Role Manager
Select your Monster Hunter role and receive temporary relic charms with role-specific skills. Each role is designed for a specific playstyle: Tank for defense, Damage for offense, Healer for support, and Utility for crowd control. Your role determines which skills you'll have access to during hunts. Roles are saved per character and can be changed at any time.
Note: Relic Charms are temporary items that are automatically issued when you enter a Monster Hunter instance and removed when you leave. They cannot be traded or dropped.
Available Roles
Relic Charms

Tank Role
Type
Defensive
Skills Granted

Damage Role
Type
Offensive
Skills Granted

Healer Role
Type
Support & Recovery

Utility Role
Type
Control & Utility
Role System Mechanics
| Event | Process |
|---|---|
| Entry to MH Instance |
|
| Exit from MH Instance |
|
| Changing Your Role |
|
Important Notes
| Note | Description |
|---|---|
| Role Selection Required | You must select a role before participating in Monster Hunter hunts |
| Temporary Items | Relic charms are temporary and only exist while inside MH instances |
| Non-Tradeable | Relic charms cannot be traded or dropped |
| Auto-Management | The system automatically manages relics - do not manually delete them |
| Skills Only in Instances | Role-specific skills are only available inside Monster Hunter instance maps |
| Valid Maps | Flooded Forest (Low Rank), Savage Coast (Mid Rank), Vehement Frontier (High Rank) |
| Party Composition | A balanced party typically includes 1 Tank, 2 Damage, 1 Healer, and 1 Utility role |
![]() The Wyvern 2009rwc_03 162, 196 |

