1st Phase of OBT ETA: Early 2026
✧ Systems
Card Alchemy
Card Alchemy Header

The Card Alchemist is a system found nowhere else an arcane engine of creativity unique to Age of Ymir. It allows players to fuse two cards of the same slot type and forge entirely new ones, unlocking combinations impossible in standard gameplay. Every transmutation blends traits of cards. With tens of thousands of new cards, the system offers a level of personalization, theorycrafting, and strategic depth far beyond anything seen on a typical server. This is a card system without boundaries an endless frontier of discovery waiting to be shaped by your experiments.

Card Alchemist Card Alchemist

The Card Alchemist is a master of transmutation, capable of merging two cards of similar essence into something entirely new. This advanced system generates thousands of unique card combinations, each with its own properties and bonuses.

Location Location:

The Card Alchemist can be found in Aurelia at coordinates (49, 72). Simply click on the NPC to access the alchemy menu.

How It Works How It Works

Card Alchemy is the art of merging two cards of similar essence into something entirely new. The process follows these principles:

Card Alchemy Display

Combination Process Combination Process

  1. Select Slot Type - Choose which equipment slot you want to combine cards for
  2. Enter Base Card ID - Input the ID of your first card
  3. Enter Modifier Card ID - Input the ID of your second card
  4. Review Result - The system will show you the new card that will be created
  5. Confirm Combination - Both cards will be consumed, and you'll receive the new card
Important Important Rules:
  • Same Slot Only: Both cards must be from the same equipment slot (Headgear, Armor, Weapon, Shield, Garment, Shoes, or Accessory)
  • Same Cards: You cannot combine the same card with itself
  • Consumption: Both cards will be consumed in the process, make sure you're ready to lose them!

Base and Modifier Cards Base and Modifier Cards

The combination system uses two roles:

  • Base Card - The first card you input; this card's properties form the foundation
  • Modifier Card - The second card you input; this card's properties modify the base card

Current Status Current Status

Status Available Now:
  • Weapon Cards Weapon Cards: Fully functional and ready to use
Work in Progress Work in Progress:
  • Headgear Cards Headgear Cards: Currently disabled—process isn't stable yet
  • Armor Cards Armor Cards: Currently disabled—process isn't stable yet
  • Shield Cards Shield Cards: Currently disabled—process isn't stable yet
  • Garment Cards Garment Cards: Currently disabled—process isn't stable yet
  • Shoes Cards Shoes Cards: Currently disabled—process isn't stable yet
  • Accessory Cards Accessory Cards: Currently disabled—process isn't stable yet

The Card Alchemist is working on perfecting the alchemy process for these slots. Return once the process has been stabilized!

Limitations & Restrictions Limitations & Restrictions

The Card Alchemy system has several limitations and restrictions to ensure balance and prevent overpowered combinations:

Disabled Cards Disabled Cards

These cards cannot be used with the Card Alchemist in any way.

Weapon Weapon Cards

Card IDCard Name
4072Golem Card
4153Crab Card
4155Goblin Leader Card
4247Aster Card
4184Lava Golem Card
4251Elder Card
4255Orc Lady Card
4273Shell Fish Card
4291Kobold Leader Card

Headgear Headgear Cards

Work in Progress Work in Progress - Headgear slot is currently disabled

Armor Armor Cards

Work in Progress Work in Progress - Armor slot is currently disabled

Shield Shield Cards

Work in Progress Work in Progress - Shield slot is currently disabled

Garment Garment Cards

Work in Progress Work in Progress - Garment slot is currently disabled

Footgear Footgear Cards

Work in Progress Work in Progress - Footgear slot is currently disabled

Accessory Accessory Cards

Work in Progress Work in Progress - Accessory slot is currently disabled

Modifier Disabled Cards Modifier Disabled Cards

Some cards can be used as a base card but cannot be used as a modifier card. This prevents certain powerful cards from being combined with each other.

Example Example:

Dracula and Drake cards can both be used as base cards, but they cannot be combined with each other since both are modifier-disabled. This prevents creating overpowered combinations while still allowing these powerful cards to be used as bases for other combinations.

