Overview
Zombie Invasion is an automated combat event. Hordes of zombies spawn in waves across a randomly chosen town in Rune-Midgard. Players must defend the city by eliminating all zombies in each wave to earn Event Tickets. The event runs for multiple waves; each wave spawns zombies that must be defeated before the next wave begins. The event ends when all waves are completed.
How To Join
When the event is active, the server announces the map and you can use @joinevent to participate. You can also talk to Harmony, the Event Hostess (Aurelia or Main Office) and choose Join Event.
Objectives
| Objective | Details |
|---|---|
| Defend the town from zombie hordes | Zombies spawn in waves across the event map (a random Rune-Midgard town). |
| Eliminate all zombies in each wave | Each wave spawns zombies that must be defeated before the next wave begins. |
| Earn Event Tickets per kill | The player who lands the killing blow receives Event Tickets (default: 1 per zombie). |
Mechanics
- The event map is chosen randomly each time (a Rune-Midgard town).
- Zombies spawn in waves. Each wave must be cleared before the next wave begins.
- When a zombie is slain, the killer receives Event Tickets. After all zombies in a wave are defeated, the next wave spawns.
- Staff can configure the event map, the number of zombies per wave, number of waves, and Event Tickets per kill.
- Event ends when all waves are completed.
Mobs
| Monster | Monster ID | Type | Notes |
|---|---|---|---|
| 1015 | Normal | Core wave monster used for Zombie Invasion. Defeating Zombies awards Event Tickets to the player who lands the last hit. | |
| 1036 | Normal | Undead melee attacker that joins the zombie waves. | |
| 1197 | Normal | Stronger undead from Glast Heim Prison added to later waves. | |
| 1298 | Normal | High‑level undead caster that appears in advanced waves. | |
| 1403 | Normal | Undead ranged attacker mixed into the invasion packs. | |
| 1169 | Normal | Physical undead that helps round out the invasion mob pool. | |
| 1864 | Normal | High‑HP undead bruiser used in stronger waves. | |
| 1865 | Normal | Fast‑moving undead with strong ranged physical damage. | |
| 1870 | Mini‑Boss | Powerful undead caster that appears as part of the invasion’s stronger waves. | |
| 1511 | MVP (optional) | Configurable MVP boss for Zombie Invasion. When enabled, spawns alongside the invasion mobs as an extra challenge. |
Rewards
| Reward | Condition |
|---|---|
| 1 per zombie kill. Awarded to the player who lands the last hit. |
