Overview
Hallow Galore is an automated wave-based survival combat event. Players must clear waves of undead monsters across multiple rounds. The event features PvP combat, special Inorganic Jakk monsters that award Event Tickets, and dangerous MVP bosses that spawn on specific waves. The event ends when all waves are cleared and all monsters are eliminated.
How To Join
When the event is active, the server announces the map and you can use @joinevent to participate. You can also talk to Harmony, the Event Hostess (Aurelia or Main Office) and choose Join Event. The event requires a minimum of 4 players to begin.
Objectives
| Objective | Details |
|---|---|
| Clear waves of undead monsters | Multiple waves spawn progressively harder monsters. Each wave spawns 3 minutes after the previous wave. |
| Defeat special Inorganic Jakks | Special Inorganic Jakk monsters award Event Tickets (default: 1 per kill). |
| Survive MVP boss encounters | Dangerous MVP bosses spawn on waves 1, 3, and 5. Be prepared for Undead Knight MVPs. |
| Watch out for other players | PvP is enabled - other players can attack you during the event. |
Mechanics
- The event map is h_town by default (can be configured by staff).
- The event requires a minimum of 4 players to begin.
- Multiple waves spawn progressively:
- Each wave spawns various undead monsters (Zombies, Skeletons, Ghouls, etc.)
- Special Inorganic Jakks spawn in each wave (default: 100 per wave, scaled by wave number)
- MVP bosses spawn on waves 1, 3, and 5
- Waves spawn every 3 minutes after the previous wave completes.
- The event ends when all waves are cleared and all monsters are eliminated.
- Staff can configure the event map, number of waves (default: 3), monster counts, and Event Tickets per special kill.
Mobs
| Monster | Monster ID | Type | Notes |
|---|---|---|---|
| 1015 | Normal | Core undead used in early waves of Hallow Galore. | |
| 1111 | Normal | Undead ghost‑type monster mixed into the wave packs. | |
| 1179 | Normal | Stealthy ghost that can cloak and harass distracted players. | |
| 1143 | Normal | Caster‑type undead that adds ranged pressure to the waves. | |
| 1109 | Normal | Fast melee demon that inflicts debuffs and chip damage. | |
| 1061 | Normal | Tricky undead that can inflict status effects and pressure squishy players. | |
| 1197 | Normal | Stronger undead pulled from Glast Heim Prison for higher waves. | |
| 1298 | Normal | High‑level undead caster that can summon additional minions. | |
| 1374 | Normal | Demon‑type monster with strong magic and melee pressure. | |
| 1370 | Normal | High‑threat demon that can drain HP and inflict debuffs. | |
| 3203 | Special | Special pumpkins that award Event Tickets (default: 1 per kill). Spawn count scales with the current wave. | |
| 2473 | MVP | Male Undead Knight MVP that can appear on certain waves as a major boss threat. | |
| 2474 | MVP | Female Undead Knight MVP that can appear on certain waves as a major boss threat. |
Rewards
| Reward | Condition |
|---|---|
| 1 per special Inorganic Jakk kill. Awarded to the player who lands the killing blow. |