Weapon Weapon Cards

Card IDCard Name
4121Phreeoni Card
4134Dracula Card
4137Drake Card
4142Doppelganger Card
4147Baphomet Card
4263Samurai Spector Card
4276Lord of The Dead Card
4305Turtle General Card
4318Stormy Knight Card
4361MasterSmith Card
4367Sniper Card
4399Memory of Thanatos Card
4407Randgris Card

Headgear Headgear Cards

Work in Progress Work in Progress - Headgear slot is currently disabled

Armor Armor Cards

Work in Progress Work in Progress - Armor slot is currently disabled

Shield Shield Cards

Work in Progress Work in Progress - Shield slot is currently disabled

Garment Garment Cards

Work in Progress Work in Progress - Garment slot is currently disabled

Footgear Footgear Cards

Work in Progress Work in Progress - Footgear slot is currently disabled

Accessory Accessory Cards

Work in Progress Work in Progress - Accessory slot is currently disabled

Card Overrides Bonus Overrides

Tip Override System:

The bonus overrides allows the Card Alchemist to fine-tune how specific cards behave in combinations. This ensures that powerful or unique cards maintain their identity while still being able to participate in the alchemy process.

Weapon Weapon Cards

Card IDCard NameDescription
4005Santa Poring CardIncreases Physical Damage against enemies of Shadow elemental by 10%.
4007Peco Peco Egg CardIncreases Physical Damage against Formless monsters by 10%.
4029Wolf CardATK +7.
Critical Rate +1%.
4030Mandragora CardIncreases Physical Damage against Wind element by 10%.
4035Hydra CardIncreases Physical Damage against Demi-Human monsters by 10%.
4043Andre CardATK +10.
4049Vadon CardIncreases Physical Damage against Fire element by 10%.
4060Goblin CardIncreases Physical Damage against Brute monsters by 10%.
4062Anacondaq CardIncreases Physical Damage against Poison element by 10%.
4063Caramel CardIncreases Physical Damage against Insect monsters by 10%.
4065Kaho CardIncreases Physical Damage against Earth element by 10%.
4068Scorpion CardIncreases Physical Damage against Plant monsters by 10%.
4069Drainliar CardIncreases Physical Damage against Water element by 10%.
4080Flora CardIncreases Physical Damage against Fish monsters by 10%.
4082Desert Wolf CardIncreases Physical Damage against Small size monsters by 7%.
4085Orc Skeleton CardIncreases Physical Damage against Holy element by 10%.
4086Soldier Skeleton CardCritical Rate +4%.
4092Skeleton Worker CardIncreases Physical Damage against Medium size monsters by 7%.
ATK +5
4094Archer Skeleton CardIncreases damage with ranged attacks by 5%.
4106Mummy CardHit +10.
4111Strouf CardIncreases Physical Damage against Demon monsters by 10%.
4115Hunter Fly CardEnable a 3% chance of gaining 7% of the damage inflicted on an enemy as HP with each attack.
4118Earth Petite CardIncreases Physical Damage against Dragon monsters by 10%.
4125Deviace CardIncreases Physical Damage against enemies of Demi-Human, Brute, Plant and Insect race by 4%.
4126Minorous CardIncreases Physical Damage against Large size monsters by 7%.
4130Scorpion King CardIncreases Physical Damage against Undead monsters by 10%.
4140Abysmal Knight CardIncreases Physical Damage against Boss monsters by 10%.
4156Goblin Steamrider CardIncreases Critical Damage by 5%.
Critical +3 when attacking Formless monster.
4157Goblin Archer CardIncreases Critical Damage by 5%.
Critical +3 when attacking Undead monster.
4165Gig CardGains 2 SP each time an Insect monster is killed by melee physical attacks.
4167Nereid CardGains 2 SP each time a Brute monster is killed by melee physical attacks.
4171Dark Priest CardAdds 5% chance of decreasing target's SP amount by 5% when dealing physical damage.
When equipped by Sage classes:
