
Major Pulse Rift
A Major Pulse Rift set during Glast Heim’s rebellion; parties aid Khalitzburg Hildegard against the King’s Blackguards, then confront Possessed Lohengrin, despair, and the Dark Lord Mordekaz in exchange for Chronocite rewards.
Glast Heim Rebellion Instance

Glast Heim Rebellion is a Major Pulse Rift. Entry is made by using an Apex Rift Stone—the stone opens a random Major Pulse Rift, which may be this instance.
- Only the party leader can use the stone successfully.
- Solo players must still create a party before using the stone.
- Only party members present when the stone is used will have the instance created for them.
Rift Stones drop from monsters globally; see Obtaining Rift Stones for drop rates.
| Requirements | Reward Incentives |
|---|---|
| Base Level: 90+ | Chronocites (scales by difficulty) |
| Party: 1+ | Random Material & Equipment Drops |
| Time Limit: 2 hours | Instance Points and EXP Bonuses |
Pulse Rift Walkthrough
Instance Information- Instance Time Limit: 2 hours
- Map Names: 1@gl_k (Glast Heim Castle), 2@gl_k (Upper Sanctum)

Phase 1: Kill Blackguards with a dark symbol (mob 30127); do not kill Radiant Cavaliers or Hildegard turns hostile. Get Left or Right gate key. Phase 2: Left path (magic-resistant Blackguards + Arcanist boss 30131) or Right path (physical-resistant Blackguards + Bulwark boss 30132). Phase 2.3: Evade magic lines or arrow traps and reach the center. Phase 3: Sir Lohengrin opens the King’s chamber; find it empty, then face Possessed Lohengrin (30133) and King Reindhart. Kill Lohengrin, then clear Striders (30134) and warp to 2@gl_k. Phase 4: Talk to Hildegard, defeat Mordekaz Seed 1 (30136), then Despair Hildegard (30135). Phase 5: Mordekaz Seed 2 + Soldiers (30138)—kill soldiers to break the Seed’s protection, then kill Seed 2. Face Umbral Cavaliers (30133), Reindhart/Sakray cutscene, then Mordekaz (30139). Killing Umbral Cavaliers gives Mordekaz +100% damage taken for 2 minutes.
Blackguard Lancer / Arcanist / Bulwark
Blackguard Strider
Mordekaz Soldier
Umbral Cavalier
Arcanist Commander
Umbral Khalitzburg
Bulwark Commander
Seed of Mordekaz
1@gl_k (Glast Heim Castle)
2@gl_k (Upper Sanctum)
Featured Monsters
| Monster | Level | HP | Def | Mdef | Size | Element | Race |
|---|---|---|---|---|---|---|---|
| 99 | 49,000 | 300 | 300 | Large | Neutral | Demihuman | |
| 99 | 59,000 | 100 | 500 | Large | Neutral | Demihuman | |
| 99 | 75,000 | 500 | 100 | Large | Neutral | Demihuman | |
| 99 | 55,000 | 100 | 100 | Large | Neutral | Demihuman | |
| 95 | 75,000 | 90 | 90 | Medium | Undead | Undead | |
| 95 | 1,000,000 | 100 | 100 | Medium | Undead | Undead | |
| 95 | 1,300,000 | 50 | 500 | Medium | Undead | Undead | |
| 95 | 1,500,000 | 100 | 100 | Medium | Undead | Undead | |
| 95 | 2,000,000 | 500 | 50 | Medium | Undead | Undead | |
| 95 | 2,000,000 | 200 | 200 | Medium | Undead | Undead | |
| 98 | 2,000,000 | 150 | 150 | Medium | Undead | Undead |
Difficulty Modes
| Difficulty | Monster Boost | EXP Bonus | Reward Chronocites |
|---|---|---|---|
| No Boost | x1 | ||
| +50% Stats | x1.5 | ||
| +100% Stats | x2 | ||
| +150% Stats | x2.5 | ||
| +200% Stats | x3 |
| Difficulty | Blacksmith Blessing (x1) | Blacksmith Blessing (x3) | Entropy Codex (x1) | Entropy Codex (x5) |
|---|---|---|---|---|
| 15% | 5% | 5% | 2% | |
| 20% | 10% | 8% | 5% | |
| 25% | 15% | 10% | 7% | |
| 30% | 20% | 15% | 12% | |
| 35% | 25% | 20% | 17% |
Party Rewards
| Item | Type | Description |
|---|---|---|
| Currency | Used to buy items from the Pulse Rift Shop Manager. | |
| Currency | Dropped from Blackguards and boss corpse drops; used to enchant end‑game gear. | |
| Material | A mysterious tome from Rift Bosses that distorts space and time, letting you call forth a powerful Field Boss via the Pulse Rift. | |
| Material | Prevents downgrade on refine fail. | |
| Equipment | Rift Exclusive helm worn by a tainted knight.
| |
| Equipment | Rift Exclusive helm worn by a tainted knight.
| |
| Equipment | Rift Exclusive helm with a powerful dark aura.
Final boss unique gear: 1% base drop chance + difficulty bonus. |
Strategy Tips
- In Phase 1, only attack Blackguards with the dark symbol (the ones Hildegard marks). Killing Radiant Cavaliers causes Hildegard to turn hostile and spawn many more.
- Left path favors physical DPS (enemies resist magic); right path favors magic DPS (enemies resist physical). Choose according to your party.
- In the trap corridors, watch for magic lines or arrow patterns and move between safe tiles; no need to kill anything.
- Kill Mordekaz Soldiers first in Phase 4 so the second Seed loses its damage immunity, then focus the Seed.
- In Phase 5, killing enough Umbral Cavaliers (10 + difficulty level) makes Mordekaz take +100% damage for 2 minutes—time your burst during that window.
- If you got an Arcane Key from the Striders, use the Arcane Arbalest before or during the Mordekaz fight for a chance to deal extra damage.
