1st Phase of OBT ETA: Early 2026
Monster Hunter
Age of Ymir · Monster Hunter

How to Hunt

Learn the complete process of participating in Monster Hunter hunts, from preparation to completion. This guide covers prerequisites, team formation, hunt mechanics, and strategies to maximize your success as a hunter.
Hunt guideTeam strategiesComplete walkthrough

How to Hunt How to Hunt

This guide will walk you through the complete process of participating in Monster Hunter hunts, from preparation to completion. Whether you're a new hunter or looking to refine your strategy, follow these steps to maximize your success.

Prerequisites Prerequisites

RequirementDescription
Select a RoleYou must choose a Monster Hunter role via the Role Manager. Available roles: Tank, Damage, Healer, or Utility. Your role determines which skills you'll have access to during hunts.
Form a PartyMonster Hunter hunts require a party. The party leader is responsible for generating the hunting permit and starting the instance. Recommended party composition: 1 Tank, 2 Damage, 1 Healer, 1 Utility.
Meet Level Requirements
  • Low Rank I: Level 56-99
  • Low Rank II: Level 71-99
  • High Rank: Level 99+
Gear Requirements
  • Low Rank: No special gear required
  • Mid Rank: Full Aetherion Shadow Gear
  • High Rank: Full Corrupted Aetherion Shadow Gear
Permit Cost
  • Low Rank: 25,000 Zeny or 1 Monster Hunter Ticket
  • Mid/High Rank: 50,000 Zeny or 1 Monster Hunter Ticket

Step-by-Step Guide Step-by-Step Guide

Step 1: Select Your Role Step 1: Select Your Role

Role Manager

Visit the Role Manager and select your preferred role. Each role grants unique skills that activate automatically when you enter a Monster Hunter instance. You can change your role at any time, but remember to re-enter an instance for the new role skills to take effect.

Tip: Roles are saved per character. Make sure all party members have selected their roles before starting a hunt.

Step 2: Form Your Party Step 2: Form Your Party

Create or join a party. The party leader generates the permit and starts the instance.

Recommended Party Composition
  • 1 Tank - Damage absorption
  • 2 Damage - Primary DPS
  • 1 Healer - Support & recovery
  • 1 Utility - Crowd control

Step 3: Prepare for the Hunt Step 3: Prepare for the Hunt

Before generating a permit:

  • Visit Delphina for healing and buffs
  • Check gear requirements for your target rank
  • Stock up on potions and consumables
  • Have permit cost ready (Zeny or Monster Hunter Ticket)

Step 4: Generate a Hunting Permit Step 4: Generate a Hunting Permit

Party leader visits the Hunt Agent:

Weekly Elemental Rotation: Elements change weekly. Each has different monsters and bosses.

Step 5: Accept Quests Step 5: Accept Quests (Optional)

Accept hunting quests from the Hunt Agent:

  • Monster Hunt Quests - Kill specific quantities of normal monsters
  • Boss Hunt Quests - Kill the boss for the selected element
Quest Rewards
  • • EXP equal to monster EXP × quantity killed
  • • 1 Monster Hunter Ticket per quest
  • • Variable Zeny amounts

Step 6: Enter the Instance Step 6: Enter the Instance

All party members go to the Jump Platform at The Wyvern. The platform warps the entire party to the instance.

Jump Platform

Step 7: Start the Hunt Step 7: Start the Hunt

Inside the instance:

  • Only the party leader can start the hunt
  • 30-second preparation time before monsters spawn
  • Use this time to position your party
  • Role-specific skills are automatically available

Instance Mechanics Instance Mechanics

MechanicDescription
Death SystemYour party has 3 lives maximum (shared across all party members). If all lives are exhausted, the instance fails and all players are warped back to The Wyvern.
Boss SpawnThe boss monster spawns after killing 50 regular monsters. A warning appears at 10 kills remaining: "will appear after the next 10 monsters!" The boss spawns 10 seconds after reaching 50 kills.
Recovery LodgePlayers respawn at the Recovery Lodge (161, 128) upon death if lives remain. Forest Guides at (31, 151) and (164, 126) can warp you back to the hunt area.
Monster SpawningUp to 25 monsters can be active in the instance at once. Monsters are evenly distributed across configured mob types and respawn after being killed.
CompletionAfter defeating the boss, all players are automatically warped back to The Wyvern. Quest rewards are granted upon completion.
@mhstatus CommandUse @mhstatus during the hunt to check your current progress, kill count, and remaining lives.

Tips & Strategies Tips & Strategies

TipDescription
Communication is KeyCoordinate with your party members. Assign roles clearly and communicate during the hunt, especially when the boss is about to spawn.
Manage Your LivesWith only 3 lives total, be cautious. Healers should prioritize keeping the party alive, and Tanks should absorb damage effectively.
Use Role SkillsYour role-specific skills are powerful. Learn when to use them effectively - Tanks for defense, Damage for burst, Healers for recovery, Utility for control.
Positioning MattersDuring the 30-second preparation time, position your party strategically. Tanks should be in front, Healers in the back, Damage in optimal positions.
Boss PreparationWhen you see the "10 monsters remaining" warning, prepare for the boss. Heal up, rebuff, and position your party for the boss encounter.
Quest ManagementAccept multiple quests before entering. You can complete several quests in a single run, maximizing your rewards.
Elemental AwarenessDifferent elements have different monsters and bosses. Research the current week's rotation to prepare accordingly.
Save Monster Hunter TicketsMonster Hunter Tickets can be used instead of Zeny for permits. Save them for higher-rank hunts where permit costs are higher.