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Interactive Event
Age of Ymir · Interactive Events

Hallow Galore

A wave-based survival event where players clear waves of undead monsters. PvP is enabled, and dangerous MVP bosses may appear. Defeat special Inorganic Jakks to earn Event Tickets.
Combat EventPvP EnabledMVP BossesEvent Tickets

Interactive Events Overview Overview

Hallow Galore is an automated wave-based survival combat event. Players must clear waves of undead monsters across multiple rounds. The event features PvP combat, special Inorganic Jakk monsters that award Event Tickets, and dangerous MVP bosses that spawn on specific waves. The event ends when all waves are cleared and all monsters are eliminated.

Interactive Events Overview How To Join

When the event is active, the server announces the map and you can use @joinevent to participate. You can also talk to Harmony, the Event Hostess (Aurelia or Main Office) and choose Join Event. The event requires a minimum of 4 players to begin.

Interactive Events Overview Objectives

ObjectiveDetails
Clear waves of undead monstersMultiple waves spawn progressively harder monsters. Each wave spawns 3 minutes after the previous wave.
Defeat special Inorganic JakksSpecial Inorganic Jakk monsters award Event Tickets (default: 1 per kill).
Survive MVP boss encountersDangerous MVP bosses spawn on waves 1, 3, and 5. Be prepared for Undead Knight MVPs.
Watch out for other playersPvP is enabled - other players can attack you during the event.

Interactive Events Overview Mechanics

  • The event map is h_town by default (can be configured by staff).
  • The event requires a minimum of 4 players to begin.
  • Multiple waves spawn progressively:
    • Each wave spawns various undead monsters (Zombies, Skeletons, Ghouls, etc.)
    • Special Inorganic Jakks spawn in each wave (default: 100 per wave, scaled by wave number)
    • MVP bosses spawn on waves 1, 3, and 5
  • Waves spawn every 3 minutes after the previous wave completes.
  • The event ends when all waves are cleared and all monsters are eliminated.
  • Staff can configure the event map, number of waves (default: 3), monster counts, and Event Tickets per special kill.

Interactive Events Overview Mobs

MonsterMonster IDTypeNotes
1015NormalCore undead used in early waves of Hallow Galore.
1111NormalUndead ghost‑type monster mixed into the wave packs.
1179NormalStealthy ghost that can cloak and harass distracted players.
1143NormalCaster‑type undead that adds ranged pressure to the waves.
1109NormalFast melee demon that inflicts debuffs and chip damage.
1061NormalTricky undead that can inflict status effects and pressure squishy players.
1197NormalStronger undead pulled from Glast Heim Prison for higher waves.
1298NormalHigh‑level undead caster that can summon additional minions.
1374NormalDemon‑type monster with strong magic and melee pressure.
1370NormalHigh‑threat demon that can drain HP and inflict debuffs.
3203Special

Special pumpkins that award Event Tickets (default: 1 per kill). Spawn count scales with the current wave.

2473MVPMale Undead Knight MVP that can appear on certain waves as a major boss threat.
2474MVPFemale Undead Knight MVP that can appear on certain waves as a major boss threat.

Interactive Events Overview Rewards

RewardCondition
1 per special Inorganic Jakk kill. Awarded to the player who lands the killing blow.