
- HP -9%

Boreal Atmograv Rune III (HW)
[3x Runes on all offensive slots] | Runestone that contains forbidden planetary magic.
- Enables listed skills for High Wizards:
- Extends to Professors
- MATK +1%
- HP -9%

Boreal Spectral Rune I (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Spectral Rune II (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Spectral Rune III (HW)
[3x Runes on all offensive slots] | [Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Spellbind Rune I (HW)
[Unique Runestone]
- Enables listed skills for High Wizards:

Boreal Radius Rune I (HW)
Runestone that contains casting magic.
- Enables Level 1 Radius High Wizards.
- Skill level increases with gear Grade
- Grade D: MATK +10
- Grade C: +1 Skill Level
- Grade B: MATK +25
- Grade A: +1 Skill Level
- Extends to Professors
- MATK +2%
- HP -10%
Professor

Cryology Terra Rune I (PF)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Terra Rune II (PF)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Blizzara Rune I (PF)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Blizzara Rune II (PF)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Zephyra Rune I (PF)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Zephyra Rune II (PF)
[2x Runes on all slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Fira Rune I (PF)
[2x Runes on all slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Cryology Fira Rune II (PF)
[2x Runes on all slots] | [Unique Runestone]
- Enables listed Skills for Professors:

Geoforged Knuckle Rune I (PF)
Runestone that contains and lets you summon forgotten technology at your command.
- Enables level 1 Knuckle Boost for Whitesmiths
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- RANGED DMG +5%
- HP -10%

Geoforged Vulcan Rune I (PF)
Runestone that contains and lets you summon forgotten technology at your command.
- Enables level 1 Vulcan Arm for Whitesmiths
- Grade D: RANGED DMG +3%
- Grade C: RANGED DMG +4%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- RANGED DMG +5%
- HP -10%

Geoforged Burning Rune I (PF)
Runestone that contains and lets you summon forgotten technology at your command.
- Enables level 1 Flame Launcher for Whitesmiths
- Grade D: RANGED DMG +3%
- Grade C: RANGED DMG +4%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- RANGED DMG +5%
- HP -10%

Geoforged Freezing Rune I (PF)
Runestone that contains and lets you summon forgotten technology at your command.
- Enables level 1 Cold Slower for Whitesmiths
- Grade D: RANGED DMG +3%
- Grade C: RANGED DMG +4%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- RANGED DMG +5%
- HP -10%

Geoforged Cannoneer Rune I (PF)
Runestone that contains and lets you summon forgotten technology at your command.
- Enables level 1 Arm Cannon for Whitesmiths
- Grade D: RANGED DMG +3%
- Grade C: RANGED DMG +4%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- RANGED DMG +5%
- HP -10%

Geoforged Axion Rune I (PF)
Runestone that contains and lets you summon forgotten technology at your command.
- Enables level 1 Axe Boomerang for Whitesmiths
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- RANGED DMG +5%
- HP -10%

Geoforged Swing Rune I (PF)
Runestone that contains ancient axe techniques.
- Enables level 1 Power Swing for Whitesmiths
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level
- Extends to Biochemists
- MELEE DMG +5%
- HP -10%

Geoforged Whirlwind Rune I (PF)
Runestone that contains ancient axe techniques.
- Enables level 1 Axe Tornado for Whitesmiths
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- MELEE DMG +5%
- HP -10%

Geoforged Silver Rune I (PF)
[Unique Runestone]
- Enables level 1 FAW Silver Sniper for Whitesmiths
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Geoforged Gold Rune I (PF)
[Unique Runestone]
- Enables level 1 FAW Magic Decoy for Whitesmiths
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Geoforged Lava Rune I (PF)
Runestone that contains ancient axe techniques.
- Enables level 1 Magma Eruption for Whitesmiths
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Biochemists
- MELEE DMG +5%
- HP -10%

Geoforged Floating Rune I (PF)
[Unique Runestone]
- Enables level 1 Hover for Whitesmiths
- Grade D: HP +3%
- Grade C: HP +3%
- Grade B: HP +4%
- Grade A: HP +5%

Geoforged Infrared Rune I (PF)
[Unique Runestone]
- Enables level 1 Infrared Scan for Whitesmiths
- Grade D: HP +3%
- Grade C: HP +3%
- Grade B: HP +4%
- Grade A: HP +5%

Geoforged Magnetic Rune I (PF)
[Unique Runestone]
- Enables level 1 Analyze for Whitesmiths
- Grade D: HP +3%
- Grade C: HP +3%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Geoforged Null Rune I (PF)
[Unique Runestone]
- Enables level 1 Neutral Barrier for Whitesmiths
- Grade D: DEF +5%
- Grade C: DEF +5%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Geoforged Stealth Rune I (PF)
[Unique Runestone]
- Enables level 1 Stealth Field for Whitesmiths
- Grade D: DEF +5%
- Grade C: DEF +5%
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
Assassin Cross

Miasma Sludge Rune I (AX)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed skills for Assassin Cross

Miasma Sludge Rune II (AX)
[2x Runes on utility slots] | [Unique Runestone]
- Enables listed skills for Assassin Cross

Miasma Blocking Rune I (AX)
Runestone that contains ancient assassination technique.
- Enables Level 1 Weapon Blocking Assassin Cross.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Stalkers
- CRIT DMG +5%
- HP -10%

Miasma Vanishing Rune I (AX)
[Unique Runestone]
- Enables Level 1 Cloaking Exceed Assassin Cross.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Miasma Delusion Rune I (AX)
Runestone that contains ancient assassination technique.
- Enables Level 1 Hallucination Walk Assassin Cross.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Stalkers
- CRIT DMG +5%
- HP -10%
Stalker

