
Minor Pulse Rift
A Minor Pulse Rift aboard a sunken ship, where parties collect seven pieces of Mysteltainn and defeat the Corsair pirate band and the Worldbreaker Umbragor in exchange for Chronocite rewards.
Sunken Instance

Sunken Rift is a Minor Pulse Rift. Entry is made by using an Echo Rift Stone—the stone opens a random Minor Pulse Rift, which may be this instance.
- Only the party leader can use the stone successfully.
- Solo players must still create a party before using the stone.
- Only party members present when the stone is used will have the instance created for them.
Rift Stones drop from monsters globally; see Obtaining Rift Stones for drop rates.
| Requirements | Reward Incentives |
|---|---|
| Base Level: 90+ | Chronocites (scales by difficulty) |
| Party: 1+ | Random Material & Equipment Drops |
| Time Limit: 2 hours | Instance Points and EXP Bonuses |
Pulse Rift Walkthrough
Instance Information- Instance Time Limit: 2 hours
- Map Name: 1@tre01 (Sunken Ship / Treasure Island)


Instance Overview
Find 7 pieces of Mysteltainn; only the party leader can take each piece (others get a penalty). Taking a piece applies a random debuff and a short progress bar. At 2 pieces → Corsair Ironwave (Lightning Bolts). At 4 pieces → Corsair Galewind (Icelock). At 6 pieces → Corsair Crowe (deadly flames). At 7 pieces → Corsair Drakemoor (second boss, pirate leader); at 50% HP he becomes immune and tries to use Mysteltainn, then Umbragor (main boss, the entity inside the sword) takes over. Defeat Umbragor to clear.
Corsair Ironwave
Corsair Galewind
Corsair Crowe
Corsair Drakemoor
Featured Monsters
| Monster | Level | HP | Def | Mdef | Size | Element | Race |
|---|---|---|---|---|---|---|---|
| 90 | 1,500,000 | 30 | 140 | Large | Dark 4 | Undead | |
| 90 | 1,500,000 | 30 | 140 | Medium | Dark 4 | Fish | |
| 90 | 1,500,000 | 50 | 200 | Medium | Dark 4 | Undead | |
| 90 | 1,500,000 | 50 | 50 | Large | Dark 4 | Undead | |
| 90 | 1,500,000 | 100 | 100 | Large | Dark 4 | Undead |
Difficulty Modes
| Difficulty | Monster Boost | EXP Bonus | Reward Chronocites |
|---|---|---|---|
| No Boost | x1 | ||
| +50% Stats | x1.5 | ||
| +100% Stats | x2 | ||
| +150% Stats | x2.5 | ||
| +200% Stats | x3 |
| Difficulty | Blacksmith Blessing (x1) | Blacksmith Blessing (x3) | Entropy Codex (x1) | Entropy Codex (x5) |
|---|---|---|---|---|
| 15% | 5% | 5% | 2% | |
| 20% | 10% | 8% | 5% | |
| 25% | 15% | 10% | 7% | |
| 30% | 20% | 15% | 12% | |
| 35% | 25% | 20% | 17% |
Party Rewards
| Item | Type | Description |
|---|---|---|
| Currency | Used to buy items from the Pulse Rift Shop Manager. | |
| Currency | Core currency dropped from Rifts and used to enchant end‑game gear. | |
| Material | A mysterious tome from Rift Bosses that distorts space and time, letting you call forth a powerful Field Boss via the Pulse Rift. | |
| Material | Prevents downgrade on refine fail. |
Strategy Tips
- Only the party leader should take Mysteltainn pieces to avoid poison and failed attempts.
- Each piece applies a random debuff (Enervation, Laziness, Unlucky, Poison, Strip Accessory)—have cleanses or accept the debuff and plan around it.
- Corsair bosses use cone-style attacks (Lightning, Ice, Fire) and dark magic; spread out or position to avoid overlapping damage.
- During Drakemoor’s 50% phase he is damage immune; wait for Umbragor to take over, then focus the Worldbreaker.