Gains 1 SP when dealing physical damage.
4172The Paper CardIncreases Critical Damage by 10%.
Drains 1 SP on each attack.
4176Dullahan CardCritical Rate +5%.
Critical +3 when attacking Dragon monster.
4180Driller CardGains 2 SP each time a Dragon monster is killed by melee physical attacks.
4182Diabolic CardGains 2 SP each time a Demon monster is killed by melee physical attacks.
4192Rotar Zairo CardCritical Rate +5%.
Critical +3 when attacking Fish monster.
4202Mao Guai CardIncreases Physical Damage against Ghost element by 10%.
4203Mutant Dragonoid CardATK +7
Random chance to auto-cast Level 3 Fire Ball on the target when dealing physical damage.
If the user has mastered the skill at Level 10, it will cast Level 10 Fire Ball.
4214Bloody Murderer CardCritical Rate +5%.
Critical +3 when attacking Insect monster.
4225Stone Shooter CardHIT +5
ATK +5
4246Assaulter CardCritical Rate +5%.
Critical +3 when attacking Demi-Human race.
4274Zombie Master CardGains 2 SP each time an Undead monster is killed by melee physical attacks.
4281Zipper Bear CardATK +15
Drains 1 SP on each attack.
4289Caterpillar CardGains 2 SP each time an Plant monster is killed by melee physical attacks.
4292Kobold Archer CardCritical Rate +5%.
Critical +3 when attacking Plant monster.
4297Cruiser CardCritical Rate +5%.
Critical +3 when attacking Brute monster.
4307Beetle King CardGain 2 SP each time a Fish monster is killed by melee physical attacks.
4308Tri Joint CardGain 2 SP each time a Formless monster is killed by melee physical attacks.
4310Panzer Goblin CardCritical Rate +5%.
Critical +3 when attacking Demon monster.
4316False Angel CardGains 2 SP each time an Angel monster is killed by melee physical attacks.
4317Mobster CardIncreases Critical Damage by 7%.
When equipped by Thief classes:
Critical +4
4329Phendark CardGain 2 SP each time a Demi-Human race monster is killed by melee physical attacks.
4335Pitman CardIncreases damage of Earth Spike and Heaven's Drive by 3%.
4345Hill Wind CardIncreases damage of Thunderstorm, Jupitel Thunder, and Lord of Vermilion by 3%.
4350Laurell Weinder CardIncreases damage of Frost Nova and Storm Gust by 3%.
4360Eremes Guile CardCritical +5 when attacking Demi-Human race monster.
4368Cecil Damon CardHit -10
Increases Attack Speed (decreases After Attack Delay by 3%).
4380Red Ferus CardIncreases damage of Fire Pillar and Meteor Storm by 3%.
4388Death Word CardIncreases damage of Napalm Beat, Soul Strike, and Napalm Vulcan by 3%.
4398Dolor of Thanatos CardIncreases Magic Damage against Angel monsters by 5%.
4421Drosera CardIncreases Critical by 7 when dealing Ranged Physical Damage.
4427Sword Guardian CardWhen compounded on a One-Handed Sword or Two-Handed Sword class weapon:
Critical +3
HIT +5
Increases damage of Bowling Bash by 10%.
4440Necromancer CardIgnores magical defense of enemies by 1%.
4453Hillslion CardATK +12

Headgear Headgear Cards

Work in Progress Work in Progress - Headgear slot is currently disabled

Armor Armor Cards

Work in Progress Work in Progress - Armor slot is currently disabled

Shield Shield Cards

Work in Progress Work in Progress - Shield slot is currently disabled

Garment Garment Cards

Work in Progress Work in Progress - Garment slot is currently disabled

Footgear Footgear Cards

Work in Progress Work in Progress - Footgear slot is currently disabled

Accessory Accessory Cards

Work in Progress Work in Progress - Accessory slot is currently disabled


Tip

Pro Tip: Experiment with differentcombinations to discover unique bonuses! The Card Alchemy system rewards experimentation, and you might just create the perfect card for your build. Remember to check which cards are disabled before attempting combinations!