Vexbane Deceiving Rune I (ST)
Runestone that contains ancient stalking technique.
- Enables Level 1 Invisibility Stalkers.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Assassin Cross
- MELEE DMG +5%
- HP -10%

Vexbane Severing Rune I (ST)
[Unique Runestone]
- Enables Level 1 Strip Accessory Stalkers.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
Creator

Terranist Vortex Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Cart Tornado and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +2 Skill Level
- Extends to Whitesmiths
- MELEE DMG +5%
- HP -10%
- Note: Only Cart Tornado is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Artillery Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Cart Cannon and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Cart Cannon is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Thornic Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Thorns Trap and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Thorns Trap is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Bloody Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Blood Sucker and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Blood Sucker is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Sporic Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Spore Explosion and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +2 Skill Level
- Grade A: +2 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Spore Explosion is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Verdant Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Crazy Weed and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +2 Skill Level
- Grade A: +2 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Crazy Weed is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Arsonic Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Demonic Fire and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Demonic Fire is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Speeding Rune I (BC)
Runestone that contains ancient technological skill.
- Enables level 1 Hell's Plant and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Whitesmiths
- RANGED DMG +5%
- HP -10%
- Note: Only Hell's Plant is increased by Grade. Cart Remodeling level can be increased by other Skill Runes as well.

Terranist Briar Rune I (BC)
[Unique Runestone]
- Enables level 1 Wall of Thorn and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Terranist Scorch Rune I (BC)
[Unique Runestone]
- Enables level 1 Fire Expansion and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Terranist Mandragora Rune I (BC)
[Unique Runestone]
- Enables level 1 Howling of Mandragora and level +1 Cart Remodeling for Biochemists
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Terranist Biomancer Rune I (BC)
[2x Runes on utility slots] | [Unique Runestone]
- Enables the following skills for Biochemists:

Terranist Biomancer Rune II (BC)
[2x Runes on utility slots] | [Unique Runestone]
- Enables the following skills for Biochemists:
High Priest

Seraph Lightburn Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +2 Skill Level
- Grade A: +2 Skill Level
- Extends to Champions
- MATK +5%
- HP -10%
- Note: Only Judex is increased by Grade. Other listed skills can be increased by other Skill Runes.

Seraph Lumina Rune I (HP)
[Unique Runestone]
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +2 Skill Level

Seraph Kritika Rune I (HP)
[Unique Runestone]
- Enables these skills for High Priests:
- Grade D: SP +15%
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Seraph Recoverus Rune I (HP)
[Unique Runestone]
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Seraph Protagius Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Champions
- SP +10%
- HP -10%
- Note: Only Expiatio is increased by Grade. Other listed skills can be increased by other Skill Runes.

Seraph Impulsus Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level
- Extends to Champions
- SP +10%
- HP -10%
- Note: Only Duple Light is increased by Grade. Other listed skills can be increased by other Skill Runes.

Seraph Vitupera Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Champions
- SP +10%
- HP -10%
- Note: Only Vituperatum is increased by Grade. Other listed skills can be increased by other Skill Runes.

Seraph Epiclesia Rune I (HP)
[Unique Runestone]
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Seraph Oratia Rune I (HP)
[Unique Runestone]
- Enables these skills for High Priests:
- Grade D: +2 Skill Level
- Grade C: +2 Skill Level
- Grade B: +2 Skill Level
- Grade A: +3 Skill Level

Seraph Agnus Rune I (HP)
[Unique Runestone]
- Enables these skills for High Priests:
- Grade D: SP +15%
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Seraph Cleria Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Champions
- SP +10%
- HP -10%
- Note: Only Clearance is increased by Grade. Other listed skills can be increased by other Skill Runes.

Seraph Silentio Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Champions
- SP +10%
- HP -10%
- Note: Only Silentium is increased by Grade. Other listed skills can be increased by other Skill Runes.

Seraph Offertori Rune I (HP)
Runestone that contains a secret divine skill.
- Enables these skills for High Priests:
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to Champions
- SP +10%
- HP -10%
- Note: Only Offertorium is increased by Grade. Other listed skills can be increased by other Skill Runes.
Champion

Sanctus Flow Rune I (CH)
[Unique Runestone]
- Enables Level 1 Gentle Touch-Silence Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Sanctus Pulse Rune I (CH)
Runestone that contains ancient inquisitorial techniques.
- Enables Level 1 Gentle Touch-Cure Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to High Priests
- HEAL +50%
- HP -10%

Sanctus Aura Rune I (CH)
Runestone that contains ancient inquisitorial techniques.
- Enables Level 1 Gentle Touch-Energy Gain Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to High Priests
- HEAL +50%
- HP -10%

Sanctus Qi Rune I (CH)
[Unique Runestone]
- Enables Level 1 Gentle Touch-Change Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level

Sanctus Mantra Rune I (CH)
Runestone that contains ancient inquisitorial techniques.
- Enables Level 1 Gentle Touch-Revitalize Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to High Priests
- HEAL +50%
- HP -10%

Sanctus Sacrilege Rune I (CH)
Runestone that contains ancient inquisitorial techniques.
- Enables Level 1 Cursed Circle Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to High Priests
- MELEE DMG +5%
- HP -10%

Sanctus Zenic Rune I (CH)
Runestone that contains ancient inquisitorial techniques.
- Enables Level 1 Lightning Walk Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to High Priests
- MELEE DMG +5%
- HP -10%

Sanctus Anima Rune I (CH)
Runestone that contains ancient inquisitorial techniques.
- Enables Level 1 Lightning Walk Champions.
- Skill level increases with gear Grade
- Grade D: +1 Skill Level
- Grade C: +1 Skill Level
- Grade B: +1 Skill Level
- Grade A: +1 Skill Level
- Extends to High Priests
- MELEE DMG +5%
- HP -10%


