1st Phase of OBT ETA: Early 2026
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Gramps Turn in Monsters
Age of Ymir Gramps Turn-In Monsters
Age of Ymir · Eden Group

Gramps Turn-In Monsters

Gramps in the Eden Group HQ offers weekly hunting quests, commonly referred to as "Turn-Ins." Players are tasked with defeating 400 designated monsters per quest. These monsters provide their regular EXP upon defeat, and the quest rewards are calculated as follows: Reward Formula: 400 × (Monster BaseEXP / JobEXP). To accept the quest, players must be within a specific level range. However, rewards can be claimed at any level once the quest is completed. This makes Gramps Turn-In quests an excellent way to boost both Base and Job EXP efficiently.
Repeatable QuestLevel 45+
Quest Icon
This quest can be repeated.
This quest has a 16-hour cooldown period.
Quest Requirements & Rewards
CategoryDetails
Base Level Requirement45
Currency Reward

Eden Merit Badge Eden Merit Badge (1 per quest)
Used at the Eden Group Shop which rotates seasonally

Base ExperienceVaries (Formula: 400 × Monster BaseEXP)
Job ExperienceVaries (Formula: 400 × Monster JobEXP)
Zeny Reward65,000 Zeny per quest (130,000 Zeny for both quests)
Eden Member Gramps
Gramps

Location: Talk to Gramps in the Eden Group Headquarters to accept Turn-In quests. Turn-ins are on event maps which you can be sent to by the Gramps NPC.

Current Turn-In Monsters

November 19, 2024 - Gramps Turn-In Event
Level RangeFrom DateMonsterLevelElementRaceSize
Low TI
(45-99)
November 1988Neutral 3FormlessMedium
92Neutral 4Demi-HumanLarge
November 0592Earth 2PlantMedium
70Wind 2BruteMedium
Mid TI
(55-99)
November 19102Neutral 2DemonMedium
123Neutral 4Demi-HumanMedium
November 05109Water 2FishMedium
124Wind 3FormlessSmall
High TI
(70-99)
November 19128Neutral 4Demi-HumanMedium
132Water 3InsectLarge
November 05131Neutral 2DemonMedium
141Wind 1BruteMedium
Important Notes
  • For a list of turn-ins prior to this week, see the Weekly Turn-In Events/Archive page.
  • The current week's turn-in quests can usually be found in the pinned maintenance notes under Patch Notes.
  • Repeatable Quests:
    • Players can repeat quests as long as they remain within the level limits.
    • Players with a "⏳ Hunting Timer" or "🏹 Monster Hunting" quest can still access maps, even when out of level bounds.
  • Party and Kills:
    • Party members' kills count if they are visible on the screen.
    • Mercenary and Homunculus kills contribute to the player's count if seen by the player.
  • Reset Stone:
    • Completed quests can be reset immediately with a Magical Stone Magical Stone and a 3-hour cooldown for resets.
  • Kill Requirement: 400 monsters per quest

Delay Mechanics

Cooldown System

A delay of 16 hours exists for players doing Turn-In quests to prevent excessive EXP gains. As a result, it is often beneficial for players to complete Turn-Ins when available and then explore other maps during the cooldown period.

Hunting Timer Quest Logs

Hunting Timer
  • Applied when the player takes a Turn-In quest.
  • Duration: 16 hours (starting from when the quest is taken).
  • The timer is erased automatically upon expiration by simply talking to Gramps (no chat options necessary).
  • Players cannot retake the same monster's Turn-In as long as the Hunting Timer quest log exists.

Monster Hunting Quest Logs

Monster Hunting
  • Applied alongside "Hunting Timer" quests for specific monsters.
  • Tracks each monster kill during the quest.
  • No duration is applied—these logs can last indefinitely.
  • Logs can be erased by:

    • Selecting "I want to stop hunting" from Gramps (no reward is given).
    • Completing the quest by selecting "Reward Me!" after meeting kill requirements.
  • Players cannot retake the same monster's Turn-In if this quest log exists.

Reset Stone Timer Quest Logs

Reset Stone Timer
  • Applied after using a Magical Stone Magical Stone by selecting "Can you erase my timer?" at Gramps.
  • Duration: 3 hours (starting from the reset process).
  • Reset Stones cannot be used if another Reset Stone Timer is active.
  • Like the Hunting Timer, the Reset Stone Timer is erased automatically upon expiration by talking to Gramps.
  • Resetting will:

    • Remove all previous Reset Stone Timer and Hunting Timer quests.
    • Apply a new Reset Stone Timer.